| class HungerSoundHandlerBase extends SoundHandlerBase |
| { |
| override void Init() |
| { |
| m_Id = eSoundHandlers.HUNGER; |
| } |
| |
| } |
|
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| |
| |
| |
| class HungerSoundHandlerClient extends HungerSoundHandlerBase |
| { |
| const float SOUND_INTERVALS_LIGHT_MIN = 10; |
| const float SOUND_INTERVALS_LIGHT_MAX = 30; |
| float m_SoundTime; |
| EffectSound m_Sound; |
| |
| override void Update() |
| { |
| if ( m_Player.GetMixedSoundStates() & eMixedSoundStates.HUNGRY ) |
| { |
| ProcessSound(); |
| } |
| } |
| |
| void ProcessSound() |
| { |
| if ( GetGame().GetTime() > m_SoundTime) |
| { |
| float offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000; |
| m_SoundTime = GetGame().GetTime() + offset_time; |
| PlaySound(); |
| } |
| } |
| |
| void PlaySound() |
| { |
| m_Sound = SEffectManager.PlaySoundOnObject("hungry_uni_Voice_Char_SoundSet", m_Player); |
| |
| if( m_Sound ) |
| { |
| m_Sound.SetAutodestroy(true); |
| } |
| else |
| { |
| Debug.LogError("Missing sounset"); |
| } |
| } |
| } |
|
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| |
| |
| |
| class HungerSoundHandlerServer extends HungerSoundHandlerBase |
| { |
| |
| } |