| enum eRemoteStatType |
| { |
| NONE, |
| DAMAGE_SYSTEM = 1, |
| PLAYER_STATS = 2, |
| OTHER = 4, |
| } |
|
|
|
|
| class RemotePlayerStatDebug |
| { |
| PlayerBase m_Player; |
| ref array<ref StatDebugObject> m_Stats = new array<ref StatDebugObject>; |
| string m_Name; |
| vector m_Pos; |
| void RemotePlayerStatDebug(PlayerBase player) |
| { |
| m_Player = player; |
| Init(); |
|
|
| } |
| |
| void Init() |
| { |
| UpdatePlayerStatsValues(); |
| InjectDamageSystemValues(); |
| m_Pos = m_Player.GetWorldPosition(); |
| m_Name = m_Player.GetIdentity().GetName(); |
| } |
| |
| PlayerBase GetPlayer() |
| { |
| return m_Player; |
| } |
| |
| void UpdatePlayerStatsValues() |
| { |
| m_Player.GetPlayerStats().GetDebugInfo(m_Stats, 0); |
| } |
| |
| void InjectDamageSystemValues() |
| { |
| m_Stats.Insert( new StatDebugObject("Health", m_Player.GetHealth("",""), eRemoteStatType.DAMAGE_SYSTEM) ); |
| m_Stats.Insert( new StatDebugObject("Blood", m_Player.GetHealth("","Blood"), eRemoteStatType.DAMAGE_SYSTEM) ); |
| m_Stats.Insert( new StatDebugObject("Shock", m_Player.GetHealth("","Shock"), eRemoteStatType.DAMAGE_SYSTEM) ); |
| } |
| |
| void SerializeNames(array<string> names, eRemoteDebugType type) |
| { |
| for(int i = 0; i < m_Stats.Count(); i++) |
| { |
| if( type == eRemoteDebugType.ALL ) |
| { |
| names.Insert(m_Stats.Get(i).GetName()); |
| } |
| else if( type == eRemoteDebugType.DAMAGE_ONLY ) |
| { |
| StatDebugObject obj = m_Stats.Get(i); |
| eRemoteStatType debug_type = obj.GetType(); |
| if(debug_type == eRemoteStatType.DAMAGE_SYSTEM) |
| { |
| names.Insert(m_Stats.Get(i).GetName()); |
| } |
| } |
| } |
| } |
| |
| void SerializeValues(array<string> values, eRemoteDebugType type) |
| { |
| for(int i = 0; i < m_Stats.Count(); i++) |
| { |
| if( type == eRemoteDebugType.ALL ) |
| { |
| values.Insert(m_Stats.Get(i).GetValue()); |
| } |
| else if( type == eRemoteDebugType.DAMAGE_ONLY ) |
| { |
| StatDebugObject obj = m_Stats.Get(i); |
| eRemoteStatType debug_type = obj.GetType(); |
| if(debug_type == eRemoteStatType.DAMAGE_SYSTEM) |
| { |
| values.Insert(m_Stats.Get(i).GetValue()); |
| } |
| } |
| } |
| } |
| |
| void Debug() |
| { |
| for(int i = 0; i < m_Stats.Count(); i++) |
| { |
| m_Stats.Get(i).Debug(); |
| } |
| } |
|
|
| } |