| class RemotePlayerDamageDebug |
| { |
| const int MAX_DAMAGE_RECORDS = 5; |
| PlayerBase m_Player; |
| bool m_ChangedSinceSerialization; |
| |
| ref array<ref DamageData> m_DamageList = new array<ref DamageData>; |
| |
| void RemotePlayerDamageDebug(PlayerBase player) |
| { |
| m_Player = player; |
| } |
| |
| void AddDamage(float value_global, float value_blood, float value_shock) |
| { |
| m_ChangedSinceSerialization = true; |
| DamageData damage_data = new DamageData( value_global, value_blood, value_shock ); |
| m_DamageList.InsertAt(damage_data,0); |
| if( m_DamageList.Count() > MAX_DAMAGE_RECORDS ) |
| { |
| m_DamageList.RemoveOrdered(MAX_DAMAGE_RECORDS); |
| } |
| } |
| |
| void InsertDamageObject(DamageData damage_object) |
| { |
| m_DamageList.Insert(damage_object); |
| } |
| |
|
|
| PlayerBase GetPlayer() |
| { |
| return m_Player; |
| } |
| |
| |
| void Get(array<ref DamageData> damage_list) |
| { |
| for(int i = 0; i < m_DamageList.Count(); i++) |
| { |
| damage_list.Insert(m_DamageList.Get(i)); |
| } |
| } |
| |
| void GetReversed(array<ref DamageData> damage_list) |
| { |
| int index = m_DamageList.Count() - 1; |
| for(; index >= 0; index--) |
| { |
| damage_list.Insert(m_DamageList.Get(index)); |
| } |
| } |
| |
| void Serialize(array<ref RemotePlayerDamageDebug> list) |
| { |
| if( m_ChangedSinceSerialization ) |
| { |
| list.Insert(this); |
| } |
| m_ChangedSinceSerialization = false; |
| } |
| |
| void Debug() |
| { |
| string output; |
| for(int i = 0; i < m_DamageList.Count(); i++) |
| { |
| output = output + m_DamageList.Get(i).ToString() + ", "; |
| } |
| PrintString("damage values for player " + m_Player.ToString()+":" + output); |
| |
| } |
| |
| } |