|
|
|
|
| class PCOHandlerStats |
| { |
| ref map<int, ref PlayerStatsPCO_Base> m_PCOs = new map<int, ref PlayerStatsPCO_Base>; |
| int m_HighestVersion; |
| |
| void PCOHandlerStats() |
| { |
| RegisterPCO(new PlayerStatsPCO_v100); |
| RegisterPCO(new PlayerStatsPCO_v101); |
| RegisterPCO(new PlayerStatsPCO_current); |
| } |
| |
| void RegisterPCO(PlayerStatsPCO_Base pco) |
| { |
| int version = pco.GetVersion(); |
| |
| if( version > m_HighestVersion ) |
| { |
| m_HighestVersion = version; |
| } |
| |
| m_PCOs.Insert(version, pco); |
| } |
| |
| PlayerStatsPCO_Base GetPCO(int version = -1) |
| { |
| |
|
|
| if(version == -1) |
| { |
| return m_PCOs.Get(m_HighestVersion); |
| } |
| else if( !m_PCOs.Contains(version)) |
| { |
| for(int i = version; i > 100; i--) |
| { |
| if(m_PCOs.Contains(i)) |
| { |
| |
| return m_PCOs.Get(i); |
| } |
| } |
| return null; |
| } |
| else |
| { |
| |
| return m_PCOs.Get(version); |
| } |
| } |
| } |
|
|
|
|
| class PlayerStatsPCO_Base |
| { |
| void PlayerStatsPCO_Base() |
| { |
| Init(); |
| } |
| |
| void Init(); |
| |
| int GetVersion() |
| { |
| return -1; |
| } |
| |
| ref array<ref PlayerStatBase> m_PlayerStats = new array<ref PlayerStatBase>; |
| |
| PlayerStatBase GetStatObject(int id) |
| { |
| return m_PlayerStats.Get(id); |
| } |
| |
| void RegisterStat(int id, PlayerStatBase stat) |
| { |
| m_PlayerStats.InsertAt(stat, id); |
| stat.Init(id); |
| } |
| |
| void OnStoreSave ( ParamsWriteContext ctx ) |
| { |
| for ( int i = 0; i < m_PlayerStats.Count(); i++ ) |
| { |
| m_PlayerStats.Get(i).OnStoreSave(ctx); |
| } |
| } |
| |
| bool OnStoreLoad ( ParamsReadContext ctx ) |
| { |
| for ( int i = 0; i < m_PlayerStats.Count(); i++ ) |
| { |
| if(!m_PlayerStats.Get(i).OnStoreLoad(ctx)) |
| { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| array<ref PlayerStatBase> Get() |
| { |
| return m_PlayerStats; |
| } |
| |
| void ResetAllStats() |
| { |
| m_PlayerStats.Clear(); |
| Init(); |
| } |
| } |
|
|
| |
| |
| |
| enum EPlayerStats_v100 |
| { |
| HEATCOMFORT, |
| TREMOR, |
| WET, |
| ENERGY, |
| WATER, |
| STOMACH_SOLID, |
| STOMACH_ENERGY, |
| STOMACH_WATER, |
| DIET, |
| STAMINA, |
| SPECIALTY, |
| BLOODTYPE, |
| }; |
|
|
|
|
| class PlayerStatsPCO_v100 extends PlayerStatsPCO_Base |
| { |
|
|
| override int GetVersion() |
| { |
| return 100; |
| } |
| |
| override void Init() |
| { |
| RegisterStat(EPlayerStats_v100.HEATCOMFORT, new PlayerStat<float> (-1, 1, 0, "HeatComfort", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v100.TREMOR, new PlayerStat<float> (0, 1, 0, "Tremor", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v100.WET, new PlayerStat<int> (0, 1, 0, "Wet", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v100.ENERGY, new PlayerStat<float> (0, 20000, 600, "Energy", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v100.WATER, new PlayerStat<float> (0, 5000, 500, "Water", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v100.STOMACH_SOLID, new PlayerStat<float> (0, 5000, 0, "StomachSolid", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v100.STOMACH_ENERGY, new PlayerStat<float> (0, 40000, 0, "StomachEnergy", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v100.STOMACH_WATER, new PlayerStat<float> (0, 5000, 0, "StomachWater", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v100.DIET, new PlayerStat<float> (0, 5000, 2500, "Diet", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v100.STAMINA, new PlayerStat<float> (0, GameConstants.STAMINA_MAX, 100, "Stamina", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v100.SPECIALTY, new PlayerStat<float> (-1, 1, 0, "Specialty", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v100.BLOODTYPE, new PlayerStat<int> (0, 128, BloodTypes.GenerateBloodType(), "BloodType", EPSstatsFlags.EMPTY) ); |
| } |
| |
| void PlayerStatsPCO_v100() |
| { |
| |
| } |
|
|
| }; |
| |
| |
| |
|
|
| enum EPlayerStats_v101 |
| { |
| HEATCOMFORT, |
| TREMOR, |
| WET, |
| ENERGY, |
| WATER, |
| STOMACH_SOLID, |
| STOMACH_ENERGY, |
| STOMACH_WATER, |
| DIET, |
| STAMINA, |
| SPECIALTY, |
| BLOODTYPE, |
| TOXICITY, |
| }; |
|
|
|
|
| class PlayerStatsPCO_v101 extends PlayerStatsPCO_Base |
| { |
| override int GetVersion() |
| { |
| return 101; |
| } |
| |
| override void Init() |
| { |
| RegisterStat(EPlayerStats_v101.HEATCOMFORT, new PlayerStat<float> (-1, 1, 0, "HeatComfort", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.TREMOR, new PlayerStat<float> (0, 1, 0, "Tremor", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.WET, new PlayerStat<int> (0, 1, 0, "Wet", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.ENERGY, new PlayerStat<float> (0, 20000, 600, "Energy", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.WATER, new PlayerStat<float> (0, 5000, 500, "Water", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.STOMACH_SOLID, new PlayerStat<float> (0, 5000, 0, "StomachSolid", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.STOMACH_ENERGY, new PlayerStat<float> (0, 40000, 0, "StomachEnergy", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.STOMACH_WATER, new PlayerStat<float> (0, 5000, 0, "StomachWater", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.DIET, new PlayerStat<float> (0, 5000, 2500, "Diet", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.STAMINA, new PlayerStat<float> (0, GameConstants.STAMINA_MAX, 100, "Stamina", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.SPECIALTY, new PlayerStat<float> (-1, 1, 0, "Specialty", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.BLOODTYPE, new PlayerStat<int> (0, 128, BloodTypes.GenerateBloodType(), "BloodType", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v101.TOXICITY, new PlayerStat<float> (0, 100, 0, "Toxicity", EPSstatsFlags.EMPTY) ); |
| } |
| }; |
|
|
|
|
| enum EPlayerStats_v106 |
| { |
| HEATCOMFORT, |
| TREMOR, |
| WET, |
| ENERGY, |
| WATER, |
| DIET, |
| STAMINA, |
| SPECIALTY, |
| BLOODTYPE, |
| TOXICITY, |
| }; |
|
|
| class PlayerStatsPCO_v106 extends PlayerStatsPCO_Base |
| { |
| override int GetVersion() |
| { |
| return 106; |
| } |
| |
| override void Init() |
| { |
| RegisterStat(EPlayerStats_v106.HEATCOMFORT, new PlayerStat<float> (-1, 1, 0, "HeatComfort", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v106.TREMOR, new PlayerStat<float> (0, 1, 0, "Tremor", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v106.WET, new PlayerStat<int> (0, 1, 0, "Wet", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v106.ENERGY, new PlayerStat<float> (0, 20000, 600, "Energy", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v106.WATER, new PlayerStat<float> (0, 5000, 650, "Water", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v106.DIET, new PlayerStat<float> (0, 5000, 2500, "Diet", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v106.STAMINA, new PlayerStat<float> (0, GameConstants.STAMINA_MAX, 100, "Stamina", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v106.SPECIALTY, new PlayerStat<float> (-1, 1, 0, "Specialty", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v106.BLOODTYPE, new PlayerStat<int> (0, 128, BloodTypes.GenerateBloodType(), "BloodType", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v106.TOXICITY, new PlayerStat<float> (0, 100, 0, "Toxicity", EPSstatsFlags.EMPTY) ); |
| } |
| }; |
|
|
|
|
| enum EPlayerStats_v115 |
| { |
| HEATCOMFORT, |
| TREMOR, |
| WET, |
| ENERGY, |
| WATER, |
| DIET, |
| STAMINA, |
| SPECIALTY, |
| BLOODTYPE, |
| TOXICITY, |
| HEATBUFFER, |
| }; |
|
|
| class PlayerStatsPCO_v115 extends PlayerStatsPCO_Base |
| { |
| override int GetVersion() |
| { |
| return 115; |
| } |
| |
| override void Init() |
| { |
| RegisterStat(EPlayerStats_v115.HEATCOMFORT, new PlayerStat<float> (-1, 1, 0, "HeatComfort", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v115.TREMOR, new PlayerStat<float> (0, 1, 0, "Tremor", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v115.WET, new PlayerStat<int> (0, 1, 0, "Wet", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v115.ENERGY, new PlayerStat<float> (0, PlayerConstants.SL_ENERGY_MAX, 600, "Energy", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v115.WATER, new PlayerStat<float> (0, PlayerConstants.SL_WATER_MAX, 600, "Water", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v115.DIET, new PlayerStat<float> (0, 5000, 2500, "Diet", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v115.STAMINA, new PlayerStat<float> (0, CfgGameplayHandler.GetStaminaMax(), 100, "Stamina", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v115.SPECIALTY, new PlayerStat<float> (-1, 1, 0, "Specialty", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v115.BLOODTYPE, new PlayerStat<int> (0, 128, BloodTypes.GenerateBloodType(), "BloodType", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v115.TOXICITY, new PlayerStat<float> (0, 100, 0, "Toxicity", EPSstatsFlags.EMPTY) ); |
| RegisterStat(EPlayerStats_v115.HEATBUFFER, new PlayerStat<float> (-30, 30, 0, "HeatBuffer", EPSstatsFlags.EMPTY) ); |
| } |
| }; |
|
|
|
|
| |
| |
| |
|
|
| enum EPlayerStats_current: EPlayerStats_v115 |
| { |
| |
| }; |
|
|
| |
| class PlayerStatsPCO_current extends PlayerStatsPCO_v115 |
| { |
|
|
| }; |