| class PlayerStatBase |
| { |
| int m_Type; |
| void OnStoreSave( ParamsWriteContext ctx ); |
| bool OnStoreLoad( ParamsReadContext ctx); |
| void OnRPC(ParamsReadContext ctx); |
| float Get(); |
| string GetLabel(); |
| void SetByFloat(float value); |
| void SetByFloatEx(float value, string system = "" ); |
| bool IsSynced(); |
| array<PlayerStatRecord> GetRecords(); |
| void Init(int id); |
| void SerializeValue(array<ref StatDebugObject> objects, int flags); |
| float GetNormalized(); |
| float GetMax(); |
| float GetMin(); |
| int GetType() |
| { |
| return m_Type; |
| } |
| }; |
|
|
| class PlayerStat<Class T> extends PlayerStatBase |
| { |
| protected T m_MinValue; |
| protected T m_MaxValue; |
| protected T m_Value; |
| protected string m_ValueLabel; |
| protected int m_Flags; |
| |
| ref array<PlayerStatRecord> m_Records; |
| PlayerStats m_Manager; |
| |
| |
| void PlayerStat(T min, T max,T init, string label, int flags) |
| { |
| m_MinValue = min; |
| m_MaxValue = max; |
| m_Value = init; |
| m_ValueLabel = label; |
| m_Flags = flags; |
| |
| m_Records = new array<PlayerStatRecord>; |
| } |
| |
| override void Init(int id) |
| { |
| m_Type = id; |
| |
| } |
| |
| override void SerializeValue(array<ref StatDebugObject> objects, int flags) |
| { |
| objects.Insert( new StatDebugObject(GetLabel(), Get(), eRemoteStatType.PLAYER_STATS) ); |
| } |
| |
| PlayerStats GetManager() |
| { |
| return m_Manager; |
| } |
| |
| void Set( T value, string system = "" ) |
| { |
| |
| |
| |
| |
| |
| |
| |
| |
| if ( value > m_MaxValue ) |
| { |
| m_Value = m_MaxValue; |
| } |
| else if (value < m_MinValue) |
| { |
| m_Value = m_MinValue; |
| } |
| else |
| { |
| m_Value = value; |
| } |
| |
| } |
| |
| void SetByFloat(float value, string system = "" ) |
| { |
| T f = value; |
| Set(f,system); |
| |
| } |
| override void SetByFloatEx(float value, string system = "" ) |
| { |
| SetByFloat(value, system); |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| void Add( T value, string system = "" ) |
| { |
| Set(m_Value+value, system); |
| } |
|
|
| override float Get() |
| { |
| return m_Value; |
| } |
| |
| override string GetLabel() |
| { |
| return m_ValueLabel; |
| } |
|
|
| override float GetMax() |
| { |
| return m_MaxValue; |
| } |
|
|
| override float GetMin() |
| { |
| return m_MinValue; |
| } |
| |
| override float GetNormalized() |
| { |
| return Math.InverseLerp(GetMin(), GetMax(), Get()); |
| } |
| |
| override array<PlayerStatRecord> GetRecords() |
| { |
| return m_Records; |
| } |
| |
| void CreateRecord(float value, string system) |
| { |
| m_Records.Insert( new PlayerStatRecord(value, GetGame().GetTime(), system ) ); |
| } |
| |
| override void OnStoreSave( ParamsWriteContext ctx ) |
| { |
| |
| |
| ctx.Write(m_Value); |
| } |
|
|
| override bool OnStoreLoad( ParamsReadContext ctx) |
| { |
| |
| |
| |
| T value; |
| if(ctx.Read(value)) |
| { |
| m_Value = value; |
| } |
| else |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| } |