| class PlayerSpawnHandler |
| { |
| private static bool m_Initialized; |
| static ref PlayerSpawnJsonData m_Data = new PlayerSpawnJsonData(); |
| |
| static bool LoadData() |
| { |
| array<string> spawnGearPresetFiles = CfgGameplayHandler.GetPlayerSpawnGearPresetFiles(); |
| if (!spawnGearPresetFiles || (spawnGearPresetFiles && spawnGearPresetFiles.Count() == 0)) |
| return false; |
|
|
| m_Data.presets = {}; |
|
|
| foreach (string spawnPresetFile : spawnGearPresetFiles) |
| { |
| PlayerSpawnPreset preset; |
| string path = "$mission:" + spawnPresetFile; |
|
|
| string errorMessage; |
| if (!JsonFileLoader<PlayerSpawnPreset>.LoadFile(path, preset, errorMessage)) |
| { |
| ErrorEx(errorMessage); |
| return false; |
| } |
| |
| if (preset != null) |
| m_Data.presets.Insert(preset); |
| } |
|
|
| m_Initialized = m_Data.presets.Count() > 0; |
| |
| return true; |
| } |
| |
| static bool IsInitialized() |
| { |
| return m_Initialized; |
| } |
| |
| static PlayerSpawnPreset GetRandomCharacterPreset() |
| { |
| array<int> weightedPresetIndexes = new array<int>(); |
| int count = m_Data.presets.Count(); |
| PlayerSpawnPreset p; |
| for (int i = 0; i < count; i++) |
| { |
| p = m_Data.presets[i]; |
| if (p.IsValid()) |
| { |
| for (int j = 0; j < p.spawnWeight; j++) |
| { |
| weightedPresetIndexes.Insert(i); |
| } |
| } |
| } |
| |
| return m_Data.presets.Get(weightedPresetIndexes.GetRandomElement()); |
| } |
| |
| |
| static bool ProcessEquipmentData(PlayerBase player, PlayerSpawnPreset data) |
| { |
| if (data.IsValid()) |
| { |
| ProcessSlotsEquipment(player, data); |
| ProcessCargoEquipment(player, data); |
| } |
| |
| return true; |
| } |
| |
| |
| private static void ProcessSlotsEquipment(PlayerBase player, PlayerSpawnPreset data) |
| { |
| if (!data.HasAttachmentSlotSetsDefined()) |
| { |
| Debug.Log("No non-empty 'attachmentSlotItemSets' array found. Skipping slot spawns","n/a","n/a","ProcessSlotsEquipment"); |
| return; |
| } |
| |
| foreach (PlayerSpawnPresetSlotData slotData : data.attachmentSlotItemSets) |
| { |
| SelectAndSpawnSlotEquipment(player,slotData); |
| } |
| } |
| |
| |
| private static bool SelectAndSpawnSlotEquipment(PlayerBase player, PlayerSpawnPresetSlotData slotData) |
| { |
| int slotID; |
| if (!slotData.TranslateAndValidateSlot(player,slotID)) |
| return false; |
| |
| if (!slotData.IsValid()) |
| return false; |
| |
| array<int> weightedDiscreteSetIndexes = new array<int>(); |
| int count = slotData.discreteItemSets.Count(); |
| PlayerSpawnPresetDiscreteItemSetSlotData dis; |
| for (int i = 0; i < count; i++) |
| { |
| dis = slotData.discreteItemSets[i]; |
| |
| if (dis.IsValid()) |
| { |
| for (int j = 0; j < dis.spawnWeight; j++) |
| { |
| weightedDiscreteSetIndexes.Insert(i); |
| } |
| } |
| } |
| |
| dis = null; |
| if (weightedDiscreteSetIndexes.Count() > 0) |
| dis = slotData.discreteItemSets.Get(weightedDiscreteSetIndexes.GetRandomElement()); |
| return SpawnDiscreteSlotItemSet(player,dis,slotID); |
| } |
| |
| |
| private static void ProcessCargoEquipment(PlayerBase player, PlayerSpawnPreset data) |
| { |
| if (!data.HasDiscreteUnsortedItemSetsDefined()) |
| { |
| Debug.Log("No non-empty 'discreteUnsortedItemSets' array found. Skipping cargo spawns","n/a","n/a","ProcessCargoEquipment"); |
| return; |
| } |
| |
| SelectAndSpawnCargoSet(player,data); |
| } |
| |
| private static bool SelectAndSpawnCargoSet(PlayerBase player, PlayerSpawnPreset data) |
| { |
| array<int> weightedDiscreteSetIndexes = new array<int>(); |
| int count = data.discreteUnsortedItemSets.Count(); |
| PlayerSpawnPresetDiscreteCargoSetData csd; |
| for (int i = 0; i < count; i++) |
| { |
| csd = data.discreteUnsortedItemSets[i]; |
| |
| if (csd.IsValid()) |
| { |
| for (int j = 0; j < csd.spawnWeight; j++) |
| { |
| weightedDiscreteSetIndexes.Insert(i); |
| } |
| } |
| } |
| |
| csd = null; |
| if (weightedDiscreteSetIndexes.Count() > 0) |
| csd = data.discreteUnsortedItemSets.Get(weightedDiscreteSetIndexes.GetRandomElement()); |
| return SpawnDiscreteCargoItemSet(player,csd); |
| } |
| |
| private static bool SpawnDiscreteCargoItemSet(PlayerBase player, PlayerSpawnPresetDiscreteCargoSetData csd) |
| { |
| SpawnComplexChildrenItems(player,csd); |
| SpawnSimpleChildrenItems(player,csd); |
| return true; |
| } |
| |
| private static bool SpawnDiscreteSlotItemSet(PlayerBase player, PlayerSpawnPresetDiscreteItemSetSlotData dis, int slotID) |
| { |
| if (!dis) |
| { |
| Debug.Log("No PlayerSpawnPresetDiscreteItemSet found. Skipping spawn for slot: " + InventorySlots.GetSlotName(slotID),"n/a","n/a","SpawnDiscreteSlotItemSet"); |
| return false; |
| } |
| |
| ItemBase item; |
| if (slotID == InventorySlots.HANDS) |
| item = ItemBase.Cast(player.GetHumanInventory().CreateInHands(dis.itemType)); |
| else |
| item = ItemBase.Cast(player.GetInventory().CreateAttachmentEx(dis.itemType,slotID)); |
| |
| if (item) |
| { |
| HandleNewItem(item,dis); |
| } |
| else if (dis.itemType != string.Empty) |
| { |
| Debug.Log("FAILED spawning item type: " + dis.itemType + " into slot: " + InventorySlots.GetSlotName(slotID) + " of parent: " + player,"n/a","n/a","SpawnDiscreteSlotItemSet"); |
| return false; |
| } |
| |
| return item != null; |
| } |
| |
| |
| private static bool SpawnComplexChildrenItems(EntityAI parent, notnull PlayerSpawnPresetItemSetBase data) |
| { |
| if (!data.complexChildrenTypes || data.complexChildrenTypes.Count() < 1) |
| { |
| return false; |
| } |
| |
| foreach (PlayerSpawnPresetComplexChildrenType cct : data.complexChildrenTypes) |
| { |
| |
| if (cct.itemType == string.Empty) |
| { |
| Debug.Log("Empty item type found in 'complexChildrenTypes' of parent : " + parent,"n/a","n/a","SpawnSimpleChildrenItems"); |
| continue; |
| } |
| |
| ItemBase item; |
| Class.CastTo(item,CreateChildItem(parent,cct.itemType)); |
| |
| if (item) |
| { |
| HandleNewItem(item,cct); |
| } |
| else |
| { |
| Debug.Log("FAILED spawning item: " + cct.itemType + " of parent: " + parent,"n/a","n/a","SpawnComplexChildrenItems"); |
| } |
| } |
| |
| return true; |
| } |
| |
| private static bool SpawnSimpleChildrenItems(EntityAI parent, PlayerSpawnPresetItemSetBase data) |
| { |
| if (!data || !data.simpleChildrenTypes || data.simpleChildrenTypes.Count() < 1) |
| { |
| return false; |
| } |
| |
| int count = data.simpleChildrenTypes.Count(); |
| string itemType; |
| for (int i = 0; i < count; i++) |
| { |
| itemType = data.simpleChildrenTypes[i]; |
| if (itemType == string.Empty) |
| { |
| Debug.Log("Empty item type found at idx: " + i.ToString() + " of 'simpleChildrenTypes' array. Skipping","n/a","n/a","SpawnSimpleChildrenItems"); |
| continue; |
| } |
| |
| ItemBase item; |
| Class.CastTo(item,CreateChildItem(parent,itemType)); |
| |
| if (item) |
| { |
| if (!data.simpleChildrenUseDefaultAttributes) |
| ApplyAttributes(item,data.attributes); |
| } |
| else |
| { |
| Debug.Log("FAILED spawning item type: " + itemType + " to parent: " + parent,"n/a","n/a","SpawnSimpleChildrenItems"); |
| } |
| } |
| return true; |
| } |
| |
| private static void HandleNewItem(notnull ItemBase item, PlayerSpawnPresetItemSetBase data) |
| { |
| ApplyAttributes(item,data.attributes); |
| |
| PlayerBase player; |
| if (Class.CastTo(player,item.GetHierarchyRootPlayer()) && data.GetQuickbarIdx() > -1) |
| player.SetQuickBarEntityShortcut(item,data.GetQuickbarIdx()); |
| |
| SpawnComplexChildrenItems(item,data); |
| SpawnSimpleChildrenItems(item,data); |
| } |
| |
| private static EntityAI CreateChildItem(EntityAI parent, string type) |
| { |
| PlayerBase player; |
| ItemBase newItem; |
| if (Class.CastTo(player,parent)) |
| { |
| int count = player.GetInventory().AttachmentCount(); |
| if (Class.CastTo(newItem,player.GetInventory().CreateInInventory(type))) |
| return newItem; |
| |
| Debug.Log("FAILED spawning item: " + type + ", it fits in no cargo or attachment on any worn item","n/a","n/a","CreateChildItem"); |
| return null; |
| } |
| |
| |
| if (GetGame().ConfigIsExisting(CFG_MAGAZINESPATH + " " + type) && parent.IsWeapon()) |
| { |
| Weapon_Base wep |
| if (Class.CastTo(wep,parent)) |
| return wep.SpawnAttachedMagazine(type); |
| } |
| |
| return parent.GetInventory().CreateInInventory(type); |
| } |
| |
| private static void ApplyAttributes(ItemBase item, PlayerSpawnAttributesData attributes) |
| { |
| if (!attributes) |
| return; |
| |
| float health01 = Math.RandomFloatInclusive(attributes.healthMin,attributes.healthMax); |
| item.SetHealth01("","Health",health01); |
| |
| float quantity01 = Math.RandomFloatInclusive(attributes.quantityMin,attributes.quantityMax); |
| if (item.IsMagazine()) |
| { |
| Magazine mag = Magazine.Cast(item); |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| { |
| int ammoQuantity = (int)Math.Lerp(0,mag.GetAmmoMax(),quantity01); |
| mag.ServerSetAmmoCount(ammoQuantity); |
| } |
| } |
| else |
| { |
| float quantityAbsolute = Math.Lerp(item.GetQuantityMin(),item.GetQuantityMax(),quantity01); |
| quantityAbsolute = Math.Round(quantityAbsolute); |
| if (quantityAbsolute <= item.GetQuantityMin() && item.ConfigGetBool("varQuantityDestroyOnMin")) |
| quantityAbsolute++; |
| item.SetQuantity(quantityAbsolute); |
| } |
| } |
| } |
|
|