| class SyncedValue |
| { |
| string m_Name; |
| float m_Value; |
| float m_ValueNorm; |
| bool m_State; |
| |
| void SyncedValue( string name, float value, bool state, float val_norm ) |
| { |
| m_Name = name; |
| m_Value = value; |
| m_State = state; |
| m_ValueNorm = val_norm; |
| } |
| |
| string GetName() |
| { |
| return m_Name; |
| } |
| |
| float GetValue() |
| { |
| return m_Value; |
| } |
| |
| float GetValueNorm() |
| { |
| return m_ValueNorm; |
| } |
| |
| bool GetState() |
| { |
| return m_State; |
| } |
| } |
|
|
| class SyncedValueLevel |
| { |
| string m_Name; |
| float m_Value; |
| float m_Value2; |
| |
| void SyncedValueLevel( string name, float value, float value2 ) |
| { |
| m_Name = name; |
| m_Value = value; |
| m_Value2 = value2; |
| } |
| |
| string GetName() |
| { |
| return m_Name; |
| } |
| |
| float GetValue() |
| { |
| return m_Value; |
| } |
| |
| float GetValue2() |
| { |
| return m_Value2; |
| } |
| } |
|
|
|
|
| class SyncedValueModifier |
| { |
| string m_Name; |
| int m_ID; |
| bool m_Locked; |
| bool m_Active; |
| |
| void SyncedValueModifier( int id, string name, bool active, bool locked ) |
| { |
| m_Name = name; |
| m_ID = id; |
| m_Locked = locked; |
| m_Active = active; |
| } |
| |
| string GetName() |
| { |
| return m_Name; |
| } |
| |
| int GetID() |
| { |
| return m_ID; |
| } |
| |
| bool GetLocked() |
| { |
| return m_Locked; |
| } |
| |
| bool GetActive() |
| { |
| return m_Active; |
| } |
| } |
|
|
|
|
| class SyncedValueAgent |
| { |
| string m_Name; |
| string m_Value; |
| int m_ID; |
| |
| void SyncedValueAgent( string name, string value, int id ) |
| { |
| m_Name = name; |
| m_Value = value; |
| m_ID = id; |
| } |
| |
| string GetName() |
| { |
| return m_Name; |
| } |
| |
| string GetValue() |
| { |
| return m_Value; |
| } |
| |
| int GetID() |
| { |
| return m_ID; |
| } |
| } |
|
|