| |
| class InventoryActionHandler |
| { |
| ActionBase m_action; |
| ActionTarget m_target; |
| ItemBase m_mainItem; |
| bool m_useItemInHands; |
|
|
| PlayerBase m_player; |
| |
| bool m_isActive; |
| vector m_actionStartPos; |
| |
| const float MIN_DISTANCE_TO_INTERRUPT = 1.0; |
| const int IAH_SINGLE_USE = 1; |
| const int IAH_CONTINUOUS = 2; |
|
|
|
|
| void InventoryActionHandler(PlayerBase player) |
| { |
| m_player = player; |
| m_isActive = false; |
| m_action = null; |
| m_target = null; |
| m_mainItem = null; |
| m_useItemInHands = false; |
|
|
| } |
| |
| void SetAction(ActionBase action, ItemBase target_item, ItemBase main_item ) |
| { |
| Object target_parent = null; |
| if(target_item) |
| { |
| target_parent = target_item.GetHierarchyParent(); |
| } |
| ActionTarget at = new ActionTarget(target_item, target_parent, -1, vector.Zero, -1); |
| |
| SetAction(action, at, main_item ); |
| } |
| |
| void SetAction(ActionBase action, ActionTarget target, ItemBase main_item ) |
| { |
| ActionManagerClient mngr; |
| Class.CastTo(mngr, m_player.GetActionManager()); |
| |
| m_action = action; |
| m_target = target; |
| m_mainItem = main_item; |
| |
| ItemBase itemInHand = m_player.GetItemInHands(); |
| m_useItemInHands = main_item == itemInHand; |
| |
| m_actionStartPos = m_player.GetPosition(); |
| m_isActive = true; |
| |
| |
| mngr.ForceTarget(m_target.GetObject()); |
| |
| GetGame().GetMission().HideInventory(); |
| } |
| |
| bool IsActiveAction() |
| { |
| return m_isActive; |
| } |
| |
| void OnUpdate() |
| { |
| |
| if( !m_isActive ) return; |
| |
| if( m_player.IsRaised() || m_player.GetCommand_Melee() ) |
| { |
| DeactiveAction(); |
| return; |
| } |
| |
| if( GetGame().IsInventoryOpen() ) |
| { |
| DeactiveAction(); |
| return; |
| } |
|
|
| if (m_useItemInHands) |
| { |
| ItemBase handItem = m_player.GetItemInHands(); |
| |
| if( handItem != m_mainItem ) |
| { |
| DeactiveAction(); |
| return; |
| } |
| } |
| |
| if( Math.AbsFloat( vector.Distance(m_actionStartPos, m_player.GetPosition())) > MIN_DISTANCE_TO_INTERRUPT ) |
| { |
| DeactiveAction(); |
| return; |
| } |
| |
| |
| } |
|
|
| void DeactiveAction() |
| { |
| if( !m_isActive ) return; |
| |
| m_isActive = false; |
| |
| ActionManagerClient mngr; |
| Class.CastTo(mngr, m_player.GetActionManager()); |
| |
| mngr.EjectAction(m_action); |
| mngr.ClearForceTarget(); |
| |
| m_player.GetCraftingManager().ResetInventoryCraft(); |
| |
| m_action = null; |
| m_target = null; |
| m_mainItem = null; |
| m_useItemInHands = false; |
| } |
| } |
|
|