| class IntroSceneCharacter extends Managed |
| { |
| protected int m_CharacterId; |
| protected string m_CharacterType; |
| protected MenuData m_CharacterDta; |
| protected PlayerBase m_CharacterObj; |
| protected vector m_CharacterPos; |
| protected vector m_CharacterRot; |
| |
| protected ref TStringArray m_CharGenderList = new TStringArray; |
| protected ref TStringArray m_CharShirtList = new TStringArray; |
| protected ref TStringArray m_CharPantsList = new TStringArray; |
| protected ref TStringArray m_CharShoesList = new TStringArray; |
| |
| protected ref map<ECharGender, ref array<string>> m_Characters = new map<ECharGender, ref array<string>>; |
| |
| protected ECharGender m_CharGender; |
| |
| void IntroSceneCharacter() |
| { |
| m_CharacterId = GameConstants.DEFAULT_CHARACTER_MENU_ID; |
| } |
| |
| void ~IntroSceneCharacter() |
| { |
| CharacterUnload(); |
| } |
| |
| bool IsDefaultCharacter() |
| { |
| return m_CharacterId == GameConstants.DEFAULT_CHARACTER_MENU_ID; |
| } |
| |
| void SetToDefaultCharacter() |
| { |
| m_CharacterId = GameConstants.DEFAULT_CHARACTER_MENU_ID; |
| } |
| |
| |
| |
| void SetCharacterID(int char_id) |
| { |
| m_CharacterId = char_id; |
| } |
| |
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| |
| |
| int GetCharacterID() |
| { |
| return m_CharacterId; |
| } |
| |
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| |
| |
| PlayerBase GetCharacterObj() |
| { |
| return m_CharacterObj; |
| } |
| |
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| |
| |
| TStringArray GetCharGenderList() |
| { |
| return m_CharGenderList; |
| } |
| |
| |
| |
| |
| TStringArray GetCharList(ECharGender gender) |
| { |
| return m_Characters[gender]; |
| } |
| |
| |
| |
| |
| TStringArray GetCharShirtsList() |
| { |
| return m_CharShirtList; |
| } |
| |
| |
| |
| |
| TStringArray GetCharPantsList() |
| { |
| return m_CharPantsList; |
| } |
| |
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| |
| |
| TStringArray GetCharShoesList() |
| { |
| return m_CharShoesList; |
| } |
| |
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| |
| void SetCharacterGender(ECharGender gender) |
| { |
| m_CharGender = gender; |
| } |
| |
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| |
| bool IsCharacterFemale() |
| { |
| return ( m_CharGender == ECharGender.Female ); |
| } |
| |
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| |
| ECharGender GetCharacterGender() |
| { |
| return m_CharGender; |
| } |
| |
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| |
| |
| vector GetPosition() |
| { |
| return m_CharacterObj.GetPosition(); |
| } |
| |
| |
| |
| |
| int GetNextCharacterID() |
| { |
| int count = m_CharacterDta.GetCharactersCount(); |
| |
| if ( count == 0 ) |
| { |
| return -1; |
| } |
| |
| if ( m_CharacterId + 1 < count ) |
| { |
| return m_CharacterId + 1; |
| } |
| else |
| { |
| return -1; |
| } |
| } |
| |
| |
| |
| |
| int GetPrevCharacterID() |
| { |
| int count = m_CharacterDta.GetCharactersCount(); |
| |
| if ( count == 0 ) |
| { |
| return -1; |
| } |
| |
| if ( m_CharacterId > -1 ) |
| { |
| return m_CharacterId - 1; |
| } |
| |
| return count - 1; |
| } |
| |
| |
| |
| |
| void CreateNewCharacterRandom() |
| { |
| |
| SetCharacterGender( Math.RandomInt(0, 2) ); |
| |
| |
| string char_name_random = m_Characters[GetCharacterGender()].GetRandomElement(); |
| |
| |
| CreateNewCharacterByName( char_name_random ); |
| } |
| |
| |
| |
| |
| void CreateNewCharacterById( int character_id ) |
| { |
| if ( character_id == GameConstants.DEFAULT_CHARACTER_MENU_ID ) |
| { |
| CreateDefaultCharacter(); |
| } |
| else |
| { |
| CharacterLoad( character_id, m_CharacterPos, m_CharacterRot ); |
| } |
| } |
| |
| |
| |
| |
| void CreateNewCharacterByName( string character_name, bool randomize_equip = true ) |
| { |
| m_CharacterType = character_name; |
| GetGame().GetMenuDefaultCharacterData().SetCharacterType(m_CharacterType); |
| if (randomize_equip) |
| GetGame().GetMenuDefaultCharacterData().GenerateRandomEquip(); |
| |
| CreateNewCharacter(); |
| } |
| |
| void CreateDefaultCharacter() |
| { |
| CharacterUnload(); |
| |
| m_CharacterType = GetGame().GetMenuDefaultCharacterData().GetCharacterType(); |
| if (m_CharacterType != "") |
| { |
| CreateNewCharacter(); |
| } |
| |
| if(m_CharacterObj) |
| { |
| m_CharacterObj.PlaceOnSurface(); |
| m_CharacterObj.SetPosition(m_CharacterPos); |
| m_CharacterObj.SetOrientation(m_CharacterRot); |
| } |
| else |
| { |
| string default_name = Widget.TranslateString( GameConstants.DEFAULT_CHARACTER_NAME ); |
| CreateNewCharacterRandom(); |
| |
| GetGame().GetMenuDefaultCharacterData().SetCharacterName(GameConstants.DEFAULT_CHARACTER_NAME); |
| } |
| } |
| |
| void GetLastPlayedServer(int characterID, out string address, out string name, out int port) |
| { |
| m_CharacterDta.GetLastServerAddress(characterID,address); |
| port = m_CharacterDta.GetLastServerPort(characterID); |
| m_CharacterDta.GetLastServerName(characterID,name); |
| } |
| |
| |
| |
| void CreateNewCharacter() |
| { |
| |
| CharacterUnload(); |
| |
| |
| m_CharacterObj = PlayerBase.Cast(g_Game.CreateObjectEx(m_CharacterType, m_CharacterPos, ECE_PLACE_ON_SURFACE)); |
| |
| if (m_CharacterObj) |
| { |
| m_CharacterObj.PlaceOnSurface(); |
| m_CharacterObj.SetOrientation(m_CharacterRot); |
| GetGame().GetMenuDefaultCharacterData().EquipDefaultCharacter(m_CharacterObj); |
| } |
| |
| |
| SetupPlayerName( true ); |
| } |
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| void LoadCharacterData(vector char_pos, vector char_rot, bool default_char = false) |
| { |
| m_CharacterDta = g_Game.GetMenuData(); |
| m_CharacterPos = char_pos; |
| m_CharacterRot = char_rot; |
| |
| if (!default_char && m_CharacterDta.GetLastPlayedCharacter() > -1 ) |
| { |
| m_CharacterId = m_CharacterDta.GetLastPlayedCharacter(); |
| m_CharacterDta.GetCharacterName(m_CharacterId, g_Game.GetPlayerGameName()); |
| } |
| |
| |
| g_Game.ConfigGetTextArray("cfgCharacterCreation" + " gender", m_CharGenderList); |
| g_Game.ConfigGetTextArray("cfgCharacterCreation" + " top", m_CharShirtList); |
| g_Game.ConfigGetTextArray("cfgCharacterCreation" + " bottom", m_CharPantsList); |
| g_Game.ConfigGetTextArray("cfgCharacterCreation" + " shoe", m_CharShoesList); |
|
|
| |
| m_Characters.Clear(); |
| m_Characters.Insert( ECharGender.Male, new array<string> ); |
| m_Characters.Insert( ECharGender.Female, new array<string> ); |
| |
| |
| TStringArray characters = GetGame().ListAvailableCharacters(); |
| for (int i = 0; i < characters.Count(); i++) |
| { |
| string char_cfg_name = characters.Get(i); |
| if ( GetGame().IsKindOf(char_cfg_name, "SurvivorMale_Base") ) |
| { |
| m_Characters[ECharGender.Male].Insert( char_cfg_name ); |
| } |
| else |
| { |
| m_Characters[ECharGender.Female].Insert( char_cfg_name ); |
| } |
| } |
| |
| CreateNewCharacterById(m_CharacterId); |
| |
| if (GetCharacterObj() ) |
| { |
| if ( GetCharacterObj().IsMale() ) |
| SetCharacterGender(ECharGender.Male); |
| else |
| SetCharacterGender(ECharGender.Female); |
| } |
| } |
| |
| |
| |
| |
| protected void CharacterUnload() |
| { |
| if ( m_CharacterObj ) |
| { |
| g_Game.ObjectDelete(m_CharacterObj); |
| m_CharacterObj = NULL; |
| } |
| } |
|
|
| |
| |
| |
| protected void CharacterLoad( int character_id, vector char_pos, vector char_rot ) |
| { |
| if ( character_id == -1 ) |
| { |
| Error("IntroSceneCharacter->CharacterLoad: character_id = "+ character_id +" Cant Load Character!!!"); |
| return; |
| } |
| |
| CharacterUnload(); |
| |
| SetCharacterID( character_id ); |
| |
| m_CharacterObj = PlayerBase.Cast( m_CharacterDta.CreateCharacterPerson( character_id ) ); |
| |
| if ( m_CharacterObj ) |
| { |
| |
| m_CharacterObj.PlaceOnSurface(); |
| m_CharacterObj.SetPosition(char_pos); |
| m_CharacterObj.SetOrientation(char_rot); |
| } |
| } |
| |
| |
| |
| |
| protected void SetupPlayerName( bool new_name ) |
| { |
| string name = GameConstants.DEFAULT_CHARACTER_NAME; |
| |
| #ifdef PLATFORM_CONSOLE |
| BiosUserManager user_manager = GetGame().GetUserManager(); |
| if( user_manager ) |
| { |
| BiosUser user = user_manager.GetSelectedUser(); |
| if( user ) |
| { |
| name = user.GetName(); |
| } |
| } |
| #else |
| if ( !new_name ) |
| { |
| m_CharacterDta.GetCharacterName(m_CharacterId, name); |
| } |
| #endif |
| |
| g_Game.SetPlayerGameName(name); |
| } |
| |
| |
| |
| |
| void SetAttachment(string type, int slot) |
| { |
| if ( !m_CharacterObj ) |
| { |
| return; |
| } |
| |
| g_Game.ObjectDelete(m_CharacterObj.GetInventory().FindAttachment(slot)); |
| |
| EntityAI entity = EntityAI.Cast( g_Game.CreateObjectEx(type, m_CharacterObj.GetPosition(), ECE_PLACE_ON_SURFACE) ); |
| |
| if (entity) |
| { |
| m_CharacterObj.LocalTakeEntityAsAttachmentEx(entity, slot); |
| } |
| } |
| |
| string GetCharacterNameById(int char_id ) |
| { |
| string character_name; |
| if (char_id == GameConstants.DEFAULT_CHARACTER_MENU_ID) |
| { |
| character_name = GetGame().GetMenuDefaultCharacterData().GetCharacterName(); |
| } |
| else |
| { |
| m_CharacterDta.GetCharacterName(char_id, character_name); |
| } |
| return character_name; |
| } |
| |
| string GetCharacterName() |
| { |
| string character_name; |
| if (IsDefaultCharacter()) |
| { |
| character_name = GetGame().GetMenuDefaultCharacterData().GetCharacterName(); |
| } |
| else |
| { |
| m_CharacterDta.GetCharacterName(m_CharacterId, character_name); |
| } |
| return character_name; |
| } |
| |
| |
| |
| |
| void SaveCharName( string name ) |
| { |
| if (IsDefaultCharacter()) |
| { |
| GetGame().GetMenuDefaultCharacterData().SetCharacterName(name); |
| } |
| else |
| { |
| m_CharacterDta.SetCharacterName(m_CharacterId, name); |
| } |
| m_CharacterDta.SaveCharactersLocal(); |
| } |
| |
| |
| |
| |
| void SaveDefaultCharacter() |
| { |
| |
| { |
| m_CharacterDta.RequestSetDefaultCharacterData(); |
| } |
| } |
| } |
|
|