|
|
| class HitDirectionEffectSpike extends HitDirectionEffectBase |
| { |
| override HitDirectionImagesBase GetImageData() |
| { |
| typename type = HitDirectionImagesSpike; |
| HitDirectionImagesSpike data = HitDirectionImagesSpike.Cast(type.Spawn()); |
| return data; |
| } |
| |
| override void FinalizePositionCalculation() |
| { |
| |
| float distance_x = (m_DistanceAdjust * m_SizeXEnf) + (m_SizeXEnf / 2.5); |
| float distance_y = (m_DistanceAdjust * m_SizeYEnf) + (m_SizeYEnf / 2.5); |
| m_PosX = Math.Sin(m_AngleRad) * distance_x; |
| m_PosY = -Math.Cos(m_AngleRad) * distance_y; |
| } |
| |
| override void SetIndicatorRotation(float timeslice = -1.0) |
| { |
| if (m_RotationOverride == HitDirectionConstants.ROTATION_DEFAULT) |
| { |
| m_LayoutRoot.SetRotation(0,0,Math.RAD2DEG * m_AngleRad,true); |
| } |
| else |
| { |
| m_LayoutRoot.SetRotation(0,0,m_RotationOverride,true); |
| } |
| } |
| } |