| class DebugMonitorValues |
| { |
| const int TYPE_HEALTH = 1; |
| const int TYPE_BLOOD = 2; |
| const int TYPE_BODY_TEMP = 3; |
| const int TYPE_POSITION = 4; |
| const int TYPE_LAST_DAMAGE = 5; |
| |
| const int LAST_DAMAGE_FALL = 1; |
| const int LAST_DAMAGE_HIT = 2; |
|
|
| const float VALUE_CHECK_INTERVAL = 1; |
| const float SENSITIVTY_PERCENTAGE = 1; |
|
|
| PlayerBase m_Player; |
| float m_TimeSinceLastTick = VALUE_CHECK_INTERVAL + 1; |
| |
| string m_CurrentLastDamage; |
| |
| float m_LastHealthUpdate; |
| float m_LastBloodUpdate; |
| string m_lastDamageUpdate; |
| |
| float m_HealthMaxValue; |
| float m_BloodMaxValue; |
|
|
| float m_BloodClient; |
| float m_HealthClient; |
| string m_LastDamageClient; |
| |
| void DebugMonitorValues(PlayerBase player) |
| { |
| m_Player = player; |
| Init(); |
| } |
|
|
| void Init() |
| { |
| m_HealthMaxValue = m_Player.GetMaxHealth("", "Health"); |
| m_BloodMaxValue = m_Player.GetMaxHealth("", "Blood"); |
| } |
| |
| void OnScheduledTick(float deltatime) |
| { |
| if ( GetGame().IsClient() ) return; |
| if ( !GetGame().IsDebugMonitor() ) return; |
| |
| m_TimeSinceLastTick += deltatime; |
| |
| if ( m_TimeSinceLastTick > VALUE_CHECK_INTERVAL ) |
| { |
| m_TimeSinceLastTick = 0; |
| CheckValues(); |
| } |
| } |
| |
| void CheckValues() |
| { |
| CheckHealth(); |
| CheckBlood(); |
| CheckLastDamage(); |
| } |
| |
| float GetBlood() |
| { |
| return m_BloodClient; |
| } |
| |
| float GetHealth() |
| { |
| return m_HealthClient; |
| } |
| |
| string GetLastDamage() |
| { |
| return m_LastDamageClient; |
| } |
| |
| void SetLastDamage(string value) |
| { |
| m_CurrentLastDamage = value; |
| } |
| |
| void CheckHealth() |
| { |
| float health_current = m_Player.GetHealth("","Health"); |
| float health_normalized = health_current / m_HealthMaxValue; |
| float difference_normalized = health_normalized - m_LastHealthUpdate; |
| float diff_abs = Math.AbsFloat(difference_normalized); |
| |
| if ( diff_abs > ( SENSITIVTY_PERCENTAGE /100 ) ) |
| { |
| Param1<float> param = new Param1<float>( health_current ); |
|
|
| SendValue(TYPE_HEALTH, param); |
| m_LastHealthUpdate = health_normalized; |
| } |
| } |
| |
| void CheckBlood() |
| { |
| float blood_current = m_Player.GetHealth("","Blood"); |
| float blood_normalized = blood_current / m_BloodMaxValue; |
| float difference_normalized = blood_normalized - m_LastBloodUpdate; |
| float diff_abs = Math.AbsFloat(difference_normalized); |
| |
| if ( diff_abs > ( SENSITIVTY_PERCENTAGE /100 ) ) |
| { |
| Param1<float> param = new Param1<float>( blood_current ); |
| |
| SendValue(TYPE_BLOOD, param); |
| m_LastBloodUpdate = blood_normalized; |
| } |
| } |
| |
| void CheckLastDamage() |
| { |
| if (m_CurrentLastDamage != m_lastDamageUpdate) |
| { |
| Param1<string> param = new Param1<string>(m_CurrentLastDamage); |
| SendValue(TYPE_LAST_DAMAGE, param); |
| m_lastDamageUpdate = m_CurrentLastDamage; |
| } |
| } |
| |
| void SendValue(int value_type, Param param) |
| { |
| switch(value_type) |
| { |
| case DebugMonitorValues.TYPE_HEALTH: |
| case DebugMonitorValues.TYPE_BLOOD: |
| { |
| Param1<float> value_float = Param1<float>.Cast( param ); |
|
|
| CachedObjectsParams.PARAM2_INT_FLOAT.param1 = value_type; |
| CachedObjectsParams.PARAM2_INT_FLOAT.param2 = value_float.param1; |
| |
| GetGame().RPCSingleParam(m_Player, ERPCs.RPC_DEBUG_MONITOR_FLT, CachedObjectsParams.PARAM2_INT_FLOAT, true, m_Player.GetIdentity()); |
| } |
| break; |
| case DebugMonitorValues.TYPE_LAST_DAMAGE: |
| { |
| Param1<string> value_string = Param1<string>.Cast( param ); |
|
|
| CachedObjectsParams.PARAM2_INT_STRING.param1 = value_type; |
| CachedObjectsParams.PARAM2_INT_STRING.param2 = value_string.param1; |
| |
| GetGame().RPCSingleParam(m_Player, ERPCs.RPC_DEBUG_MONITOR_STR, CachedObjectsParams.PARAM2_INT_STRING, true, m_Player.GetIdentity()); |
| } |
| break; |
| } |
| } |
|
|
| void ReceiveValue(int value_type, Param param) |
| { |
| GetGame().GetMission().CreateDebugMonitor(); |
| |
| switch (value_type) |
| { |
| case DebugMonitorValues.TYPE_HEALTH: |
| { |
| Param1<float> valueHealth = Param1<float>.Cast( param ); |
| |
| m_HealthClient = valueHealth.param1; |
| } |
| break; |
| case DebugMonitorValues.TYPE_BLOOD: |
| { |
| Param1<float> valueBlood = Param1<float>.Cast( param ); |
| |
| m_BloodClient = valueBlood.param1; |
| } |
| break; |
| case DebugMonitorValues.TYPE_LAST_DAMAGE: |
| { |
| Param1<string> valueLastDamage = Param1<string>.Cast( param ); |
| |
| m_LastDamageClient = valueLastDamage.param1; |
| } |
| break; |
| } |
| } |
|
|
| void OnRPCFloat(ParamsReadContext ctx) |
| { |
| Param1<float> value = new Param1<float>(0); |
| |
| ctx.Read(CachedObjectsParams.PARAM2_INT_FLOAT); |
| int value_type = CachedObjectsParams.PARAM2_INT_FLOAT.param1; |
| value.param1 = CachedObjectsParams.PARAM2_INT_FLOAT.param2; |
| |
| ReceiveValue(value_type, value); |
| } |
| |
| void OnRPCString(ParamsReadContext ctx) |
| { |
| Param1<string> value = new Param1<string>(""); |
|
|
| ctx.Read(CachedObjectsParams.PARAM2_INT_STRING); |
| int value_type = CachedObjectsParams.PARAM2_INT_STRING.param1; |
| value.param1 = CachedObjectsParams.PARAM2_INT_STRING.param2; |
| |
| ReceiveValue(value_type, value); |
| } |
| }; |
|
|