| class BleedingSourceZone |
| { |
| string m_FireSelectionName; |
| int m_Bit; |
| vector m_EmitterOffset; |
| vector m_EmitterOrientation; |
| string m_Bone; |
| float m_FlowModifier; |
| int m_MaxTime; |
| string m_ParticleName; |
| int m_InventorySlotLocation; |
| |
| void BleedingSourceZone(string selection_name, int bit, vector offset, vector orientation, string bone, int max_time, float flow_modifier, string particle_name) |
| { |
| m_FireSelectionName = selection_name; |
| m_Bit = bit; |
| m_EmitterOffset = offset; |
| m_EmitterOrientation = orientation; |
| m_Bone = bone; |
| m_FlowModifier = flow_modifier; |
| m_MaxTime = max_time; |
| m_ParticleName = particle_name; |
| } |
|
|
| |
| void SetInvLocation(int inv_slot) |
| { |
| m_InventorySlotLocation = inv_slot; |
| } |
| |
| int GetInvLocation() |
| { |
| return m_InventorySlotLocation; |
| } |
|
|
| void ~BleedingSourceZone() |
| { |
| |
| } |
| |
| string GetSelectionName() |
| { |
| return m_FireSelectionName; |
| } |
| |
| int GetMaxTime() |
| { |
| return m_MaxTime; |
| } |
| |
| string GetParticleName() |
| { |
| return m_ParticleName; |
| } |
| |
| int GetBit() |
| { |
| return m_Bit; |
| } |
| |
| float GetFlowModifier() |
| { |
| return m_FlowModifier; |
| } |
| |
| vector GetOrientation() |
| { |
| return m_EmitterOrientation; |
| } |
| |
| vector GetOffset() |
| { |
| return m_EmitterOffset; |
| } |
| |
| string GetBoneName() |
| { |
| return m_Bone; |
| } |
| |
| |
| } |