| class ConstructionPart |
| { |
| string m_Name; |
| int m_Id; |
| string m_PartName; |
| string m_MainPartName; |
| bool m_IsBuilt; |
| bool m_IsBase; |
| bool m_IsGate; |
| ref array<string> m_RequiredParts; |
| |
| void ConstructionPart( string name, string part_name, string main_part_name, int id, bool is_built, bool is_base, bool is_gate, array<string> required_parts ) |
| { |
| m_Name = name; |
| m_PartName = part_name; |
| m_MainPartName = main_part_name; |
| m_Id = id; |
| m_IsBuilt = is_built; |
| m_IsBase = is_base; |
| m_IsGate = is_gate; |
| m_RequiredParts = required_parts; |
| } |
| |
| string GetName() |
| { |
| string ret = Widget.TranslateString(m_Name); |
| return ret; |
| } |
| |
| string GetPartName() |
| { |
| return m_PartName; |
| } |
|
|
| string GetMainPartName() |
| { |
| return m_MainPartName; |
| } |
| |
| int GetId() |
| { |
| return m_Id; |
| } |
| |
| bool IsBuilt() |
| { |
| return m_IsBuilt; |
| } |
| |
| void SetBuiltState( bool is_built ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] SetBuildState=" + is_built + " part=" + m_PartName); |
| m_IsBuilt = is_built; |
| } |
| |
| void SetRequestBuiltState( bool req_built ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] SetRequestBuiltState=" + req_built + " part=" + m_PartName); |
| if (GetGame().IsMultiplayer()) |
| SetBuiltState(req_built); |
| else |
| ; |
| } |
| |
| bool IsBase() |
| { |
| return m_IsBase; |
| } |
| |
| bool IsGate() |
| { |
| return m_IsGate; |
| } |
| |
| array<string> GetRequiredParts() |
| { |
| return m_RequiredParts; |
| } |
| } |
|
|