| class ConstructionActionData |
| { |
| Object m_Target; |
| |
| |
| ref array<ConstructionPart> m_BuildParts; |
| ref array<ConstructionPart> m_BuildPartsNoTool; |
| |
| int m_PartIndex; |
| string m_MainPartName; |
| string m_MainPartNameNoTool; |
| ref ConstructionPart m_TargetPart; |
| |
| |
| CombinationLock m_CombinationLock; |
| |
| |
| int m_SlotId; |
| PlayerBase m_ActionInitiator; |
| |
| ref array<EntityAI> m_Attachments; |
| |
| protected ActionVariantManager m_ActionVariantManager; |
| protected ActionVariantManager m_ActionNoToolVariantManager; |
|
|
| int m_AttachmentsIndex; |
|
|
| void ConstructionActionData() |
| { |
| m_BuildParts = new ref array<ConstructionPart>; |
| m_BuildPartsNoTool = new ref array<ConstructionPart>; |
| m_PartIndex = 0; |
| |
| m_Attachments = new ref array<EntityAI>; |
| m_AttachmentsIndex = 0; |
|
|
| if ( GetGame().IsClient() || !GetGame().IsMultiplayer() ) |
| { |
| m_ActionVariantManager = ActionManagerClient.GetVariantManager( ActionBuildPart ); |
| m_ActionVariantManager.GetOnUpdateInvoker().Clear(); |
| m_ActionVariantManager.GetOnUpdateInvoker().Insert(OnUpdateActions); |
| |
| m_ActionNoToolVariantManager = ActionManagerClient.GetVariantManager( ActionBuildShelter ); |
| m_ActionNoToolVariantManager.GetOnUpdateInvoker().Clear(); |
| m_ActionNoToolVariantManager.GetOnUpdateInvoker().Insert(OnUpdateActionsNoTool); |
| } |
| } |
| |
| |
| |
| |
| string GetMainPartName() |
| { |
| return m_MainPartName; |
| } |
| |
| string GetMainPartNameNoTool() |
| { |
| return m_MainPartNameNoTool; |
| } |
| |
| void SetTarget( Object target ) |
| { |
| m_Target = target; |
| } |
| |
| Object GetTarget() |
| { |
| return m_Target; |
| } |
| |
| void SetTargetPart( ConstructionPart target_part ) |
| { |
| m_TargetPart = target_part; |
| } |
|
|
| ConstructionPart GetTargetPart() |
| { |
| return m_TargetPart; |
| } |
| |
| void SetSlotId( int slot_id ) |
| { |
| m_SlotId = slot_id; |
| } |
| |
| int GetSlotId() |
| { |
| return m_SlotId; |
| } |
| |
| void SetActionInitiator( PlayerBase action_initiator ) |
| { |
| m_ActionInitiator = action_initiator; |
| } |
| |
| PlayerBase GetActionInitiator() |
| { |
| return m_ActionInitiator; |
| } |
| |
| |
| void SetNextIndex() |
| { |
| } |
| |
| |
| void RefreshPartsToBuild( string main_part_name, ItemBase tool, bool use_tool = true ) |
| { |
|
|
| } |
| |
| void OnUpdateActions( Object item, Object target, int component_index ) |
| { |
| ItemBase tool = ItemBase.Cast( item ); |
| if ( tool ) |
| { |
| BaseBuildingBase base_building_object = BaseBuildingBase.Cast( target ); |
| if ( base_building_object ) |
| { |
| string main_part_name = target.GetActionComponentName( component_index ); |
| base_building_object.GetConstruction().GetConstructionPartsToBuild( main_part_name, m_BuildParts, tool, m_MainPartName, true ); |
| m_ActionVariantManager.SetActionVariantCount(m_BuildParts.Count()); |
| } |
| else |
| { |
| m_BuildParts.Clear(); |
| m_ActionVariantManager.Clear(); |
| } |
|
|
| } |
| else |
| { |
| m_BuildParts.Clear(); |
| m_ActionVariantManager.Clear(); |
| } |
| |
| |
| } |
| |
| void OnUpdateActionsNoTool( Object item, Object target, int component_index ) |
| { |
| BaseBuildingBase base_building_object = BaseBuildingBase.Cast( target ); |
| if ( base_building_object ) |
| { |
| string main_part_name = target.GetActionComponentName( component_index ); |
| base_building_object.GetConstruction().GetConstructionPartsToBuild( main_part_name, m_BuildPartsNoTool, null, m_MainPartNameNoTool, false ); |
| m_ActionNoToolVariantManager.SetActionVariantCount(m_BuildPartsNoTool.Count()); |
| } |
| else |
| { |
| m_BuildPartsNoTool.Clear(); |
| m_ActionNoToolVariantManager.Clear(); |
| } |
| } |
| |
| int GetConstructionPartsCount() |
| { |
| return m_BuildParts.Count(); |
| } |
| |
| |
| ConstructionPart GetCurrentBuildPart() |
| { |
| return null; |
| } |
| |
| ConstructionPart GetBuildPartAtIndex(int idx) |
| { |
| if( m_BuildParts.Count() > idx ) |
| { |
| return m_BuildParts.Get( idx ); |
| } |
| return null; |
| } |
| |
| ConstructionPart GetBuildPartNoToolAtIndex(int idx) |
| { |
| if( m_BuildPartsNoTool.Count() > idx ) |
| { |
| return m_BuildPartsNoTool.Get( idx ); |
| } |
| return null; |
| } |
|
|
| |
| |
| |
| CombinationLock GetCombinationLock() |
| { |
| return m_CombinationLock; |
| } |
| |
| void SetCombinationLock( CombinationLock combination_lock ) |
| { |
| m_CombinationLock = CombinationLock.Cast( combination_lock ); |
| } |
|
|
| string GetDialNumberText() |
| { |
| string dial_text; |
| |
| if ( m_CombinationLock ) |
| { |
| string combination_text = m_CombinationLock.GetCombination().ToString(); |
| |
| |
| int length_diff = m_CombinationLock.GetLockDigits() - combination_text.Length(); |
| for ( int i = 0; i < length_diff; ++i ) |
| { |
| combination_text = "0" + combination_text; |
| } |
| |
| |
| for ( int j = 0; j < m_CombinationLock.GetLockDigits(); ++j ) |
| { |
| if ( j == m_CombinationLock.GetDialIndex() ) |
| { |
| dial_text += string.Format( "[%1]", combination_text.Get( j ) ); |
| } |
| else |
| { |
| dial_text += string.Format( " %1 ", combination_text.Get( j ) ); |
| } |
| } |
| } |
|
|
| return dial_text; |
| } |
| |
| |
| |
| |
| int GetAttachmentSlotFromSelection( PlayerBase player, EntityAI target, ItemBase item_to_attach, string selection ) |
| { |
| string cfg_path = "cfgVehicles" + " " + target.GetType() + " "+ "GUIInventoryAttachmentsProps"; |
| |
| if ( GetGame().ConfigIsExisting( cfg_path ) ) |
| { |
| int child_count = GetGame().ConfigGetChildrenCount( cfg_path ); |
| |
| for ( int i = 0; i < child_count; i++ ) |
| { |
| string child_name; |
| GetGame().ConfigGetChildName( cfg_path, i, child_name ); |
| |
| string child_selection; |
| GetGame().ConfigGetText( cfg_path + " " + child_name + " " + "selection", child_selection ); |
| |
| if ( selection == child_selection ) |
| { |
| ref array<string> attachment_slots = new array<string>; |
| GetGame().ConfigGetTextArray( cfg_path + " " + child_name + " " + "attachmentSlots", attachment_slots ); |
| |
| for ( int j = 0; j < attachment_slots.Count(); ++j ) |
| { |
| int target_slot_id = InventorySlots.GetSlotIdFromString( attachment_slots.Get( j ) ); |
| int item_slot_count = item_to_attach.GetInventory().GetSlotIdCount(); |
| |
| for ( int k = 0; k < item_slot_count; ++k ) |
| { |
| int item_slot_id = item_to_attach.GetInventory().GetSlotId( k ); |
| ItemBase attachment_item = ItemBase.Cast( target.GetInventory().FindAttachment( item_slot_id ) ); |
| |
| if ( target_slot_id == item_slot_id ) |
| { |
| if ( target.GetInventory().CanAddAttachmentEx( item_to_attach, item_slot_id ) && target.CanReceiveAttachment( item_to_attach, item_slot_id ) || attachment_item && attachment_item.CanBeCombined( item_to_attach ) ) |
| { |
| if(target.CanDisplayAttachmentSlot(target_slot_id)) |
| return item_slot_id; |
| else |
| return -1; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| return -1; |
| } |
| |
| void GetAttachmentsFromSelection( EntityAI target, string selection, out array<EntityAI> attachments ) |
| { |
| attachments.Clear(); |
| |
| string cfg_path = "cfgVehicles" + " " + target.GetType() + " "+ "GUIInventoryAttachmentsProps"; |
| if ( GetGame().ConfigIsExisting( cfg_path ) ) |
| { |
| int child_count = GetGame().ConfigGetChildrenCount( cfg_path ); |
| |
| for ( int i = 0; i < child_count; i++ ) |
| { |
| string child_name; |
| GetGame().ConfigGetChildName( cfg_path, i, child_name ); |
| |
| string child_selection; |
| GetGame().ConfigGetText( cfg_path + " " + child_name + " " + "selection", child_selection ); |
| |
| if ( selection == child_selection ) |
| { |
| ref array<string> attachment_slots = new array<string>; |
| GetGame().ConfigGetTextArray( cfg_path + " " + child_name + " " + "attachmentSlots", attachment_slots ); |
| |
| for ( int j = 0; j < attachment_slots.Count(); ++j ) |
| { |
| int target_slot_id = InventorySlots.GetSlotIdFromString( attachment_slots.Get( j ) ); |
| |
| |
| EntityAI attachment = target.GetInventory().FindAttachment( target_slot_id ); |
| if ( attachment && target.GetInventory().CanRemoveAttachmentEx( attachment, target_slot_id ) && !target.GetInventory().GetSlotLock( target_slot_id ) ) |
| { |
| attachments.Insert( attachment ); |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| void CombineItems( ItemBase target, ItemBase item ) |
| { |
| if ( target.ConfigGetBool( "canBeSplit" ) && item && !target.IsFullQuantity() ) |
| { |
| int quantity_used = target.ComputeQuantityUsed( item, true ); |
| if( quantity_used != 0 ) |
| { |
| target.AddQuantity( quantity_used ); |
| item.AddQuantity( -quantity_used ); |
| } |
| } |
| } |
| |
| void RefreshAttachmentsToDetach( EntityAI target, string main_part_name ) |
| { |
| GetAttachmentsFromSelection( target, main_part_name, m_Attachments ); |
| } |
| |
| void SetNextAttachmentIndex() |
| { |
| if ( GetAttachmentsToDetachCount() > 1 ) |
| { |
| if ( m_AttachmentsIndex <= GetAttachmentsToDetachCount() - 2 ) |
| { |
| m_AttachmentsIndex++; |
| } |
| else if ( m_AttachmentsIndex >= GetAttachmentsToDetachCount() > - 1 ) |
| { |
| m_AttachmentsIndex = 0; |
| } |
| } |
| else |
| { |
| m_AttachmentsIndex = 0; |
| } |
| } |
| |
| int GetAttachmentsToDetachCount() |
| { |
| return m_Attachments.Count(); |
| } |
| |
| EntityAI GetActualAttachmentToDetach() |
| { |
| if ( GetAttachmentsToDetachCount() > 0 ) |
| { |
| m_AttachmentsIndex = Math.Clamp( m_AttachmentsIndex, 0, GetAttachmentsToDetachCount() - 1 ); |
| |
| if ( m_Attachments && GetAttachmentsToDetachCount() > ( m_AttachmentsIndex ) ) |
| { |
| return m_Attachments.Get( m_AttachmentsIndex ); |
| } |
| } |
|
|
| return NULL; |
| } |
| |
| |
| |
| |
| void ResetActionIndexes() |
| { |
| m_PartIndex = 0; |
| m_AttachmentsIndex = 0; |
| } |
| } |
|
|