| enum ConstructionMaterialType |
| { |
| MATERIAL_NONE = 0, |
| MATERIAL_LOG = 1, |
| MATERIAL_WOOD = 2, |
| MATERIAL_STAIRS = 3, |
| MATERIAL_METAL = 4, |
| MATERIAL_WIRE = 5 |
| } |
|
|
| class Construction |
| { |
| static const float REPAIR_MATERIAL_PERCENTAGE = 0.15; |
| static const float DECONSTURCT_MATERIAL_LOSS = 0.2; |
| protected ref map<string, ref ConstructionPart> m_ConstructionParts; |
| protected BaseBuildingBase m_Parent; |
| |
| |
| protected Shape m_CollisionBox; |
| |
| protected ConstructionBoxTrigger m_ConstructionBoxTrigger; |
| |
| |
| |
| |
| void Construction( BaseBuildingBase parent ) |
| { |
| m_ConstructionParts = new ref map<string, ref ConstructionPart>; |
| |
| |
| SetParent( parent ); |
| } |
| |
| void Init() |
| { |
| UpdateConstructionParts(); |
| } |
| |
| |
| protected BaseBuildingBase GetParent() |
| { |
| return m_Parent; |
| } |
| protected void SetParent( BaseBuildingBase parent ) |
| { |
| m_Parent = parent; |
| } |
| |
| |
| |
| |
| void AddToConstructedParts( string part_name ) |
| { |
| ConstructionPart constrution_part = GetConstructionPart( part_name ); |
| |
| if ( constrution_part ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction " + Object.GetDebugName(m_Parent) + " AddToConstructedParts part=" + constrution_part.GetPartName()); |
| constrution_part.SetBuiltState( true ); |
| } |
| } |
| |
| void RemoveFromConstructedParts( string part_name ) |
| { |
| ConstructionPart constrution_part = GetConstructionPart( part_name ); |
| |
| if ( constrution_part ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction " + Object.GetDebugName(m_Parent) + " RemoveFromConstructedParts part=" + constrution_part.GetPartName()); |
| constrution_part.SetBuiltState( false ); |
| } |
| } |
| |
| |
| void BuildPartServer( notnull Man player, string part_name, int action_id ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction BuildPartServer | " + part_name); |
| |
| string damage_zone; |
| if (DamageSystem.GetDamageZoneFromComponentName(GetParent(),part_name,damage_zone)) |
| { |
| GetParent().SetAllowDamage(true); |
| GetParent().SetHealthMax(damage_zone); |
| GetParent().ProcessInvulnerabilityCheck(GetParent().GetInvulnerabilityTypeString()); |
| } |
| |
| |
| TakeMaterialsServer( part_name ); |
|
|
| |
| DestroyCollisionTrigger(); |
|
|
| |
| GetParent().OnPartBuiltServer( player, part_name, action_id ); |
| } |
| |
| |
| void DismantlePartServer( notnull Man player, string part_name, int action_id ) |
| { |
| string damage_zone; |
| DamageSystem.GetDamageZoneFromComponentName( GetParent(),part_name,damage_zone ); |
| |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction DismantlePartServer | " + part_name); |
| |
| ReceiveMaterialsServer( player, part_name, damage_zone ); |
| |
| |
| DropNonUsableMaterialsServer( player, part_name ); |
| |
| |
| GetParent().OnPartDismantledServer( player, part_name, action_id ); |
| |
| |
| |
| |
| |
| |
| } |
| |
| |
| void DestroyPartServer( Man player, string part_name, int action_id, bool destroyed_by_connected_part = false ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction DestroyPartServer | " + part_name); |
| |
| DestroyMaterialsServer( player, part_name ); |
| |
| |
| DropNonUsableMaterialsServer( player, part_name ); |
| |
| |
| GetParent().OnPartDestroyedServer( player, part_name, action_id, destroyed_by_connected_part ); |
| |
| |
| string damage_zone; |
| if ( DamageSystem.GetDamageZoneFromComponentName(GetParent(),part_name,damage_zone) && GetParent().GetHealth(damage_zone,"Health") > 0 ) |
| { |
| GetParent().SetHealth(damage_zone,"Health",0); |
| } |
| } |
| |
| void DestroyConnectedParts(string part_name) |
| { |
| array<string> parts; |
| parts = GetValidDepenentPartsArray(part_name); |
| if (parts) |
| { |
| for (int i = 0; i < parts.Count(); i++) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction DestroyConnectedParts | " + parts.Get(i)); |
| if (!ExceptionCheck(parts.Get(i))) |
| DestroyPartServer(null,parts.Get(i),AT_DESTROY_PART,true); |
| } |
| } |
| } |
| |
| |
| bool ExceptionCheck(string part_name) |
| { |
| |
| ConstructionPart part = GetConstructionPart(part_name); |
| if( part.IsGate() ) |
| { |
| if( GetConstructionPart("wall_base_down").IsBuilt() || GetConstructionPart("wall_base_up").IsBuilt() ) |
| return true; |
| } |
| return false; |
| } |
| |
| |
| |
| |
| |
| void InitVisuals() |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction " + Object.GetDebugName(m_Parent) + " InitVisuals"); |
| for ( int i = 0; i < m_ConstructionParts.Count(); ++i ) |
| { |
| string key = m_ConstructionParts.GetKey( i ); |
| ConstructionPart value = m_ConstructionParts.Get( key ); |
| |
| if ( value.IsBuilt() ) |
| { |
| ShowConstructionPart( value.GetPartName() ); |
| } |
| } |
| } |
|
|
| void UpdateVisuals() |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction " + Object.GetDebugName(m_Parent) + " UpdateVisuals"); |
| for ( int i = 0; i < m_ConstructionParts.Count(); ++i ) |
| { |
| string key = m_ConstructionParts.GetKey( i ); |
| ConstructionPart value = m_ConstructionParts.Get( key ); |
| if ( value.IsBuilt() ) |
| { |
| ShowConstructionPart( value.GetPartName() ); |
| } |
| else |
| { |
| HideConstructionPart( value.GetPartName() ); |
| } |
| } |
| } |
| |
| |
| void UpdatePhysics() |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction " + Object.GetDebugName(m_Parent) + " UpdatePhysics m_ConstructionParts=" + m_ConstructionParts.Count()); |
| for ( int i = 0; i < m_ConstructionParts.Count(); ++i ) |
| { |
| string key = m_ConstructionParts.GetKey( i ); |
| ConstructionPart value = m_ConstructionParts.Get( key ); |
| |
| if ( value.IsBuilt() ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] GetType=" + m_Parent.GetType() + " i=" + i + " ADD"); |
| ShowConstructionPartPhysics( value.GetPartName() ); |
| } |
| else |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] GetType=" + m_Parent.GetType() + " i=" + i + " RM"); |
| HideConstructionPartPhysics( value.GetPartName() ); |
| } |
| } |
| } |
| |
| void InitBaseState () |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction " + Object.GetDebugName(m_Parent) + " InitBaseState"); |
| InitVisuals(); |
| } |
| |
| |
| protected void UpdateConstructionParts() |
| { |
| string construction_path = "cfgVehicles" + " " + GetParent().GetType() + " " + "Construction"; |
| |
| if ( GetGame().ConfigIsExisting( construction_path ) ) |
| { |
| |
| for ( int i = 0; i < GetGame().ConfigGetChildrenCount( construction_path ); ++i ) |
| { |
| string main_part_name; |
| GetGame().ConfigGetChildName( construction_path, i, main_part_name ); |
| string part_path = construction_path + " " + main_part_name; |
| |
| |
| for ( int j = 0; j < GetGame().ConfigGetChildrenCount( part_path ); ++j ) |
| { |
| string part_name; |
| GetGame().ConfigGetChildName( part_path, j, part_name ); |
| |
| string name; |
| GetGame().ConfigGetTextRaw( part_path + " " + part_name + " " + "name", name ); |
| GetGame().FormatRawConfigStringKeys(name); |
| bool show_on_init = GetGame().ConfigGetInt( part_path + " " + part_name + " " + "show_on_init" ); |
| int id = GetGame().ConfigGetInt( part_path + " " + part_name + " " + "id" ); |
| bool is_base = GetGame().ConfigGetInt( part_path + " " + part_name + " " + "is_base" ); |
| bool is_gate = GetGame().ConfigGetInt( part_path + " " + part_name + " " + "is_gate" ); |
| |
| m_ConstructionParts.Insert( part_name, new ConstructionPart( name, part_name, main_part_name, id, show_on_init, is_base, is_gate, GetRequiredParts(part_name,main_part_name) ) ); |
| |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction name=" + name + " part_name=" + part_name + " show=" + show_on_init + " base=" + is_base + " gate=" + is_gate); |
| } |
| } |
| } |
| } |
| |
| |
| |
| |
| map<string, ref ConstructionPart> GetConstructionParts() |
| { |
| return m_ConstructionParts; |
| } |
| |
| ConstructionPart GetConstructionPart( string part_name ) |
| { |
| return m_ConstructionParts.Get( part_name ); |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| bool CanBuildPart( string part_name, ItemBase tool, bool use_tool ) |
| { |
| if ( !IsPartConstructed( part_name ) && HasRequiredPart( part_name ) && !HasConflictPart( part_name ) && HasMaterials( part_name ) && (!use_tool || CanUseToolToBuildPart( part_name, tool )) && !MaterialIsRuined(part_name) ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool MaterialIsRuined(string part_name) |
| { |
| string main_part_name = GetConstructionPart( part_name ).GetMainPartName(); |
| string cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + main_part_name + " " + part_name + " " + "Materials"; |
| |
| if ( GetGame().ConfigIsExisting( cfg_path ) ) |
| { |
| int child_count = GetGame().ConfigGetChildrenCount( cfg_path ); |
| |
| for ( int i = 0; i < child_count; i++ ) |
| { |
| string child_name; |
| GetGame().ConfigGetChildName( cfg_path, i, child_name ); |
| |
| |
| string config_path; |
| string slot_name; |
| config_path = cfg_path + " " + child_name + " " + "slot_name"; |
| GetGame().ConfigGetText( config_path, slot_name ); |
| config_path = cfg_path + " " + child_name + " " + "quantity"; |
| float quantity = GetGame().ConfigGetFloat( config_path ); |
| config_path = cfg_path + " " + child_name + " " + "lockable"; |
| bool lockable = GetGame().ConfigGetInt( config_path ); |
| |
| ItemBase attachment = ItemBase.Cast( GetParent().FindAttachmentBySlotName( slot_name ) ); |
| if (attachment.IsRuined()) |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| |
| void GetConstructionPartsToBuild( string main_part_name, out array<ConstructionPart> construction_parts, ItemBase tool, out string real_constructionTarget, bool use_tool ) |
| { |
| construction_parts.Clear(); |
| string part_name; |
| ConstructionPart value; |
| string key; |
| |
| for ( int i = 0; i < m_ConstructionParts.Count(); ++i ) |
| { |
| key = m_ConstructionParts.GetKey( i ); |
| value = m_ConstructionParts.Get( key ); |
| |
| if ( main_part_name == value.GetMainPartName() && CanBuildPart( value.GetPartName(), tool, use_tool ) ) |
| { |
| construction_parts.Insert( value ); |
| } |
| |
| if ( main_part_name == value.GetPartName() ) |
| { |
| part_name = value.GetMainPartName(); |
| } |
| } |
| |
| if( construction_parts.Count() == 0 && part_name ) |
| { |
| for ( i = 0; i < m_ConstructionParts.Count(); ++i ) |
| { |
| key = m_ConstructionParts.GetKey( i ); |
| value = m_ConstructionParts.Get( key ); |
| |
| if ( part_name == value.GetMainPartName() && CanBuildPart( value.GetPartName(), tool, use_tool ) ) |
| { |
| construction_parts.Insert( value ); |
| } |
| } |
| } |
| } |
| |
| |
| ConstructionPart GetBaseConstructionPart() |
| { |
| for ( int i = 0; i < m_ConstructionParts.Count(); ++i ) |
| { |
| string key = m_ConstructionParts.GetKey( i ); |
| ConstructionPart value = m_ConstructionParts.Get( key ); |
| |
| if ( value.IsBase() ) |
| { |
| return value; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| |
| ConstructionPart GetGateConstructionPart() |
| { |
| for ( int i = 0; i < m_ConstructionParts.Count(); ++i ) |
| { |
| string key = m_ConstructionParts.GetKey( i ); |
| ConstructionPart value = m_ConstructionParts.Get( key ); |
| |
| if ( value.IsGate() ) |
| { |
| return value; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| |
| protected bool HasRequiredPart( string part_name ) |
| { |
| string main_part_name = GetConstructionPart( part_name ).GetMainPartName(); |
| string cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + main_part_name + " " + part_name + " " + "required_parts"; |
| |
| ref array<string> required_parts = new array<string>; |
| GetGame().ConfigGetTextArray( cfg_path, required_parts ); |
| |
| |
| for ( int i = 0; i < required_parts.Count(); ++i ) |
| { |
| if ( !IsPartConstructed( required_parts.Get( i ) ) ) |
| { |
| return false; |
| } |
| |
| |
| |
| |
| |
| } |
| |
| return true; |
| } |
| |
| |
| protected bool HasConflictPart( string part_name ) |
| { |
| string main_part_name = GetConstructionPart( part_name ).GetMainPartName(); |
| string cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + main_part_name + " " + part_name + " " + "conflicted_parts"; |
| ref array<string> conflict_parts = new array<string>; |
| GetGame().ConfigGetTextArray( cfg_path, conflict_parts ); |
|
|
| |
| for ( int i = 0; i < conflict_parts.Count(); i++ ) |
| { |
| if ( IsPartConstructed( conflict_parts.Get( i ) ) ) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| |
| ConstructionPart GetConstructionPartToDismantle( string part_name, ItemBase tool ) |
| { |
| if ( CanDismantlePart( part_name, tool ) ) |
| { |
| return GetConstructionPart( part_name ); |
| } |
| |
| return NULL; |
| } |
|
|
| bool CanDismantlePart( string part_name, ItemBase tool ) |
| { |
| if ( IsPartConstructed( part_name ) && !HasDependentPart( part_name ) && CanUseToolToDismantlePart( part_name, tool ) ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| |
| |
| bool HasDependentPart( string part_name ) |
| { |
| for ( int i = 0; i < m_ConstructionParts.Count(); ++i ) |
| { |
| string key = m_ConstructionParts.GetKey( i ); |
| ConstructionPart construction_part = m_ConstructionParts.Get( key ); |
| |
| if ( construction_part.IsBuilt() ) |
| { |
| if ( construction_part.GetRequiredParts().Find( part_name ) > -1 ) |
| { |
| return true; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| |
| protected array<string> GetValidDepenentPartsArray( string part_name, array<string> recurs = null ) |
| { |
| string name; |
| string cfg_path; |
| ref array<string> dependent_parts; |
| |
| for ( int i = 0; i < m_ConstructionParts.Count(); ++i ) |
| { |
| name = m_ConstructionParts.GetKey( i ); |
| ConstructionPart construction_part = m_ConstructionParts.Get( name ); |
| |
| if ( construction_part.IsBuilt() && construction_part.GetRequiredParts() && construction_part.GetRequiredParts().Find( part_name ) > -1 ) |
| { |
| if ( !dependent_parts ) |
| { |
| dependent_parts = new array<string>; |
| } |
| |
| if ( !recurs || (recurs.Find(name) == -1 ) ) |
| { |
| dependent_parts.Insert(name); |
| } |
| |
| } |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| return dependent_parts; |
| } |
| |
| |
| array<string> GetRequiredParts( string part_name, string main_part_name ) |
| { |
| string cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " " + "Construction" + " " + main_part_name + " " + part_name + " " + "required_parts"; |
| ref array<string> required_parts = new array<string>; |
| GetGame().ConfigGetTextArray( cfg_path, required_parts ); |
| |
| return required_parts; |
| } |
| |
| |
| ConstructionPart GetConstructionPartToDestroy( string part_name ) |
| { |
| if ( CanDestroyPart( part_name ) ) |
| { |
| return GetConstructionPart( part_name ); |
| } |
| |
| return NULL; |
| } |
|
|
| bool CanDestroyPart( string part_name ) |
| { |
| if ( IsPartConstructed( part_name ) && !HasDependentPart( part_name ) ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| |
| |
| protected void ShowConstructionPart( string part_name ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction ShowConstructionPart - " + part_name); |
| GetParent().SetAnimationPhase( part_name, 0 ); |
| } |
| |
| protected void HideConstructionPart( string part_name ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] Construction HideConstructionPart - " + part_name); |
| GetParent().SetAnimationPhase( part_name, 1 ); |
| } |
| |
| |
| void ShowConstructionPartPhysics( string part_name ) |
| { |
| GetParent().AddProxyPhysics( part_name ); |
| } |
| |
| void HideConstructionPartPhysics( string part_name ) |
| { |
| GetParent().RemoveProxyPhysics( part_name ); |
| } |
| |
| |
| bool IsPartConstructed( string part_name ) |
| { |
| ConstructionPart construction_part = GetConstructionPart( part_name ); |
| if ( construction_part && construction_part.IsBuilt() ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| |
| |
| |
| |
| bool HasMaterials( string part_name, bool repairing = false ) |
| { |
| string main_part_name = GetConstructionPart( part_name ).GetMainPartName(); |
| string cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + main_part_name + " " + part_name + " " + "Materials"; |
| |
| if ( GetGame().ConfigIsExisting( cfg_path ) ) |
| { |
| int child_count = GetGame().ConfigGetChildrenCount( cfg_path ); |
| |
| for ( int i = 0; i < child_count; i++ ) |
| { |
| string child_name; |
| GetGame().ConfigGetChildName( cfg_path, i, child_name ); |
| |
| |
| string material_path; |
| string slot_name; |
| float quantity; |
| material_path = cfg_path + " " + child_name + " " + "slot_name"; |
| GetGame().ConfigGetText( material_path, slot_name ); |
| material_path = cfg_path + " " + child_name + " " + "quantity"; |
| quantity = GetGame().ConfigGetFloat( material_path ); |
| |
| if (repairing) |
| { |
| quantity *= REPAIR_MATERIAL_PERCENTAGE; |
| quantity = Math.Max(Math.Floor(quantity),1); |
| } |
| |
| |
| if ( !HasMaterialWithQuantityAttached( slot_name, quantity ) ) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| |
| protected bool HasMaterialWithQuantityAttached( string slot_name, float quantity ) |
| { |
| ItemBase attachment = ItemBase.Cast( GetParent().FindAttachmentBySlotName( slot_name ) ); |
| |
| if ( attachment && attachment.GetQuantity() >= quantity ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| |
| void TakeMaterialsServer( string part_name, bool repairing = false ) |
| { |
| string main_part_name = GetConstructionPart( part_name ).GetMainPartName(); |
| string cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + main_part_name + " " + part_name + " " + "Materials"; |
| |
| if ( GetGame().ConfigIsExisting( cfg_path ) ) |
| { |
| int child_count = GetGame().ConfigGetChildrenCount( cfg_path ); |
| |
| for ( int i = 0; i < child_count; i++ ) |
| { |
| string child_name; |
| GetGame().ConfigGetChildName( cfg_path, i, child_name ); |
| |
| |
| string config_path; |
| string slot_name; |
| config_path = cfg_path + " " + child_name + " " + "slot_name"; |
| GetGame().ConfigGetText( config_path, slot_name ); |
| config_path = cfg_path + " " + child_name + " " + "quantity"; |
| float quantity = GetGame().ConfigGetFloat( config_path ); |
| config_path = cfg_path + " " + child_name + " " + "lockable"; |
| bool lockable = GetGame().ConfigGetInt( config_path ); |
| |
| ItemBase attachment = ItemBase.Cast( GetParent().FindAttachmentBySlotName( slot_name ) ); |
| if ( lockable ) |
| { |
| |
| InventoryLocation inventory_location = new InventoryLocation; |
| attachment.GetInventory().GetCurrentInventoryLocation( inventory_location ); |
| |
| GetParent().GetInventory().SetSlotLock( inventory_location.GetSlot(), true ); |
| } |
| else |
| { |
| if ( quantity > -1 ) |
| { |
| if (repairing) |
| { |
| quantity *= REPAIR_MATERIAL_PERCENTAGE; |
| quantity = Math.Max(Math.Floor(quantity),1); |
| } |
| |
| attachment.AddQuantity( -quantity ); |
| } |
| else |
| { |
| GetGame().ObjectDelete( attachment ); |
| } |
| } |
| } |
| } |
| } |
| |
| |
| protected void ReceiveMaterialsServer( notnull Man player, string part_name, string damagezone_name ) |
| { |
| ConstructionPart construction_part = GetConstructionPart( part_name ); |
| bool is_base = construction_part.IsBase(); |
| string main_part_name = construction_part.GetMainPartName(); |
| string cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + main_part_name + " " + part_name + " " + "Materials"; |
| |
| if ( GetGame().ConfigIsExisting( cfg_path ) ) |
| { |
| StaticConstructionMethods.SpawnConstructionMaterialPiles(GetParent(),player,cfg_path,part_name,damagezone_name,is_base); |
| } |
| } |
| |
| |
| protected void DestroyMaterialsServer( Man player, string part_name ) |
| { |
| ConstructionPart cPart = GetConstructionPart( part_name ); |
| string main_part_name = cPart.GetMainPartName(); |
| string cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + main_part_name + " " + part_name + " " + "Materials"; |
| |
| if ( GetGame().ConfigIsExisting( cfg_path ) ) |
| { |
| int child_count = GetGame().ConfigGetChildrenCount( cfg_path ); |
| |
| for ( int i = 0; i < child_count; i++ ) |
| { |
| string child_name; |
| GetGame().ConfigGetChildName( cfg_path, i, child_name ); |
| |
| |
| string config_path; |
| string type; |
| string slot_name; |
| config_path = cfg_path + " " + child_name + " " + "type"; |
| GetGame().ConfigGetText( config_path, type ); |
| config_path = cfg_path + " " + child_name + " " + "slot_name"; |
| GetGame().ConfigGetText( config_path, slot_name ); |
| config_path = cfg_path + " " + child_name + " " + "quantity"; |
| float quantity = GetGame().ConfigGetFloat( config_path ); |
| config_path = cfg_path + " " + child_name + " " + "lockable"; |
| bool lockable = GetGame().ConfigGetInt( config_path ); |
| |
| |
| ItemBase attachment = ItemBase.Cast( GetParent().FindAttachmentBySlotName( slot_name ) ); |
| |
| |
| if ( lockable ) |
| { |
| if ( attachment ) |
| { |
| InventoryLocation inventory_location = new InventoryLocation; |
| attachment.GetInventory().GetCurrentInventoryLocation( inventory_location ); |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + Object.GetDebugName(GetParent()) + " DestroyMaterialsServer unlock slot=" + inventory_location.GetSlot()); |
| |
| GetParent().GetInventory().SetSlotLock( inventory_location.GetSlot() , false ); |
| GetGame().ObjectDelete( attachment ); |
| } |
| } |
| } |
| } |
| } |
| |
| void DropNonUsableMaterialsServer( Man player, string part_name ) |
| { |
| ConstructionPart construction_part = GetConstructionPart( part_name ); |
| |
| string cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " " + "Construction" + " " + construction_part.GetMainPartName() + " " + construction_part.GetPartName() + " " + "platform_support"; |
| string platform_support; |
| |
| if ( GetGame().ConfigIsExisting( cfg_path ) ) |
| { |
| GetGame().ConfigGetText( cfg_path, platform_support ); |
| } |
| |
| if ( platform_support.Length() > 0 || construction_part.IsBase() ) |
| { |
| string at_cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "GUIInventoryAttachmentsProps"; |
| |
| if ( GetGame().ConfigIsExisting( at_cfg_path ) ) |
| { |
| int child_count = GetGame().ConfigGetChildrenCount( at_cfg_path ); |
| |
| for ( int i = 0; i < child_count; i++ ) |
| { |
| string child_name; |
| GetGame().ConfigGetChildName( at_cfg_path, i, child_name ); |
| child_name.ToLower(); |
| |
| if ( child_name.Contains( platform_support ) ) |
| { |
| ref array<string> attachment_slots = new array<string>; |
| GetGame().ConfigGetTextArray( at_cfg_path + " " + child_name + " " + "attachmentSlots", attachment_slots ); |
| |
| for ( int j = 0; j < attachment_slots.Count(); ++j ) |
| { |
| |
| ItemBase attachment = ItemBase.Cast( GetParent().FindAttachmentBySlotName( attachment_slots.Get( j ) ) ); |
| |
| |
| if ( attachment ) |
| { |
| InventoryLocation inventory_location = new InventoryLocation; |
| attachment.GetInventory().GetCurrentInventoryLocation( inventory_location ); |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + Object.GetDebugName(GetParent()) + " DropNonUsableMaterials UNlocking slot=" + inventory_location.GetSlot()); |
| |
| |
| GetParent().GetInventory().SetSlotLock( inventory_location.GetSlot() , false ); |
| |
| EntityAI parent = GetParent(); |
| if (!parent) |
| parent = player; |
| |
| int quantity_max = attachment.GetTargetQuantityMax(-1); |
| InventoryLocation dst = new InventoryLocation; |
| vector mat[4]; |
| attachment.GetTransform(mat); |
| |
| if ( parent.MemoryPointExists("" + part_name + "_materials") ) |
| { |
| vector destination = parent.GetMemoryPointPos("" + part_name + "_materials"); |
| destination = GetGame().ObjectModelToWorld(parent,destination); |
| float health = attachment.GetHealth("","Health"); |
| float quantity = attachment.GetQuantity() - 1; |
| if (quantity < 1.0) |
| quantity = 1.0; |
| float dir[4]; |
| inventory_location.GetDir(dir); |
| dst.SetGroundEx(attachment,destination,dir); |
| |
| MiscGameplayFunctions.CreateItemBasePiles(attachment.GetType(),destination,quantity,health,true); |
| attachment.AddQuantity( -quantity ); |
| } |
| else |
| { |
| dst.SetGround(attachment,mat); |
| |
| for ( int k = attachment.GetQuantity(); k > quantity_max; ) |
| { |
| Object o = parent.GetInventory().LocationCreateEntity( dst, attachment.GetType(), ECE_PLACE_ON_SURFACE, RF_DEFAULT ); |
| ItemBase new_item = ItemBase.Cast( o ); |
| |
| if( new_item ) |
| { |
| MiscGameplayFunctions.TransferItemProperties( attachment, new_item ); |
| attachment.AddQuantity( -quantity_max ); |
| new_item.SetQuantity( quantity_max ); |
| } |
| k -= quantity_max; |
| } |
| } |
| |
| |
| if (attachment.GetQuantity() > 0) |
| { |
| if ( GetGame().IsMultiplayer() ) |
| { |
| parent.ServerTakeToDst( inventory_location, dst ); |
| } |
| else |
| { |
| parent.LocalTakeToDst( inventory_location, dst ); |
| } |
| } |
| else |
| { |
| attachment.Delete(); |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| |
| void SetLockOnAttachedMaterials( string part_name, bool lock_slot ) |
| { |
| string main_part_name = GetConstructionPart( part_name ).GetMainPartName(); |
| string cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + main_part_name + " " + part_name + " " + "Materials"; |
| |
| if ( GetGame().ConfigIsExisting( cfg_path ) ) |
| { |
| int child_count = GetGame().ConfigGetChildrenCount( cfg_path ); |
| |
| for ( int i = 0; i < child_count; i++ ) |
| { |
| string child_name; |
| GetGame().ConfigGetChildName( cfg_path, i, child_name ); |
| |
| |
| string config_path; |
| string type; |
| string slot_name; |
| config_path = cfg_path + " " + child_name + " " + "type"; |
| GetGame().ConfigGetText( config_path, type ); |
| config_path = cfg_path + " " + child_name + " " + "slot_name"; |
| GetGame().ConfigGetText( config_path, slot_name ); |
| config_path = cfg_path + " " + child_name + " " + "quantity"; |
| float quantity = GetGame().ConfigGetFloat( config_path ); |
| config_path = cfg_path + " " + child_name + " " + "lockable"; |
| bool lockable = GetGame().ConfigGetInt( config_path ); |
| |
| |
| ItemBase attachment = ItemBase.Cast( GetParent().FindAttachmentBySlotName( slot_name ) ); |
| |
| |
| if ( lockable ) |
| { |
| if ( attachment ) |
| { |
| InventoryLocation inventory_location = new InventoryLocation; |
| attachment.GetInventory().GetCurrentInventoryLocation( inventory_location ); |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + Object.GetDebugName(GetParent()) + " SetLockOnAttachedMaterials lock=" + lock_slot +" slot=" + inventory_location.GetSlot()); |
| GetParent().GetInventory().SetSlotLock( inventory_location.GetSlot(), lock_slot ); |
| } |
| } |
| } |
| } |
| } |
| |
| |
| |
| |
| bool CanUseToolToBuildPart( string part_name, ItemBase tool ) |
| { |
| ConstructionPart construction_part = GetConstructionPart( part_name ); |
| string part_cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + construction_part.GetMainPartName() + " " + construction_part.GetPartName() + " " + "build_action_type"; |
| if ( GetGame().ConfigIsExisting( part_cfg_path ) ) |
| { |
| int part_build_action_type = GetGame().ConfigGetInt( part_cfg_path ); |
| string tool_cfg_path = "cfgVehicles" + " " + tool.GetType() + " " + "build_action_type"; |
| |
| if ( GetGame().ConfigIsExisting( tool_cfg_path ) ) |
| { |
| int tool_build_action_type = GetGame().ConfigGetInt( tool_cfg_path ); |
| |
| if ( ( part_build_action_type & tool_build_action_type ) > 0 ) |
| { |
| return true; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| bool CanUseToolToDismantlePart( string part_name, ItemBase tool ) |
| { |
| ConstructionPart construction_part = GetConstructionPart( part_name ); |
| string part_cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + construction_part.GetMainPartName() + " " + construction_part.GetPartName() + " " + "dismantle_action_type"; |
| if ( GetGame().ConfigIsExisting( part_cfg_path ) ) |
| { |
| int part_dismantle_action_type = GetGame().ConfigGetInt( part_cfg_path ); |
| string tool_cfg_path = "cfgVehicles" + " " + tool.GetType() + " " + "dismantle_action_type"; |
| |
| if ( GetGame().ConfigIsExisting( tool_cfg_path ) ) |
| { |
| int tool_dismantle_action_type = GetGame().ConfigGetInt( tool_cfg_path ); |
| |
| if ( ( part_dismantle_action_type & tool_dismantle_action_type ) > 0 ) |
| { |
| return true; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| ConstructionMaterialType GetMaterialType( string part_name ) |
| { |
| ConstructionPart construction_part = GetConstructionPart( part_name ); |
| string part_cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + construction_part.GetMainPartName() + " " + construction_part.GetPartName() + " " + "material_type"; |
| if ( GetGame().ConfigIsExisting( part_cfg_path ) ) |
| { |
| return GetGame().ConfigGetInt( part_cfg_path ); |
| } |
| |
| return ConstructionMaterialType.MATERIAL_NONE; |
| } |
| |
| |
| |
| |
| |
| bool IsColliding( string part_name ) |
| { |
| if (CfgGameplayHandler.GetDisableIsCollidingCheck()) |
| return false; |
| ConstructionPart construction_part = GetConstructionPart( part_name ); |
| |
| if ( construction_part ) |
| { |
| vector center; |
| float absolute_ofset = 0.05; |
| vector edge_length; |
| vector min_max[2]; |
| ref array<Object> excluded_objects = new array<Object>; |
| ref array<Object> collided_objects = new array<Object>; |
| |
| excluded_objects.Insert( GetParent() ); |
| |
| |
| GetCollisionBoxData( part_name, min_max ); |
| |
| center = GetBoxCenter( min_max ); |
| center = GetParent().ModelToWorld( center ); |
| edge_length = GetCollisionBoxSize( min_max ); |
| |
| |
| |
| |
| |
| |
| if ( GetGame().IsBoxCollidingGeometry( Vector( center[0], center[1] + absolute_ofset, center[2] ), GetParent().GetOrientation(), edge_length, ObjIntersectView, ObjIntersectGeom, excluded_objects, collided_objects ) ) |
| { |
| |
| |
| |
| for (int i = 0; i < collided_objects.Count(); i++) |
| { |
| |
| EntityAI entity = EntityAI.Cast(collided_objects.Get(i)); |
| if ( entity && !entity.IsIgnoredByConstruction() ) |
| return true; |
| } |
| } |
| |
| |
| } |
| return false; |
| } |
| |
| |
| bool IsCollidingEx( CollisionCheckData check_data ) |
| { |
| if (CfgGameplayHandler.GetDisableIsCollidingCheck()) |
| return false; |
| ConstructionPart construction_part = GetConstructionPart( check_data.m_PartName ); |
| |
| if ( construction_part ) |
| { |
| vector center; |
| float absolute_ofset = 0.05; |
| vector edge_length; |
| vector min_max[2]; |
| ref array<Object> excluded_objects = new array<Object>; |
| ref array<Object> collided_objects = new array<Object>; |
| |
| excluded_objects.Insert( GetParent() ); |
| if (check_data.m_AdditionalExcludes.Count() > 0) |
| { |
| excluded_objects.InsertAll(check_data.m_AdditionalExcludes); |
| } |
| |
| GetCollisionBoxData( check_data.m_PartName, min_max ); |
| center = GetBoxCenter( min_max ); |
| center = GetParent().ModelToWorld( center ); |
| edge_length = GetCollisionBoxSize( min_max ); |
| |
| if ( GetGame().IsBoxCollidingGeometry( Vector( center[0], center[1] + absolute_ofset, center[2] ), GetParent().GetOrientation(), edge_length, check_data.m_PrimaryGeometry, check_data.m_SecondaryGeometry, excluded_objects, collided_objects ) ) |
| { |
| |
| |
| for (int i = 0; i < collided_objects.Count(); i++) |
| { |
| EntityAI entity = EntityAI.Cast(collided_objects.Get(i)); |
| if ( entity && !entity.IsIgnoredByConstruction() ) |
| return true; |
| } |
| } |
| |
| |
| } |
| return false; |
| } |
|
|
| vector GetCollisionBoxSize( vector min_max[2] ) |
| { |
| vector box_size = Vector( 0, 0, 0 ); |
| |
| box_size[0] = Math.AbsFloat( min_max[1][0] - min_max[0][0] ); |
| box_size[1] = Math.AbsFloat( min_max[1][1] - min_max[0][1] ); |
| box_size[2] = Math.AbsFloat( min_max[1][2] - min_max[0][2] ); |
| |
| return box_size; |
| } |
| |
| |
| protected void GetCollisionBoxData( string part_name, out vector min_max[2] ) |
| { |
| string main_part_name = GetConstructionPart( part_name ).GetMainPartName(); |
| string cfg_path = "cfgVehicles" + " " + GetParent().GetType() + " "+ "Construction" + " " + main_part_name + " " + part_name + " " + "collision_data"; |
| ref array<string> collision_data = new array<string>; |
| GetGame().ConfigGetTextArray( cfg_path, collision_data ); |
| |
| if ( collision_data.Count() > 0 ) |
| { |
| if ( GetParent().MemoryPointExists( collision_data[0] ) ) |
| { |
| min_max[0] = GetParent().GetMemoryPointPos( collision_data[0] ); |
| } |
| if ( GetParent().MemoryPointExists( collision_data[1] ) ) |
| { |
| min_max[1] = GetParent().GetMemoryPointPos( collision_data[1] ); |
| } |
| } |
| } |
| |
| |
| vector GetBoxCenter( vector min_max[2] ) |
| { |
| vector center; |
| |
| center[0] = ( min_max[1][0] - min_max[0][0] ) / 2; |
| center[1] = ( min_max[1][1] - min_max[0][1] ) / 2; |
| center[2] = ( min_max[1][2] - min_max[0][2] ) / 2; |
| center = Vector( min_max[1][0] - center[0], min_max[1][1] - center[1], min_max[1][2] - center[2] ); |
| |
| return center; |
| } |
| |
| void GetTriggerExtents( vector min_max[2], out vector extents[2] ) |
| { |
| vector egde_length = GetCollisionBoxSize( min_max ); |
| extents[0][0] = -egde_length[0] / 2; |
| extents[0][1] = -egde_length[1] / 2; |
| extents[0][2] = -egde_length[2] / 2; |
| extents[1][0] = egde_length[0] / 2; |
| extents[1][1] = egde_length[1] / 2; |
| extents[1][2] = egde_length[2] / 2; |
| } |
| |
| |
| protected void DrawDebugCollisionBox( vector min_max[2], int color ) |
| { |
| DestroyDebugCollisionBox(); |
| |
| vector mat[4]; |
| GetParent().GetTransform( mat ); |
| |
| m_CollisionBox = Debug.DrawBox( min_max[0], min_max[1], color ); |
| m_CollisionBox.SetMatrix( mat ); |
| } |
| |
| protected void DestroyDebugCollisionBox() |
| { |
| if ( m_CollisionBox ) |
| { |
| m_CollisionBox.Destroy(); |
| m_CollisionBox = NULL; |
| } |
| } |
| |
| void CreateCollisionTrigger( string part_name, vector min_max[2], vector center ) |
| { |
| if ( m_ConstructionBoxTrigger ) |
| { |
| if ( m_ConstructionBoxTrigger.GetPartName() == part_name ) |
| { |
| return; |
| } |
| else |
| { |
| DestroyCollisionTrigger(); |
| } |
| } |
| |
| |
| vector extents[2]; |
| GetTriggerExtents( min_max, extents ); |
| |
| |
| m_ConstructionBoxTrigger = ConstructionBoxTrigger.Cast( GetGame().CreateObject( "ConstructionBoxTrigger", center, false, false, false ) ); |
| m_ConstructionBoxTrigger.SetPosition( center ); |
| m_ConstructionBoxTrigger.SetOrientation( GetParent().GetOrientation() ); |
| m_ConstructionBoxTrigger.SetExtents( extents[0], extents[1] ); |
| |
| m_ConstructionBoxTrigger.SetPartName( part_name ); |
| } |
| |
| |
| void DestroyCollisionTrigger() |
| { |
| GetGame().ObjectDelete( m_ConstructionBoxTrigger ); |
| m_ConstructionBoxTrigger = NULL; |
| } |
| |
| bool IsTriggerColliding() |
| { |
| return m_ConstructionBoxTrigger.IsColliding(); |
| } |
| } |
|
|
| class StaticConstructionMethods |
| { |
| |
| static void SpawnConstructionMaterialPiles(notnull EntityAI entity, Man player, string cfg_path, string main_part_name, string damagezone_name = "", bool is_base = false ) |
| { |
| int child_count = GetGame().ConfigGetChildrenCount( cfg_path ); |
| |
| for ( int i = 0; i < child_count; i++ ) |
| { |
| string child_name; |
| GetGame().ConfigGetChildName( cfg_path, i, child_name ); |
| |
| |
| string config_path; |
| string type; |
| string slot_name; |
| config_path = cfg_path + " " + child_name + " " + "type"; |
| GetGame().ConfigGetText( config_path, type ); |
| config_path = cfg_path + " " + child_name + " " + "slot_name"; |
| GetGame().ConfigGetText( config_path, slot_name ); |
| config_path = cfg_path + " " + child_name + " " + "quantity"; |
| float quantity = GetGame().ConfigGetFloat( config_path ); |
| config_path = cfg_path + " " + child_name + " " + "lockable"; |
| bool lockable = GetGame().ConfigGetInt( config_path ); |
| |
| |
| ItemBase attachment = ItemBase.Cast( entity.FindAttachmentBySlotName( slot_name ) ); |
| int slot_id; |
| |
| |
| if ( lockable ) |
| { |
| if ( attachment ) |
| { |
| InventoryLocation src = new InventoryLocation; |
| attachment.GetInventory().GetCurrentInventoryLocation( src ); |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + Object.GetDebugName( entity) + " DropNonUsableMaterials UNlocking slot=" + src.GetSlot() ); |
| entity.GetInventory().SetSlotLock( src.GetSlot() , false ); |
| |
| |
| if ( is_base ) |
| { |
| if ( GetGame().IsMultiplayer() && player ) |
| { |
| InventoryLocation dst = new InventoryLocation; |
| GameInventory.SetGroundPosByOwner( player, src.GetItem(), dst ); |
| player.ServerTakeToDst( src, dst ); |
| } |
| else |
| { |
| entity.GetInventory().DropEntity( InventoryMode.PREDICTIVE, entity, attachment ); |
| } |
| } |
| } |
| } |
| else |
| { |
| float pile_health; |
| float qty_coef; |
| vector destination = entity.GetPosition(); |
| |
| if ( entity.MemoryPointExists("" + main_part_name + "_materials") ) |
| { |
| destination = entity.GetMemoryPointPos("" + main_part_name + "_materials"); |
| destination = GetGame().ObjectModelToWorld(entity,destination); |
| } |
| else if ( entity.MemoryPointExists(main_part_name) ) |
| { |
| destination = entity.GetMemoryPointPos(main_part_name); |
| destination = GetGame().ObjectModelToWorld(entity,destination); |
| } |
| |
| pile_health = entity.GetHealth01(damagezone_name,"Health") * MiscGameplayFunctions.GetTypeMaxGlobalHealth(type); |
| qty_coef = 1 - (entity.GetHealthLevel(damagezone_name) * Construction.DECONSTURCT_MATERIAL_LOSS) - Construction.DECONSTURCT_MATERIAL_LOSS; |
| quantity *= qty_coef; |
| quantity = Math.Max(Math.Floor(quantity),1); |
| MiscGameplayFunctions.CreateItemBasePiles(type,destination,quantity,pile_health,true); |
| } |
| } |
| } |
| } |
|
|
| |
| class CollisionCheckData |
| { |
| ref array<Object> m_AdditionalExcludes; |
| string m_PartName; |
| int m_PrimaryGeometry; |
| int m_SecondaryGeometry; |
| |
| void CollisionCheckData() |
| { |
| m_AdditionalExcludes = new array<Object>; |
| m_PartName = ""; |
| m_PrimaryGeometry = ObjIntersectGeom; |
| m_SecondaryGeometry = ObjIntersectView; |
| } |
| } |
|
|
| class ConstructionBoxTrigger : ManTrigger |
| { |
| string m_PartName; |
| |
| void SetPartName( string part_name ) |
| { |
| m_PartName = part_name; |
| } |
| |
| string GetPartName() |
| { |
| return m_PartName; |
| } |
| |
| override protected void UpdateInsiders( int timeout ) |
| { |
| super.UpdateInsiders( 20 ); |
| } |
| |
| bool IsColliding() |
| { |
| if ( GetInsiders().Count() > 0 ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| } |
|
|