|
|
| bool TryAcquireInventoryJunctureFromServer (notnull Man player, notnull InventoryLocation src, notnull InventoryLocation dst) |
| { |
| if (player.NeedInventoryJunctureFromServer(src.GetItem(), src.GetParent(), dst.GetParent())) |
| { |
| if ( ( src.GetItem() && src.GetItem().IsSetForDeletion() ) || ( src.GetParent() && src.GetParent().IsSetForDeletion() ) || ( dst.GetParent() && dst.GetParent().IsSetForDeletion() ) ) |
| { |
| return JunctureRequestResult.JUNCTURE_DENIED; |
| } |
| bool test_dst_occupancy = true; |
| if (GetGame().AddInventoryJunctureEx(player, src.GetItem(), dst, test_dst_occupancy, GameInventory.c_InventoryReservationTimeoutMS)) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[syncinv] juncture needed and acquired, player=" + Object.GetDebugName(player) + " STS = " + player.GetSimulationTimeStamp() + " src=" + InventoryLocation.DumpToStringNullSafe(src) + " dst=" + InventoryLocation.DumpToStringNullSafe(dst)); |
| return JunctureRequestResult.JUNCTURE_ACQUIRED; |
| } |
| else |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[syncinv] juncture request DENIED, player=" + Object.GetDebugName(player) + " STS = " + player.GetSimulationTimeStamp() + " src=" + InventoryLocation.DumpToStringNullSafe(src) + " dst=" + InventoryLocation.DumpToStringNullSafe(dst)); |
| return JunctureRequestResult.JUNCTURE_DENIED; |
| } |
| } |
| else |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[syncinv] juncture not required, player=" + Object.GetDebugName(player) + " STS = " + player.GetSimulationTimeStamp() + " src=" + InventoryLocation.DumpToStringNullSafe(src) + " dst=" + InventoryLocation.DumpToStringNullSafe(dst)); |
| return JunctureRequestResult.JUNCTURE_NOT_REQUIRED; |
| } |
| } |
|
|
| bool TryAcquireTwoInventoryJuncturesFromServer (notnull Man player, notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2) |
| { |
| #ifdef DEVELOPER |
| if ( LogManager.IsInventoryReservationLogEnable() ) |
| { |
| Debug.InventoryReservationLog("STS = " + player.GetSimulationTimeStamp() + " src1:" + src1.DumpToString() + " dst1: " + dst1.DumpToString()+ " src2:" + src2.DumpToString() + " dst2: " + dst2.DumpToString(), "InventoryJuncture" , "n/a", "TryAcquireTwoInventoryJuncturesFromServer",player.ToString() ); |
| } |
| #endif |
| |
| |
|
|
| bool need_j1 = player.NeedInventoryJunctureFromServer(src1.GetItem(), src1.GetParent(), dst1.GetParent()); |
| bool need_j2 = player.NeedInventoryJunctureFromServer(src2.GetItem(), src2.GetParent(), dst2.GetParent()); |
| if (need_j1 || need_j2) |
| { |
| if (need_j1) |
| { |
| if ( ( src1.GetItem() && src1.GetItem().IsSetForDeletion() ) || ( src1.GetParent() && src1.GetParent().IsSetForDeletion() ) || ( dst1.GetParent() && dst1.GetParent().IsSetForDeletion() ) ) |
| { |
| return JunctureRequestResult.JUNCTURE_DENIED; |
| } |
| if (!GetGame().AddInventoryJunctureEx(player, src1.GetItem(), dst1, false, GameInventory.c_InventoryReservationTimeoutMS)) |
| { |
| |
| |
| |
| |
| |
| |
| return JunctureRequestResult.JUNCTURE_DENIED; |
| } |
| } |
| |
| if (need_j2) |
| { |
| if ( ( src2.GetItem() && src2.GetItem().IsSetForDeletion() ) || ( src2.GetParent() && src2.GetParent().IsSetForDeletion() ) || ( dst2.GetParent() && dst2.GetParent().IsSetForDeletion() ) ) |
| { |
| if (need_j1) |
| { |
| GetGame().ClearJunctureEx(player, src1.GetItem()); |
| } |
| return JunctureRequestResult.JUNCTURE_DENIED; |
| } |
| if (!GetGame().AddInventoryJunctureEx(player, src2.GetItem(), dst2, false, GameInventory.c_InventoryReservationTimeoutMS)) |
| { |
| |
| if (need_j1) |
| { |
| GetGame().ClearJunctureEx(player, src1.GetItem()); |
| |
| } |
| return JunctureRequestResult.JUNCTURE_DENIED; |
| } |
| } |
|
|
| return JunctureRequestResult.JUNCTURE_ACQUIRED; |
| } |
| else |
| { |
| #ifdef DEVELOPER |
| if ( LogManager.IsInventoryReservationLogEnable() ) |
| { |
| Debug.InventoryMoveLog("Remote - skipped", "SWAP" , "n/a", "ProcessInputData", player.ToString() ); |
| } |
| #endif |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[syncinv] junctures not required, player=" + Object.GetDebugName(player) + " STS = " + player.GetSimulationTimeStamp() + " src1=" + InventoryLocation.DumpToStringNullSafe(src1) + " src2=" + InventoryLocation.DumpToStringNullSafe(src2) + " dst1=" + InventoryLocation.DumpToStringNullSafe(dst1) + " dst2=" + InventoryLocation.DumpToStringNullSafe(dst2)); |
| return JunctureRequestResult.JUNCTURE_NOT_REQUIRED; |
| } |
| } |
|
|
|
|