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| class HandStateBase |
| { |
| Man m_Player; |
| HandStateBase m_parentState; |
| ref HandFSM m_FSM; |
| void HandStateBase (Man player = NULL, HandStateBase parent = NULL) { m_Player = player; m_parentState = parent; } |
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| void SetParentState (HandStateBase parent) { m_parentState = parent; } |
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| HandStateBase GetParentState () { return m_parentState; } |
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| bool HasFSM () { return m_FSM != NULL; } |
| HandFSM GetFSM () { return m_FSM; } |
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| bool ProcessEvent (HandEventBase e) |
| { |
| if (HasFSM()) |
| return m_FSM.ProcessEvent(e); |
| return false; |
| } |
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| void AddTransition (HandTransition t) |
| { |
| if (HasFSM()) |
| m_FSM.AddTransition(t); |
| else |
| Error("[hndfsm] adding transition to state without FSM. Configure FSM first."); |
| } |
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| void OnEntry (HandEventBase e) |
| { |
| if (HasFSM() && !m_FSM.IsRunning()) |
| { |
| if (e) |
| { |
| if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] { " + Object.GetDebugName(e.m_Player) + " STS = " + e.m_Player.GetSimulationTimeStamp() + " " + this.Type().ToString() + " Has Sub-FSM! Starting submachine..."); |
| } |
| else |
| { |
| if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] { " + this.Type().ToString() + " Has Sub-FSM! Starting submachine..."); |
| } |
| m_FSM.Start(e); |
| } |
| else |
| { |
| if (e) |
| { |
| if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] { " + Object.GetDebugName(e.m_Player) + " STS = " + e.m_Player.GetSimulationTimeStamp() + " " + this.Type().ToString()); |
| } |
| else |
| { |
| if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] { " + this.Type().ToString()); |
| } |
| } |
| } |
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| void OnUpdate (float dt) |
| { |
| if (HasFSM() && m_FSM.IsRunning()) |
| m_FSM.GetCurrentState().OnUpdate(dt); |
| } |
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| void OnAbort (HandEventBase e) |
| { |
| if (HasFSM() && m_FSM.IsRunning()) |
| { |
| if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] OnAbort " + this.Type().ToString() + " Has Sub-FSM! Aborting submachine..."); |
| m_FSM.Abort(e); |
| } |
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| if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] } " + Object.GetDebugName(e.m_Player) + " STS = " + e.m_Player.GetSimulationTimeStamp() + " ABORTED " + this.Type().ToString()); |
| } |
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| void OnExit (HandEventBase e) |
| { |
| if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] } " + Object.GetDebugName(e.m_Player) + " STS = " + e.m_Player.GetSimulationTimeStamp() + " " + this.Type().ToString()); |
| } |
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| bool IsWaitingForActionFinish () { return HasFSM() && m_FSM.IsRunning() && m_FSM.GetCurrentState().IsWaitingForActionFinish(); } |
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| bool IsIdle () { return false; } |
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| void OnSubMachineChanged (HandStateBase src, HandStateBase dst) { } |
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| void OnStateChanged (HandStateBase src, HandStateBase dst) |
| { |
| m_Player.GetHumanInventory().OnHandsStateChanged(src, dst); |
| } |
| }; |
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