| class HandStartReplacingItemElsewhereWithNewInHands extends HandStateBase |
| { |
| void HandStartReplacingItemElsewhereWithNewInHands (Man player = NULL, HandStateBase parent = NULL) |
| { } |
|
|
| override void OnEntry (HandEventBase e) |
| { |
| super.OnEntry(e); |
| |
| Man player = e.m_Player; |
| HandEventReplaceWithNewBase edr = HandEventReplaceWithNewBase.Cast(e); |
| if (edr) |
| { |
| if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] HandStartReplacingItemElsewhereWithNewInHands about to execute lambda"); |
|
|
| HumanInventoryWithFSM inv = HumanInventoryWithFSM.Cast(player.GetInventory()); |
| edr.m_Lambda.Execute(inv); |
| return; |
| } |
| else |
| Error("[hndfsm] HandStartReplacingItemElsewhereWithNewInHands - not a HandEvenReplaceWithNewBase event"); |
| } |
|
|
| override void OnAbort (HandEventBase e) |
| { |
| super.OnAbort(e); |
| } |
|
|
| override void OnExit (HandEventBase e) |
| { |
| super.OnExit(e); |
| } |
|
|
| override bool IsWaitingForActionFinish () { return true; } |
| }; |
|
|
|
|
| class HandReplacingItemElsewhereWithNewInHands extends HandStateBase |
| { |
| ref HandStartReplacingItemElsewhereWithNewInHands m_Replacing; |
|
|
| void HandReplacingItemElsewhereWithNewInHands (Man player = NULL, HandStateBase parent = NULL) |
| { |
| |
| m_Replacing = new HandStartReplacingItemElsewhereWithNewInHands(player, this); |
|
|
| |
| HandEventBase _fin_ = new HandEventHumanCommandActionFinished; |
|
|
| m_FSM = new HandFSM(this); |
|
|
| m_FSM.AddTransition(new HandTransition( m_Replacing, _fin_, NULL )); |
|
|
| m_FSM.SetInitialState(m_Replacing); |
| } |
| }; |
|
|
|
|
|
|