| class HandTakingAnimated_Hide extends HandStartAction |
| { }; |
|
|
| class HandTakingAnimated_Show extends HandStartAction |
| { |
| ref InventoryLocation m_Src; |
| ref InventoryLocation m_Dst; |
|
|
| void HandTakingAnimated_Show(Man player = null, HandStateBase parent = null, WeaponActions action = WeaponActions.NONE, int actionType = -1) |
| { |
| m_Src = null; |
| m_Dst = null; |
| } |
|
|
| override void OnEntry(HandEventBase e) |
| { |
| super.OnEntry(e); |
|
|
| if (m_Src) |
| { |
| if (m_Src.IsValid()) |
| { |
| #ifdef DEVELOPER |
| if ( LogManager.IsInventoryHFSMLogEnable() ) |
| { |
| Debug.InventoryHFSMLog("Action - STS = " + e.m_Player.GetSimulationTimeStamp(), e.ToString() , "n/a", "OnEntry", e.m_Player.ToString() ); |
| } |
| #endif |
| |
| |
| |
| GameInventory.LocationSyncMoveEntity(m_Src, m_Dst); |
| e.m_Player.OnItemInHandsChanged(); |
| |
| |
| |
| |
| |
| } |
| else |
| { |
| Error("[hndfsm] " + Object.GetDebugName(e.m_Player) + " STS = " + e.m_Player.GetSimulationTimeStamp() + " HandTakingAnimated_Show m_Src=invalid, item not in bubble?"); |
| } |
| } |
| else |
| Error("[hndfsm] HandTakingAnimated_Show, error - m_Src not configured"); |
| } |
|
|
| override void OnAbort(HandEventBase e) |
| { |
| m_Src = null; |
| m_Dst = null; |
| super.OnAbort(e); |
| } |
|
|
| override void OnExit(HandEventBase e) |
| { |
| m_Src = null; |
| m_Dst = null; |
| super.OnExit(e); |
| } |
|
|
| override bool IsWaitingForActionFinish() { return true; } |
| }; |
|
|
|
|
| class HandAnimatedTakingFromAtt extends HandStateBase |
| { |
| ref HandTakingAnimated_Hide m_Hide; |
| ref HandTakingAnimated_Show m_Show; |
| |
| ref InventoryLocation m_Dst; |
|
|
| void HandAnimatedTakingFromAtt(Man player = null, HandStateBase parent = null) |
| { |
| |
| m_Hide = new HandTakingAnimated_Hide(player, this, WeaponActions.HIDE, -1); |
| m_Show = new HandTakingAnimated_Show(player, this, WeaponActions.SHOW, -1); |
|
|
| |
| HandEventBase _fin_ = new HandEventHumanCommandActionFinished; |
| HandEventBase _AEh_ = new HandAnimEventChanged; |
| HandEventBase __Xd_ = new HandEventDestroyed; |
|
|
| m_FSM = new HandFSM(this); |
|
|
| m_FSM.AddTransition(new HandTransition( m_Hide, _AEh_, m_Show )); |
| m_FSM.AddTransition(new HandTransition( m_Hide, __Xd_, null )); |
| m_FSM.AddTransition(new HandTransition( m_Show, _fin_, null )); |
| m_FSM.AddTransition(new HandTransition( m_Show, __Xd_, null )); |
| |
| m_FSM.SetInitialState(m_Hide); |
| } |
|
|
| override void OnEntry(HandEventBase e) |
| { |
| m_Dst = e.GetDst(); |
| m_Show.m_Src = e.GetSrc(); |
| m_Show.m_Dst = e.GetDst(); |
|
|
| m_Hide.m_ActionType = e.GetAnimationID(); |
| m_Show.m_ActionType = e.GetAnimationID(); |
| |
| e.m_Player.GetHumanInventory().AddInventoryReservationEx(m_Dst.GetItem(), m_Dst, GameInventory.c_InventoryReservationTimeoutShortMS); |
|
|
| super.OnEntry(e); |
| } |
|
|
| override void OnAbort(HandEventBase e) |
| { |
| #ifdef DEVELOPER |
| if ( LogManager.IsInventoryHFSMLogEnable() ) |
| { |
| Debug.InventoryHFSMLog("Action - STS = " + e.m_Player.GetSimulationTimeStamp(), e.ToString() , "n/a", "OnAbort", e.m_Player.ToString() ); |
| } |
| #endif |
| if (m_Dst) |
| { |
| e.m_Player.GetHumanInventory().ClearInventoryReservationEx(m_Dst.GetItem(), m_Dst); |
| if ( GetGame().IsServer() ) |
| GetGame().ClearJuncture(e.m_Player, m_Dst.GetItem()); |
| } |
| m_Dst = null; |
|
|
| super.OnAbort(e); |
| } |
|
|
| override void OnExit(HandEventBase e) |
| { |
| e.m_Player.GetHumanInventory().ClearInventoryReservationEx(m_Dst.GetItem(), m_Dst); |
| m_Dst = null; |
|
|
| super.OnExit(e); |
| } |
| }; |
|
|
|
|