| class HandSwappingAnimated_Show extends HandForceSwappingAnimated_Show |
| { |
| }; |
|
|
|
|
| class HandAnimatedSwapping extends HandStateBase |
| { |
| ref InventoryLocation m_Src1 = null; |
| ref InventoryLocation m_Src2 = null; |
| ref InventoryLocation m_Dst1 = null; |
| ref InventoryLocation m_Dst2 = null; |
|
|
| ref HandStartHidingAnimated m_Hide; |
| ref HandSwappingAnimated_Show m_Show; |
|
|
| void HandAnimatedSwapping(Man player = null, HandStateBase parent = null) |
| { |
| |
| m_Hide = new HandStartHidingAnimated(player, this, WeaponActions.HIDE, -1); |
| m_Show = new HandSwappingAnimated_Show(player, this, WeaponActions.SHOW, -1); |
|
|
| |
| HandEventBase _fin_ = new HandEventHumanCommandActionFinished; |
| HandEventBase _AEh_ = new HandAnimEventChanged; |
|
|
| m_FSM = new HandFSM(this); |
|
|
| m_FSM.AddTransition(new HandTransition( m_Hide, _AEh_, m_Show )); |
| m_FSM.AddTransition(new HandTransition( m_Show, _fin_, null )); |
|
|
| m_FSM.SetInitialState(m_Hide); |
| } |
|
|
| override void OnEntry(HandEventBase e) |
| { |
| HandEventSwap es = HandEventSwap.Cast(e); |
| if (es) |
| { |
| m_Src1 = es.GetSrc(); |
| m_Src2 = es.m_Src2; |
| m_Dst1 = es.GetDst(); |
| m_Dst2 = es.m_Dst2; |
|
|
| m_Show.m_Src1 = m_Src1; |
| m_Show.m_Src2 = m_Src2; |
| m_Show.m_Dst1 = m_Dst1; |
| m_Show.m_Dst2 = m_Dst2; |
|
|
| m_Hide.m_ActionType = es.m_AnimationID; |
| m_Show.m_ActionType = es.m_Animation2ID; |
| |
| if (!GetGame().IsDedicatedServer()) |
| { |
| e.m_Player.GetHumanInventory().AddInventoryReservationEx(m_Dst2.GetItem(), m_Dst2, GameInventory.c_InventoryReservationTimeoutShortMS); |
| e.m_Player.GetHumanInventory().AddInventoryReservationEx(m_Dst1.GetItem(), m_Dst1, GameInventory.c_InventoryReservationTimeoutShortMS); |
| } |
| } |
|
|
| super.OnEntry(e); |
| } |
|
|
| override void OnAbort(HandEventBase e) |
| { |
| if ( !GetGame().IsDedicatedServer()) |
| { |
| if (m_Dst2) |
| { |
| e.m_Player.GetHumanInventory().ClearInventoryReservationEx(m_Dst2.GetItem(), m_Dst2); |
| } |
| if (m_Dst1) |
| { |
| e.m_Player.GetHumanInventory().ClearInventoryReservationEx(m_Dst1.GetItem(), m_Dst1); |
| } |
| } |
| else |
| { |
| if (m_Dst2) |
| { |
| GetGame().ClearJuncture(e.m_Player, m_Dst2.GetItem()); |
| } |
| if (m_Dst1) |
| { |
| GetGame().ClearJuncture(e.m_Player, m_Dst1.GetItem()); |
| } |
| } |
| |
| m_Src1 = null; |
| m_Src2 = null; |
| m_Dst1 = null; |
| m_Dst2 = null; |
|
|
| super.OnAbort(e); |
| } |
|
|
| override void OnExit(HandEventBase e) |
| { |
| if ( !GetGame().IsDedicatedServer()) |
| { |
| e.m_Player.GetHumanInventory().ClearInventoryReservationEx(m_Dst2.GetItem(), m_Dst2); |
| e.m_Player.GetHumanInventory().ClearInventoryReservationEx(m_Dst1.GetItem(), m_Dst1); |
| } |
| |
| m_Src1 = null; |
| m_Src2 = null; |
| m_Dst1 = null; |
| m_Dst2 = null; |
|
|
| super.OnExit(e); |
| } |
| }; |
|
|
|
|