| class ArrowManagerBase |
| { |
| protected const int VERSION = 2; |
| protected ref array<EntityAI> m_Arrows; |
| protected EntityAI m_Owner; |
| |
| void ArrowManagerBase(EntityAI owner) |
| { |
| m_Owner = owner; |
| m_Arrows = new array<EntityAI>(); |
| } |
|
|
| void AddArrow(EntityAI arrow) |
| { |
| m_Arrows.Insert(arrow); |
| } |
| |
| void RemoveArrow(EntityAI arrow) |
| { |
| m_Arrows.RemoveItem(arrow); |
| } |
| |
| void ClearArrows() |
| { |
| foreach (EntityAI arrow : m_Arrows) |
| { |
| if (arrow) |
| arrow.DeleteSafe(); |
| } |
|
|
| m_Arrows.Clear(); |
| } |
| |
| int GetArrowsCount() |
| { |
| return m_Arrows.Count(); |
| } |
| |
| void DropArrow(int index) |
| { |
| if (m_Arrows.Count() > index) |
| { |
| EntityAI arrow = m_Arrows.Get(index); |
| vector pos = arrow.GetPosition(); |
| |
| m_Owner.RemoveChild(arrow); |
| |
| vector m4[4]; |
| Math3D.MatrixIdentity4(m4); |
| m4[3] = pos; |
| |
| arrow.PlaceOnSurfaceRotated(m4, pos); |
| |
| arrow.SetTransform(m4); |
| arrow.PlaceOnSurface(); |
| } |
| } |
| |
| void DropFirstArrow() |
| { |
| DropArrow(0); |
| } |
| |
| void DropAllArrows() |
| { |
| for (int i = m_Arrows.Count() - 1; i >= 0 ; i--) |
| { |
| DropArrow(i); |
| } |
| } |
| |
| EntityAI GetArrow(int index) |
| { |
| if (m_Arrows.Count() > index) |
| { |
| return m_Arrows.Get(index); |
| } |
|
|
| return null; |
| } |
| |
| EntityAI GetFirstArrow() |
| { |
| if (m_Arrows.Count()) |
| { |
| return m_Arrows.Get(0); |
| } |
|
|
| return null; |
| } |
|
|
| EntityAI AcquireFirstArrow(bool keepTransform = false) |
| { |
| EntityAI entity = GetFirstArrow(); |
| m_Owner.RemoveChild(entity, keepTransform); |
| return entity; |
| } |
| |
| } |