| class PMTPlayback : PMTF |
| { |
| ref array<ParticleSource> m_ParticleSources = new array<ParticleSource>(); |
| |
| |
| int m_OnePlayingManagerID; |
| bool m_bOnePlayingTestSuccess = false; |
| |
| |
| int m_OnePlayingSAADPSID; |
| bool m_bOnePlayingSAADEnded = false; |
| |
| |
| int m_OnePlayingSAPSID; |
| bool m_bOnePlayingSAEnded = false; |
| |
| |
| int m_StopPSID; |
| float m_StopAccumulatedTime; |
| static const float STOP_ACCUMULATED_TIME_STOP_CUTOFF = 2; |
| static const float STOP_ACCUMULATED_TIME_PLAY_CUTOFF = 3; |
| bool m_bStopWasStopped = false; |
| bool m_bStopWasResumed = false; |
| bool m_bStopEnded = false; |
| |
| |
| |
| |
| void PMTPlayback() |
| { |
| |
| |
| |
| |
| AddInitTest("TestStopping"); |
| } |
| |
| |
| |
| |
| |
| TFResult TestOnePlaying() |
| { |
| ParticleManager pm = CreatePMFixedBlocking(1); |
| m_OnePlayingManagerID = InsertManager(pm); |
|
|
| DayZPlayer player = GetGame().GetPlayer(); |
| |
| ParticleSource p = pm.CreateParticleById(ParticleList.EXPLOSION_LANDMINE, new ParticleProperties(player.GetPosition() + player.GetDirection() * 3, true)); |
| p.GetEvents().Event_OnParticleEnd.Insert(PassOnePlaying); |
| |
| AddFrameTest("CheckOnePlaying"); |
|
|
| return BTFR(p.IsParticlePlaying()); |
| } |
| |
| |
| |
| TFResult TestOnePlayingStandAloneAutoDestroy() |
| { |
| DayZPlayer player = GetGame().GetPlayer(); |
| |
| ParticleSource p = ParticleSource.CreateParticle(ParticleList.EXPLOSION_LANDMINE, player.GetPosition() + player.GetDirection() * 3 + player.GetDirectionAside() * 3, true); |
| p.GetEvents().Event_OnParticleEnd.Insert(OnePlayingSAADEnded); |
| |
| m_OnePlayingSAADPSID = m_ParticleSources.Insert(p); |
| |
| AddFrameTest("CheckOnePlayingSAAD"); |
|
|
| return BTFR(p.IsParticlePlaying()); |
| } |
| |
| |
| |
| TFResult TestOnePlayingStandAlone() |
| { |
| DayZPlayer player = GetGame().GetPlayer(); |
| |
| ParticleSource p = ParticleSource.CreateParticle(ParticleList.EXPLOSION_LANDMINE, player.GetPosition() + player.GetDirection() * 3 - player.GetDirectionAside() * 3, true); |
| p.GetEvents().Event_OnParticleEnd.Insert(OnePlayingSAEnded); |
| p.DisableAutoDestroy(); |
| |
| m_OnePlayingSAPSID = m_ParticleSources.Insert(p); |
| |
| AddFrameTest("CheckOnePlayingSA"); |
|
|
| return BTFR(p.IsParticlePlaying()); |
| } |
| |
| |
| |
| TFResult TestWiggleStress() |
| { |
| DayZPlayer player = GetGame().GetPlayer(); |
| |
| ParticleSource p = ParticleSource.CreateParticle(ParticleList.ROADFLARE_BURNING_MAIN, player.GetPosition() + player.GetDirection() * 4, true); |
| p.SetWiggle(90, 0.1); |
|
|
| return BTFR(p.IsParticlePlaying()); |
| } |
| |
| |
| |
| TFResult TestStopping() |
| { |
| DayZPlayer player = GetGame().GetPlayer(); |
| |
| |
| ParticleSource p = ParticleSource.CreateParticle(ParticleList.EXPLOSION_LANDMINE, vector.Zero, true, player); |
| p.GetEvents().Event_OnParticleEnd.Insert(StopEnded); |
| p.DisableAutoDestroy(); |
| |
| m_StopPSID = m_ParticleSources.Insert(p); |
| |
| AddFrameTest("CheckStop"); |
|
|
| return BTFR(p.IsParticlePlaying()); |
| } |
| |
| |
| |
| |
| TFResult CheckOnePlaying() |
| { |
| ParticleManager pm; |
| if (GetManager(m_OnePlayingManagerID, pm)) |
| { |
| if (pm) |
| { |
| ParticleSource p = pm.GetParticle(0); |
| if (p.IsParticlePlaying()) |
| { |
| return NTFR(TFR.PENDING); |
| } |
| else |
| { |
| return BTFR(m_bOnePlayingTestSuccess); |
| } |
| } |
| else |
| { |
| return BTFR(Assert(false)); |
| } |
| } |
| else |
| { |
| return BTFR(Assert(false)); |
| } |
| } |
| |
| |
| TFResult CheckOnePlayingSAAD() |
| { |
| if (m_ParticleSources.IsValidIndex(m_OnePlayingSAADPSID)) |
| { |
| ParticleSource p = m_ParticleSources[m_OnePlayingSAADPSID]; |
| if (p) |
| { |
| if (p.IsParticlePlaying()) |
| { |
| return NTFR(TFR.PENDING); |
| } |
| else |
| { |
| if (m_bOnePlayingSAADEnded) |
| { |
| |
| return NTFR(TFR.PENDING); |
| } |
| else |
| { |
| |
| return BTFR(Assert(false)); |
| } |
| } |
| } |
| else |
| { |
| |
| return BTFR(m_bOnePlayingSAADEnded); |
| } |
| } |
| else |
| { |
| return BTFR(Assert(false)); |
| } |
| } |
| |
| |
| TFResult CheckOnePlayingSA() |
| { |
| if (m_ParticleSources.IsValidIndex(m_OnePlayingSAPSID)) |
| { |
| ParticleSource p = m_ParticleSources[m_OnePlayingSAPSID]; |
| if (p) |
| { |
| if (p.IsParticlePlaying()) |
| { |
| return NTFR(TFR.PENDING); |
| } |
| else |
| { |
| |
| GetGame().ObjectDelete(p); |
| |
| return BTFR(m_bOnePlayingSAEnded); |
| } |
| } |
| else |
| { |
| |
| return BTFR(Assert(false)); |
| } |
| } |
| else |
| { |
| return BTFR(Assert(false)); |
| } |
| } |
| |
| |
| TFResult CheckStop(float dt) |
| { |
| m_StopAccumulatedTime += dt; |
| |
| if (m_ParticleSources.IsValidIndex(m_StopPSID)) |
| { |
| ParticleSource p = m_ParticleSources[m_StopPSID]; |
| if (p) |
| { |
| if (p.IsParticlePlaying()) |
| { |
| if (!m_bStopWasStopped && m_StopAccumulatedTime > STOP_ACCUMULATED_TIME_STOP_CUTOFF) |
| { |
| p.StopParticle(); |
| m_StopAccumulatedTime = 0; |
| m_bStopWasStopped = true; |
| } |
| |
| return NTFR(TFR.PENDING); |
| } |
| else |
| { |
| |
| |
| if (!Assert(m_bStopWasStopped)) |
| { |
| return BTFR(false); |
| } |
| else if (!m_bStopWasResumed && m_StopAccumulatedTime > STOP_ACCUMULATED_TIME_PLAY_CUTOFF) |
| { |
| p.PlayParticle(); |
| m_bStopWasResumed = true; |
| } |
| else if (m_bStopEnded) |
| { |
| |
| GetGame().ObjectDelete(p); |
| return BTFR(true); |
| } |
| |
| return NTFR(TFR.PENDING); |
| } |
| } |
| else |
| { |
| |
| return BTFR(Assert(false)); |
| } |
| } |
| else |
| { |
| return BTFR(Assert(false)); |
| } |
| } |
| |
| |
| |
| |
| void PassOnePlaying(ParticleSource p) |
| { |
| m_bOnePlayingTestSuccess = true; |
| } |
| |
| |
| |
| |
| void OnePlayingSAADEnded(ParticleSource p) |
| { |
| m_bOnePlayingSAADEnded = true; |
| } |
|
|
| |
| void OnePlayingSAEnded(ParticleSource p) |
| { |
| m_bOnePlayingSAEnded = true; |
| } |
|
|
| |
| void StopEnded(ParticleSource p) |
| { |
| m_bStopEnded = true; |
| } |
| } |