| enum ImpactTypes |
| { |
| UNKNOWN; |
| STOP; |
| PENETRATE; |
| RICOCHET; |
| MELEE; |
| } |
|
|
| class ImpactEffectsData |
| { |
| Object m_DirectHit; |
| int m_ImpactType; |
| int m_ComponentIndex; |
| bool m_IsDeflected; |
| bool m_IsWater; |
| string m_Surface; |
| string m_AmmoType; |
| vector m_InSpeed; |
| vector m_OutSpeed; |
| vector m_Position; |
| vector m_SurfaceNormal; |
| vector m_ExitPosition; |
|
|
|
|
| } |
|
|
| class ImpactMaterials |
| { |
| ref static map<string, typename> m_ImpactEffect; |
| static int m_LastRegisteredMaterial = 0; |
| |
| |
| ref static map<string, int> m_IgnoredAmmo; |
| static int m_LastRegisteredIgnoredAmmo = 0; |
| |
| |
| |
| |
| |
| |
| static int PLASTIC = RegisterSurface("Hit_Plastic"); |
| static int SAND = RegisterSurface("Hit_Sand"); |
| static int TEXTILE = RegisterSurface("Hit_Textile"); |
| static int CONCRETE = RegisterSurface("Hit_Concrete"); |
| static int GRAVEL = RegisterSurface("Hit_Gravel"); |
| static int DIRT = RegisterSurface("Hit_Dirt"); |
| static int FOLIAGE = RegisterSurface("Hit_Foliage"); |
| static int GRASS = RegisterSurface("Hit_Grass"); |
| static int WOOD = RegisterSurface("Hit_Wood"); |
| static int METAL = RegisterSurface("Hit_Metal"); |
| static int GLASS = RegisterSurface("Hit_Glass"); |
| static int GLASS_THIN = RegisterSurface("Hit_Glass_Thin"); |
| static int WATER = RegisterSurface("Hit_Water"); |
| static int RUBBER = RegisterSurface("Hit_Rubber"); |
| static int PLASTER = RegisterSurface("Hit_Plaster"); |
| static int MEATBONES = RegisterSurface("Hit_MeatBones"); |
| static int MEATBONES_SHOVEL = RegisterSurface("Hit_MeatBones_MeleeShovel"); |
| static int MEATBONES_PIPEWRENCH = RegisterSurface("Hit_MeatBones_MeleePipeWrench"); |
| static int MEATBONES_WRENCH = RegisterSurface("Hit_MeatBones_MeleeWrench"); |
| static int MEATBONES_FIST = RegisterSurface("Hit_MeatBones_MeleeFist"); |
| static int UNDEFINED = RegisterSurface("Hit_Undefined"); |
| static int ERROR_NO_MATERIAL = RegisterSurface("Hit_ErrorNoMaterial"); |
| |
| |
| |
| |
| |
| |
| |
| static int FIST = RegisterIgnoredAmmo("MeleeFist"); |
| static int FIST_HEAVY = RegisterIgnoredAmmo("MeleeFist_Heavy"); |
| static int SOFT = RegisterIgnoredAmmo("MeleeSoft"); |
| static int SOFT_HEAVY = RegisterIgnoredAmmo("MeleeSoft_Heavy"); |
| static int DUMMY = RegisterIgnoredAmmo("Dummy_Light"); |
| static int DUMMY_HEAVY = RegisterIgnoredAmmo("Dummy_Heavy"); |
| |
| |
| static int RegisterSurface(string surface) |
| { |
| if (!m_ImpactEffect) |
| m_ImpactEffect = new map<string, typename>; |
| |
| m_ImpactEffect.Insert(surface, surface.ToType()); |
| |
| return ++m_LastRegisteredMaterial; |
| } |
| |
| static bool UnregisterSurface(string surface) |
| { |
| if (m_ImpactEffect) |
| { |
| m_ImpactEffect.Remove(surface); |
| return !m_ImpactEffect.Contains(surface); |
| } |
| |
| return false; |
| } |
| |
| static int RegisterIgnoredAmmo(string ammo) |
| { |
| if (!m_IgnoredAmmo) |
| m_IgnoredAmmo = new map<string, int>; |
| |
| ++m_LastRegisteredIgnoredAmmo; |
| |
| m_IgnoredAmmo.Insert(ammo, m_LastRegisteredIgnoredAmmo); |
| |
| return m_LastRegisteredIgnoredAmmo; |
| } |
| |
| static bool UnregisterIgnoredAmmo(string ammo) |
| { |
| if (m_IgnoredAmmo) |
| { |
| m_IgnoredAmmo.Remove(ammo); |
| return !m_IgnoredAmmo.Contains(ammo); |
| } |
| |
| return false; |
| } |
| |
| static typename GetImpactEffect(string surface, string ammoType) |
| { |
| string key = string.Format("%1_%2", surface, ammoType); |
| |
| typename eff_type = m_ImpactEffect[key]; |
| |
| if (eff_type) |
| return eff_type; |
| else |
| return m_ImpactEffect[surface]; |
| } |
| |
| static void EvaluateImpactEffectEx(ImpactEffectsData pData) |
| { |
| EvaluateImpactEffect(pData.m_DirectHit, pData.m_ComponentIndex, pData.m_Surface, pData.m_Position, pData.m_ImpactType, pData.m_SurfaceNormal, pData.m_ExitPosition, pData.m_InSpeed, pData.m_OutSpeed, pData.m_IsDeflected, pData.m_AmmoType, pData.m_IsWater); |
| } |
| |
| static void EvaluateImpactEffect(Object directHit, int componentIndex, string surface, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, bool deflected, string ammoType, bool isWater) |
| { |
| |
| if (m_IgnoredAmmo.Contains(ammoType)) |
| return; |
| |
| if (impact_type == ImpactTypes.UNKNOWN) |
| impact_type = ImpactTypes.STOP; |
| |
| if (deflected) |
| impact_type = ImpactTypes.RICOCHET; |
| else if (outSpeed) |
| impact_type = ImpactTypes.PENETRATE; |
| |
| if (isWater) |
| surface = "Hit_Water"; |
| |
| EffBulletImpactBase eff = EffBulletImpactBase.Cast(GetImpactEffect(surface, ammoType).Spawn()); |
| |
| if ( !eff && surface == "" ) |
| { |
| eff = EffBulletImpactBase.Cast( surface.ToType().Spawn() ); |
| |
| if (eff) |
| { |
| RegisterSurface(surface); |
| ErrorEx(string.Format("Unregistered surface for bullet impact effect (%1). Register this surface in ImpactMaterials (Script) for better performance.", surface), ErrorExSeverity.WARNING); |
| } |
| else |
| { |
| if (directHit) |
| { |
| string object_type = directHit.GetType(); |
| |
| if ( object_type == "" ) |
| object_type = "OBJECT_WITHOUT_CONFIG_CLASS"; |
|
|
| ErrorEx(string.Format("Object '%1' with model file: %2 has undefined 'Hit_...' material! Cannot play impact effect.", object_type, directHit.GetShapeName())); |
| eff = EffBulletImpactBase.Cast(GetImpactEffect("Hit_ErrorNoMaterial", ammoType).Spawn()); |
| } |
| } |
| } |
| |
| if ( !eff && surface != "" ) |
| { |
| ErrorEx(string.Format("Unregistered surface impact material <%1>! Register this surface in ImpactMaterials (Script).", surface)); |
| eff = EffBulletImpactBase.Cast(GetImpactEffect("Hit_Undefined", ammoType).Spawn()); |
| } |
| |
| if (eff) |
| { |
| eff.EvaluateEffect(directHit, componentIndex, pos, impact_type, surfNormal, exitPos, inSpeed, outSpeed, ammoType); |
| eff.SetAutodestroy(true); |
| SEffectManager.PlayInWorld(eff, pos); |
| } |
| } |
| } |