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| class Hive |
| { |
| private void Hive() {} |
| private void ~Hive() {} |
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| proto native void InitOnline( string ceSetup, string host = "" ); |
| proto native void InitOffline(); |
| proto native void InitSandbox(); |
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| proto native bool IsIdleMode(); |
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| proto native void SetShardID( string shard ); |
| proto native void SetEnviroment( string env ); |
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| proto native void CharacterSave( Man player ); |
| proto native void CharacterKill( Man player ); |
| proto native void CharacterExit( Man player ); |
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| proto native void CallUpdater( string content ); |
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| proto native bool CharacterIsLoginPositionChanged( Man player ); |
| }; |
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| proto native Hive CreateHive(); |
| proto native void DestroyHive(); |
| proto native Hive GetHive(); |
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