| |
| class RadialProgressBar |
| { |
| reference float speed; |
| reference float start_rotation; |
|
|
| protected string m_BarHider; |
| protected string m_BarPart; |
| protected Widget m_Root; |
| protected ref AnimatorTimer m_Anim; |
| protected float x, y, z; |
| protected float rotation = 0; |
| protected int stage = 0; |
|
|
| |
| void RadialProgressBar() |
| { |
| m_Anim = new AnimatorTimer(); |
| GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(this.Update); |
| } |
| |
| |
| void ~RadialProgressBar() |
| { |
| GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(this.Update); |
| } |
| |
| void SetProgress( float progress ) |
| { |
| if( progress < 50 ) |
| { |
| stage = 0; |
| } |
| rotation = 360 * ( progress / 100 ); |
| } |
| |
| |
| protected void Update(float tDelta) |
| { |
| m_Anim.Tick(tDelta); |
| |
| Widget child = m_Root.GetChildren(); |
| |
| int index = 0; |
| while ( child ) |
| { |
| UpdateChild( child, index ); |
| index++; |
| child = child.GetSibling(); |
| } |
| } |
| |
| protected void UpdateChild( Widget child, int index ) |
| { |
| float rotation_value = ( m_Anim.GetTargetValue() * Math.RAD2DEG ); |
| if( child.GetName() == m_BarHider ) |
| { |
| if( stage == 0 ) |
| { |
| if( rotation > 0 ) |
| { |
| child.GetChildren().Show(true); |
| } |
| else |
| { |
| child.GetChildren().Show(false); |
| } |
| |
| child.GetChildren().SetRotation( 0, 0, start_rotation + rotation); |
| |
| if( rotation > 180 ) |
| { |
| stage = 1; |
| child.GetChildren().SetRotation(0, 0, 360); |
| } |
| |
| } |
| } |
| else if( child.GetName() == m_BarPart ) |
| { |
| if( stage == 0 ) |
| child.Show( false ); |
| if( stage == 1 ) |
| { |
| child.Show( true ); |
| child.SetRotation( 0, 0, start_rotation + rotation ); |
| |
| if( rotation > 360 ) |
| { |
| stage = 2; |
| child.SetRotation( 0, 0, 180 ); |
| } |
| } |
| } |
| } |
| |
| |
| void OnWidgetScriptInit( Widget w ) |
| { |
| m_Root = w; |
| m_BarHider = "BarHider_" + m_Root.GetName(); |
| m_BarPart = "BarPart2_" + m_Root.GetName(); |
| m_Anim.AnimateLoop( speed ); |
| } |
| }; |