| enum RadialMenuControlType |
| { |
| MOUSE, |
| CONTROLLER |
| } |
|
|
| class RadialMenu : ScriptedWidgetEventHandler |
| { |
| protected Widget m_Parent; |
| protected Widget m_ItemCardsContainer; |
| protected Widget m_RadialSelector; |
| protected ImageWidget m_RadialSelectorImage; |
| protected ImageWidget m_RadialSelectorPointerImage; |
| protected int m_RadialSelectorOriginalColor; |
| protected int m_RadialSelectorDisabledColor; |
| protected Widget m_SelectedObject; |
| protected ref map<Widget, float> m_RadialItemCards; |
| |
| protected float m_AngleRadOffset; |
| protected ref Timer m_UpdateTimer; |
| |
| |
| static const string RADIAL_SELECTOR = "RadialSelector"; |
| static const string RADIAL_SELECTOR_IMAGE = "SelectorImage"; |
| static const string RADIAL_SELECTOR_POINTER = "SelectorPointer"; |
| static const string RADIAL_DELIMITER_CONTAINER = "RadialDelimiterContainer"; |
| static const string RADIAL_ITEM_CARD_CONTAINER = "RadialItemCardContainer"; |
|
|
| |
| protected RadialMenuControlType m_ControlType; |
| private UAIDWrapper m_SelectInputWrapper; |
| private UAIDWrapper m_BackInputWrapper; |
| protected float m_ControllerAngle; |
| protected float m_ControllerTilt; |
|
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| |
| protected int m_ControllerTimout; |
| protected bool m_IsControllerTimoutEnabled = true; |
| protected const float CONTROLLER_DESELECT_TIMEOUT = 1000; |
| protected const float CONTROLLER_TILT_TRESHOLD_SELECT = 0.8; |
| protected const float CONTROLLER_TILT_TRESHOLD_EXECUTE = 1.0; |
| |
| |
| protected bool m_WidgetInitialized; |
| protected const float MOUSE_SAFE_ZONE_RADIUS = 120; |
| |
| |
| protected float m_RadiusOffset; |
| protected float m_ExecuteDistanceOffset; |
| protected float m_OffsetFromTop; |
| protected float m_ItemCardRadiusOffset; |
| protected string m_DelimiterLayout; |
| |
| ref UIScriptedMenu m_RegisteredClass; |
| ref static RadialMenu m_Instance; |
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| void RadialMenu() |
| { |
| m_Instance = this; |
| |
| |
| #ifdef PLATFORM_CONSOLE |
| Input inp = GetGame().GetInput(); |
| if (inp && inp.IsEnabledMouseAndKeyboardEvenOnServer()) |
| { |
| m_ControlType = RadialMenuControlType.MOUSE; |
| } |
| else |
| { |
| m_ControlType = RadialMenuControlType.CONTROLLER; |
| } |
| #endif |
| #ifdef PLATFORM_WINDOWS |
| m_ControlType = RadialMenuControlType.MOUSE; |
| #endif |
| |
| m_SelectInputWrapper = GetUApi().GetInputByID(UAUISelect).GetPersistentWrapper(); |
| m_BackInputWrapper= GetUApi().GetInputByID(UAUIBack).GetPersistentWrapper(); |
| |
| |
| m_RadialItemCards = new map<Widget, float>; |
| m_UpdateTimer = new Timer(); |
| m_UpdateTimer.Run(0.01, this, "Update", NULL, true); |
| } |
|
|
| void ~RadialMenu() |
| { |
| } |
| |
| static RadialMenu GetInstance() |
| { |
| return m_Instance; |
| } |
| |
| |
| void OnWidgetScriptInit(Widget w) |
| { |
| m_ItemCardsContainer = w.FindAnyWidget(RADIAL_ITEM_CARD_CONTAINER); |
| m_RadialSelector = w.FindAnyWidget(RADIAL_SELECTOR); |
| m_RadialSelectorImage = ImageWidget.Cast(m_RadialSelector.FindAnyWidget(RADIAL_SELECTOR_IMAGE)); |
| m_RadialSelectorPointerImage = ImageWidget.Cast(m_RadialSelector.FindAnyWidget(RADIAL_SELECTOR_POINTER)); |
| |
| m_RadialSelectorOriginalColor = m_RadialSelectorImage.GetColor(); |
| m_RadialSelectorDisabledColor = ARGB(255,150,150,150); |
| |
| |
| m_Parent = w; |
| m_Parent.SetHandler(this); |
| } |
|
|
| |
| void SetControlType(RadialMenuControlType type) |
| { |
| if (m_ControlType != type) |
| { |
| m_ControlType = type; |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControlsChanged", NULL, type); |
| } |
| } |
| |
| bool IsUsingMouse() |
| { |
| if (m_ControlType == RadialMenuControlType.MOUSE) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
|
|
| bool IsUsingController() |
| { |
| if (m_ControlType == RadialMenuControlType.CONTROLLER) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void SetWidgetInitialized(bool state) |
| { |
| m_WidgetInitialized = state; |
| } |
| |
| bool IsWidgetInitialized() |
| { |
| return m_WidgetInitialized; |
| } |
| |
| |
| |
| |
| void RegisterClass(UIScriptedMenu class_name) |
| { |
| m_RegisteredClass = class_name; |
| if (m_UpdateTimer && !m_UpdateTimer.IsRunning()) |
| m_UpdateTimer.Run(0.01, this, "Update", NULL, true); |
| } |
|
|
| |
| |
| void SetRadiusOffset(float radius_offset) |
| { |
| m_RadiusOffset = radius_offset; |
| } |
| |
| |
| void SetExecuteDistOffset(float execute_dist_offset) |
| { |
| m_ExecuteDistanceOffset = execute_dist_offset; |
| } |
| |
| |
| void SetOffsetFromTop(float offset_from_top) |
| { |
| m_OffsetFromTop = offset_from_top; |
| } |
| |
| |
| void SetItemCardRadiusOffset(float item_card_radius_offset) |
| { |
| m_ItemCardRadiusOffset = item_card_radius_offset; |
| } |
| |
| |
| void ActivateControllerTimeout(bool state) |
| { |
| m_IsControllerTimoutEnabled = state; |
| } |
| |
| void SetWidgetProperties(string delimiter_layout) |
| { |
| m_DelimiterLayout = delimiter_layout; |
| } |
| |
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| |
| void Refresh(bool hide_selector = true) |
| { |
| int item_cards_count = GetItemCardsCount(); |
| if (item_cards_count > 0) |
| m_AngleRadOffset = 2 * Math.PI / item_cards_count; |
| float angle_rad = -Math.PI / 2; |
| |
| |
| if (m_OffsetFromTop != 0) |
| { |
| angle_rad = angle_rad + m_OffsetFromTop; |
| } |
| |
| |
| |
| Widget delimiters_panel = m_Parent.FindAnyWidget(RADIAL_DELIMITER_CONTAINER); |
| if (delimiters_panel) |
| { |
| Widget del_child = delimiters_panel.GetChildren(); |
| while (del_child) |
| { |
| Widget child_to_destroy1 = del_child; |
| del_child = del_child.GetSibling(); |
| |
| delete child_to_destroy1; |
| } |
| } |
| |
| |
| Widget item_cards_panel = m_Parent.FindAnyWidget(RADIAL_ITEM_CARD_CONTAINER); |
| Widget item_card = item_cards_panel.GetChildren(); |
| |
| |
| float original_r = GetRadius(); |
| float item_cards_r = original_r; |
| |
| |
| if (m_ItemCardRadiusOffset != 0) |
| { |
| item_cards_r = item_cards_r * m_ItemCardRadiusOffset; |
| if (item_cards_r < 0) item_cards_r = 0; |
| } |
| |
| m_RadialItemCards.Clear(); |
| for (int i = 0; i < item_cards_count; ++i) |
| { |
| |
| if (item_card) |
| { |
| |
| float pos_x = item_cards_r * Math.Cos(angle_rad); |
| float pos_y = item_cards_r * Math.Sin(angle_rad); |
| |
| pos_x = pos_x / original_r; |
| pos_y = pos_y / original_r; |
| |
| item_card.SetPos(pos_x, pos_y); |
| |
| |
| m_RadialItemCards.Insert(item_card, angle_rad); |
| |
| |
| item_card = item_card.GetSibling(); |
| } |
| |
| |
| |
| if (item_cards_count > 1 && delimiters_panel && m_DelimiterLayout) |
| { |
| Widget delimiter_widget = GetGame().GetWorkspace().CreateWidgets(m_DelimiterLayout, delimiters_panel); |
| float delim_angle_rad = angle_rad + (m_AngleRadOffset / 2); |
| delimiter_widget.SetPos(0, 0); |
| delimiter_widget.SetRotation(0, 0, GetAngleInDegrees(delim_angle_rad) + 90); |
| } |
| |
| |
| angle_rad += m_AngleRadOffset; |
| } |
| |
| |
| if (hide_selector) |
| { |
| HideRadialSelector(); |
| } |
| } |
|
|
| |
| protected void ShowRadialSelector(Widget selected_item) |
| { |
| if (m_RadialSelector && selected_item) |
| { |
| int item_count = m_RadialItemCards.Count(); |
| if (item_count > 1) |
| { |
| int angle_deg = GetAngleInDegrees(m_RadialItemCards.Get(selected_item)); |
| m_RadialSelector.SetRotation(0, 0, angle_deg + 90); |
| |
| |
| float progress = (1 / item_count) * 2; |
| m_RadialSelectorImage.SetMaskProgress(progress); |
| |
| m_RadialSelector.Show(true); |
| |
| bool grey_selector = selected_item.GetFlags() & WidgetFlags.DISABLED; |
| if (!grey_selector) |
| { |
| m_RadialSelectorImage.SetColor(m_RadialSelectorDisabledColor); |
| m_RadialSelectorPointerImage.SetColor(m_RadialSelectorDisabledColor); |
| } |
| else |
| { |
| m_RadialSelectorImage.SetColor(m_RadialSelectorOriginalColor); |
| m_RadialSelectorPointerImage.SetColor(m_RadialSelectorOriginalColor); |
| } |
| } |
| } |
| } |
| |
| protected void HideRadialSelector() |
| { |
| if (m_RadialSelector) |
| { |
| m_RadialSelector.Show(false); |
| } |
| } |
| |
| |
| |
| |
| protected int GetItemCardsCount() |
| { |
| Widget child = m_ItemCardsContainer.GetChildren(); |
| int count = 0; |
| |
| while (child) |
| { |
| ++count; |
| |
| child = child.GetSibling(); |
| } |
| |
| return count; |
| } |
| |
| protected float GetRadius() |
| { |
| float radius = Math.AbsFloat(GetParentMinSize() * 0.5); |
| |
| |
| if (m_RadiusOffset > 0) |
| { |
| return radius * m_RadiusOffset; |
| } |
| |
| |
| return radius; |
| } |
| |
| protected void GetParentCenter(out float center_x, out float center_y) |
| { |
| if (m_Parent) |
| { |
| float wx; |
| float wy; |
| m_Parent.GetScreenPos(wx, wy); |
| |
| float ww; |
| float wh; |
| m_Parent.GetScreenSize(ww, wh); |
| |
| center_x = wx + ww / 2; |
| center_y = wy + wh / 2; |
| } |
| } |
| |
| protected float GetParentMinSize() |
| { |
| if (m_Parent) |
| { |
| float size_x; |
| float size_y; |
| m_Parent.GetScreenSize(size_x, size_y); |
| |
| return Math.Min(size_x, size_y); |
| } |
| |
| return 0; |
| } |
|
|
| |
| |
| |
| |
| protected Widget GetObjectByDegAngle(float deg_angle) |
| { |
| for (int i = 0; i < m_RadialItemCards.Count(); ++i) |
| { |
| Widget w = m_RadialItemCards.GetKey(i); |
| float w_angle = GetAngleInDegrees(m_RadialItemCards.Get(w)); |
| float offset = GetAngleInDegrees(m_AngleRadOffset) / 2; |
| float min_angle = w_angle - offset; |
| float max_angle = w_angle + offset; |
| |
| if (min_angle < 0) min_angle += 360; |
| if (max_angle > 360) max_angle -= 360; |
| |
| if (min_angle > max_angle) |
| { |
| if (min_angle <= deg_angle) |
| { |
| if (deg_angle > max_angle) |
| { |
| return w; |
| } |
| } |
| else |
| { |
| if (deg_angle < max_angle) |
| { |
| return w; |
| } |
| } |
| } |
| else |
| { |
| if (deg_angle >= min_angle && deg_angle < max_angle) |
| { |
| return w; |
| } |
| } |
| } |
| |
| return NULL; |
| } |
| |
| |
| protected float GetMousePointerAngle() |
| { |
| int mouse_x; |
| int mouse_y; |
| GetMousePos(mouse_x, mouse_y); |
| |
| float center_x; |
| float center_y; |
| GetParentCenter(center_x, center_y); |
|
|
| float tan_x = mouse_x - center_x; |
| float tan_y = mouse_y - center_y; |
| float angle = Math.Atan2(tan_y, tan_x); |
| |
| return angle; |
| } |
| |
| |
| protected float GetMouseDistance() |
| { |
| int mouse_x; |
| int mouse_y; |
| GetMousePos(mouse_x, mouse_y); |
| |
| float center_x; |
| float center_y; |
| GetParentCenter(center_x, center_y); |
|
|
| float distance = vector.Distance(Vector(mouse_x, mouse_y, 0), Vector(center_x, center_y, 0)); |
| |
| return distance; |
| } |
| |
| |
| protected float GetAngleInDegrees(float rad_angle) |
| { |
| float rad_deg = rad_angle * Math.RAD2DEG; |
| |
| int angle_mp = rad_deg / 360; |
| |
| if (rad_deg < 0) |
| { |
| rad_deg = rad_deg - (360 * angle_mp); |
| rad_deg += 360; |
| } |
| |
| return rad_deg; |
| } |
|
|
| |
| |
| |
| |
| int last_time = -1; |
| protected void Update() |
| { |
| if (this && !m_RegisteredClass) |
| { |
| m_UpdateTimer.Stop(); |
| return; |
| } |
| |
| |
| if (last_time < 0) |
| { |
| last_time = GetGame().GetTime(); |
| } |
| int delta_time = GetGame().GetTime() - last_time; |
| last_time = GetGame().GetTime(); |
| |
| |
| if (this && m_RegisteredClass && m_RegisteredClass.IsVisible()) |
| { |
| |
| if (IsUsingMouse() && m_WidgetInitialized) |
| { |
| float mouse_angle = GetMousePointerAngle(); |
| float mouse_distance = GetMouseDistance(); |
| |
| |
| if (mouse_distance <= MOUSE_SAFE_ZONE_RADIUS) |
| { |
| |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnMouseDeselect", NULL, m_SelectedObject); |
| m_SelectedObject = NULL; |
| |
| HideRadialSelector(); |
| } |
| else |
| { |
| |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnMouseDeselect", NULL, m_SelectedObject); |
| |
| |
| m_SelectedObject = GetObjectByDegAngle(GetAngleInDegrees(mouse_angle)); |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnMouseSelect", NULL, m_SelectedObject); |
| |
| ShowRadialSelector(m_SelectedObject); |
| } |
| } |
| |
| else if (IsUsingController()) |
| { |
| UpdataControllerInput(); |
| |
| |
| if (m_ControllerAngle > -1 && m_ControllerTilt > -1) |
| { |
| |
| Widget w_selected = GetObjectByDegAngle(m_ControllerAngle); |
| |
| if (w_selected) |
| { |
| if (w_selected != m_SelectedObject) |
| { |
| if (m_ControllerTilt >= CONTROLLER_TILT_TRESHOLD_SELECT) |
| { |
| |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerDeselect", NULL, m_SelectedObject); |
| |
| |
| m_SelectedObject = w_selected; |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerSelect", NULL, m_SelectedObject); |
| |
| ShowRadialSelector(m_SelectedObject); |
| } |
| } |
| } |
| else |
| { |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerDeselect", NULL, m_SelectedObject); |
| m_SelectedObject = NULL; |
| |
| HideRadialSelector(); |
| } |
| } |
| |
| else |
| { |
| if (m_IsControllerTimoutEnabled) |
| { |
| m_ControllerTimout += delta_time; |
| |
| if (m_ControllerTimout >= CONTROLLER_DESELECT_TIMEOUT) |
| { |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerDeselect", NULL, m_SelectedObject); |
| m_SelectedObject = NULL; |
| |
| HideRadialSelector(); |
| |
| m_ControllerTimout = 0; |
| } |
| } |
| } |
| |
| m_ControllerAngle = -1; |
| m_ControllerTilt = -1; |
| } |
| |
| m_WidgetInitialized = true; |
| } |
| } |
| |
| float NormalizeInvertAngle(float angle) |
| { |
| float new_angle = 360 - angle; |
| int angle_mp = new_angle / 360; |
| |
| new_angle = new_angle - (360 * angle_mp); |
| |
| return new_angle; |
| } |
| |
| |
| |
| |
| void UpdataControllerInput() |
| { |
| Input input = GetGame().GetInput(); |
| |
| |
| float angle; |
| float tilt; |
| input.GetGamepadThumbDirection(GamepadButton.THUMB_RIGHT, angle, tilt); |
| angle = NormalizeInvertAngle(angle * Math.RAD2DEG); |
| |
| m_ControllerAngle = angle; |
| m_ControllerTilt = tilt; |
| m_ControllerTimout = 0; |
| |
| |
| |
| if (m_SelectInputWrapper.InputP().LocalPress()) |
| { |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerPressSelect", NULL, m_SelectedObject); |
| } |
| |
| |
| if (m_BackInputWrapper.InputP().LocalPress()) |
| { |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerPressBack", NULL, m_SelectedObject); |
| } |
| } |
| |
| override bool OnMouseButtonUp(Widget w, int x, int y, int button) |
| { |
| if (button == MouseState.LEFT && m_SelectedObject) |
| { |
| |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnMousePressLeft", NULL, m_SelectedObject); |
| |
| return true; |
| } |
| |
| if (button == MouseState.RIGHT) |
| { |
| |
| GetGame().GameScript.CallFunction(m_RegisteredClass, "OnMousePressRight", NULL, NULL); |
| |
| return true; |
| } |
| |
| return false; |
| } |
| } |