| |
| class ScrollBarContainer : ScriptedWidgetEventHandler |
| { |
| reference bool Invert; |
| protected Widget Content; |
| protected Widget ScrollBar; |
| protected Widget Scroller; |
| protected Widget m_root; |
| |
| const int WHEEL_STEP = 20; |
| protected float m_root_height; |
| protected float m_content_height; |
| protected float m_position; |
| protected bool m_scrolling; |
| protected float m_scrolling_start_pos; |
| protected int m_scrolling_mouse_pos; |
| |
| void ~ScrollBarContainer() |
| { |
| |
| |
| } |
| |
| void ScrollFixedAmount( bool down, float amount ) |
| { |
| m_root.Update(); |
| Content.Update(); |
| float width; |
| |
| m_root.GetScreenSize(width, m_root_height); |
| Content.GetScreenSize(width, m_content_height); |
| |
| float diff = m_root_height / m_content_height; |
| float one_percent = diff / 100; |
| float percents = amount / m_content_height; |
| |
| float step = (percents/100); |
| if(down) |
| m_position += 1 * ( percents + 0.05 ); |
| else |
| m_position -= 1 * ( percents + 0.05 ); |
| |
| if (m_position < 0) m_position = 0; |
| if (m_position > 1 - diff) m_position = 1 - diff; |
| UpdateScroller(); |
| } |
| |
| void ScrollToPos( float pos ) |
| { |
| m_root.Update(); |
| Content.Update(); |
| float width; |
| |
| m_root.GetScreenSize(width, m_root_height); |
| Content.GetScreenSize(width, m_content_height); |
| |
| float diff = m_root_height / m_content_height; |
| float percents = pos / m_content_height; |
|
|
| m_position = percents; |
| |
| if (m_position < 0) |
| m_position = 0; |
| if (m_position > 1 - diff) |
| m_position = 1 - diff; |
| UpdateScroller(); |
| } |
| |
| void ScrollToBottom() |
| { |
| m_root.Update(); |
| Content.Update(); |
| float width; |
| |
| m_root.GetScreenSize(width, m_root_height); |
| Content.GetScreenSize(width, m_content_height); |
| |
| float diff = m_root_height / m_content_height; |
| m_position = 1 - diff; |
| UpdateScroller(); |
| } |
| |
| void ScrollToTop() |
| { |
| if( m_position != 0 ) |
| { |
| m_position = 0; |
| UpdateScroller(); |
| } |
| } |
| |
| float GetContentYPos() |
| { |
| float x, y; |
| Content.GetPos(x, y); |
| return y; |
| } |
| |
| float GetRootHeight() |
| { |
| return m_root_height; |
| } |
| |
| void UpdateScroller() |
| { |
| m_root.Update(); |
| Content.Update(); |
| float width; |
| float height; |
| float diff; |
| float scroller_height; |
| |
| m_root.GetScreenSize(width, m_root_height); |
| Content.GetScreenSize(width, m_content_height); |
| |
| diff = m_content_height - m_root_height; |
| if (diff <= 0) |
| { |
| Content.SetPos(0,0); |
| Scroller.Show(false); |
| ScrollBar.Show(false); |
| m_position = 0; |
| return; |
| } |
| |
| scroller_height = (m_root_height / m_content_height) * m_root_height; |
|
|
| ScrollBar.Show(true); |
| Scroller.Show(true); |
| Scroller.GetSize(width, height); |
| Scroller.SetSize(width, scroller_height); |
|
|
| float pos = ( -m_content_height * m_position ); |
| |
| if( pos <= -diff ) |
| pos = -diff; |
| |
| Scroller.SetPos(0, -pos); |
| |
| if(Invert) |
| Content.SetPos(0, -(diff + (-diff * m_position))); |
| else |
| Content.SetPos(0, pos); |
| } |
|
|
| void OnWidgetScriptInit(Widget w) |
| { |
| m_root = w; |
| m_root.SetHandler(this); |
| m_root.SetFlags(WidgetFlags.VEXACTPOS); |
| m_scrolling = false; |
| UpdateScroller(); |
| } |
| |
| protected void StopScrolling() |
| { |
| if (m_scrolling) |
| { |
| GetGame().GetDragQueue().RemoveCalls(this); |
| m_scrolling = false; |
| } |
| } |
| |
| protected void UpdateScroll(int mouse_x, int mouse_y, bool is_dragging) |
| { |
| m_root.Update(); |
| Content.Update(); |
| float width; |
| |
| m_root.GetScreenSize(width, m_root_height); |
| Content.GetScreenSize(width, m_content_height); |
| |
| if (m_scrolling) |
| { |
| if (is_dragging) |
| { |
| float diff = (mouse_y - m_scrolling_mouse_pos); |
| float scroller_height = (m_root_height / m_content_height) * m_root_height; |
| m_position = m_scrolling_start_pos + (diff / (m_root_height - scroller_height)); |
| if (m_position < 0) m_position = 0; |
| if (m_position > 1) m_position = 1; |
| } |
| else |
| { |
| m_scrolling = false; |
| StopScrolling(); |
| } |
| } |
| |
| UpdateScroller(); |
| } |
|
|
| |
| |
| |
| |
| override bool OnMouseButtonDown(Widget w, int x, int y, int button) |
| { |
| if (button == MouseState.LEFT && w == Scroller && !m_scrolling) |
| { |
| m_scrolling = true; |
| m_scrolling_start_pos = m_position; |
| int mouse_x; |
| GetMousePos(mouse_x, m_scrolling_mouse_pos); |
| GetGame().GetDragQueue().Call(this, "UpdateScroll"); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| |
| override bool OnMouseButtonUp(Widget w, int x, int y, int button) |
| { |
| StopScrolling(); |
| return false; |
| } |
| |
| |
| override bool OnMouseWheel(Widget w, int x, int y, int wheel) |
| { |
| if (m_scrolling || m_content_height <= m_root_height) return false; |
| |
| float step = (1.0 / (m_content_height - m_root_height)) * WHEEL_STEP; |
| m_position -= wheel * step; |
| |
| if (m_position < 0) m_position = 0; |
| if (m_position > 1) m_position = 1; |
| UpdateScroller(); |
| return true; |
| } |
| |
| override bool OnResize( Widget w, int x, int y) { |
| if (w == m_root || w == Content) |
| { |
| UpdateScroller(); |
| } |
| return false; |
| } |
| }; |
|
|