| class EffBulletImpactBase : EffectParticle |
| { |
| static const int SURVIVOR_HEAD = 0; |
| static const int INFECTED_HEAD = 3; |
| static float DEFAULT_PROJECTILE_WEIGHT = 0.015; |
| |
| float MIN_SCALING_PARAM = 0.1; |
| |
| Object m_DirectHit; |
| float m_StoppingForce; |
| float m_Weight; |
| int m_ImpactType; |
| int m_ComponentIndex; |
| vector m_Pos; |
| vector m_SurfNormal; |
| vector m_ExitPos; |
| vector m_InSpeed; |
| vector m_OutSpeed; |
| string m_AmmoType; |
| |
| static vector INVALID = "0 0 0"; |
| |
| |
| int m_ParticleEnter = -1; |
| int m_ParticleExit = -1; |
| int m_ParticleRicochet = -1; |
| |
| |
| float m_EnterSplashCoef = 0.003; |
| float m_ExitSplashCoef = 0.002; |
| float m_RicochetSplashCoef = 0.002; |
| float m_EnterAngledSplashCoef = 0.01; |
| float m_AngledEnter = 0.40; |
| |
| void EffBulletImpactBase() |
| { |
| |
| } |
| |
| override void OnCheckUpdate() |
| { |
| |
| } |
| |
| void SetEnterParticle(int id) |
| { |
| m_ParticleEnter = id; |
| } |
| |
| void SetExitParticle(int id) |
| { |
| m_ParticleExit = id; |
| } |
| |
| void SetRicochetParticle(int id) |
| { |
| m_ParticleRicochet = id; |
| } |
| |
| void SetSingleParticle(int id) |
| { |
| SetEnterParticle(id); |
| SetExitParticle(id); |
| SetRicochetParticle(id); |
| } |
| |
| void SetAngledEnterValue(float f) |
| { |
| m_AngledEnter = f; |
| } |
| |
| void EvaluateEffect(Object directHit, int componentIndex, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, string ammoType) |
| { |
| m_DirectHit = directHit; |
| m_Pos = pos; |
| m_ImpactType = impact_type; |
| m_ComponentIndex = componentIndex; |
| m_SurfNormal = surfNormal; |
| m_ExitPos = exitPos; |
| m_InSpeed = inSpeed; |
| m_OutSpeed = outSpeed; |
| m_AmmoType = ammoType; |
| m_Weight = GetGame().ConfigGetFloat("CfgAmmo " + ammoType + " weight"); |
| |
| m_StoppingForce = CalculateStoppingForce(m_InSpeed.Length(), m_OutSpeed.Length(), ammoType, m_Weight); |
| } |
| |
| float CalculateStoppingForce(float in_speedf, float out_speedf, string ammoType, float weight) |
| { |
| if ( m_ImpactType == ImpactTypes.MELEE ) |
| { |
| return Math.RandomFloat(50, 100); |
| } |
| |
| float projectile_weight_coef = weight / DEFAULT_PROJECTILE_WEIGHT; |
| |
| float stopping_force = (in_speedf - out_speedf) * projectile_weight_coef; |
| |
| return stopping_force; |
| } |
| |
| void OnEnterCalculations( Particle p ) |
| { |
| |
| float velocity_min = (m_StoppingForce * m_EnterSplashCoef); |
| float velocity_max = (m_StoppingForce * m_EnterSplashCoef); |
| float size = (m_StoppingForce * m_EnterSplashCoef); |
| float birth_rate = (m_StoppingForce * m_EnterSplashCoef); |
| float air_resistance = velocity_min; |
| float lifetime = (m_StoppingForce * m_EnterSplashCoef); |
| float lifetime_rnd = (m_StoppingForce * m_EnterSplashCoef); |
| |
| if ( m_AmmoType == "Bullet_12GaugePellets" ) |
| { |
| birth_rate *= 0.5; |
| velocity_min *= 2; |
| velocity_max *= 2; |
| } |
| |
| |
| if (velocity_min < 0.75) |
| velocity_min = 0.75; |
| |
| if (size < 0.75) |
| size = 0.75; |
| |
| if (lifetime < 0.5) |
| lifetime = 0.5; |
| |
| if (lifetime_rnd < 0.5) |
| lifetime_rnd = 0.5; |
| |
| if (velocity_max < 1) |
| velocity_max = 1; |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min); |
| p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max); |
| p.ScaleParticleParam(EmitorParam.SIZE, size); |
| p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate); |
| p.ScaleParticleParam(EmitorParam.AIR_RESISTANCE, air_resistance); |
| p.ScaleParticleParam(EmitorParam.AIR_RESISTANCE_RND, air_resistance); |
| p.ScaleParticleParam(EmitorParam.LIFETIME, lifetime); |
| p.ScaleParticleParam(EmitorParam.LIFETIME_RND, lifetime_rnd); |
| } |
| |
| void OnExitCalculations(Particle p, float outSpeedf) |
| { |
| float velocity_min = 1 + (outSpeedf * m_ExitSplashCoef); |
| float velocity_max = 1 + (outSpeedf * m_ExitSplashCoef); |
| float size = 1 + ( outSpeedf * m_ExitSplashCoef); |
| float birth_rate = 1 + (outSpeedf * m_ExitSplashCoef); |
| |
| if (velocity_min < MIN_SCALING_PARAM) |
| velocity_min = MIN_SCALING_PARAM; |
| |
| if (size < MIN_SCALING_PARAM) |
| size = MIN_SCALING_PARAM; |
| |
| if (birth_rate < MIN_SCALING_PARAM) |
| birth_rate = MIN_SCALING_PARAM; |
| |
| p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min); |
| p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max); |
| p.ScaleParticleParam(EmitorParam.SIZE, size); |
| p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate); |
| } |
| |
| void OnRicochetCalculations(Particle p, float outspeedf) |
| { |
| float velocity_min = MIN_SCALING_PARAM + (m_StoppingForce * m_RicochetSplashCoef); |
| float velocity_max = MIN_SCALING_PARAM + (m_StoppingForce * m_RicochetSplashCoef); |
| float size = MIN_SCALING_PARAM + ( m_StoppingForce * m_RicochetSplashCoef); |
| float birth_rate = MIN_SCALING_PARAM + (m_StoppingForce * m_RicochetSplashCoef); |
| |
| if (velocity_min < MIN_SCALING_PARAM) |
| velocity_min = MIN_SCALING_PARAM; |
| |
| if (size < MIN_SCALING_PARAM) |
| size = MIN_SCALING_PARAM; |
| |
| if (birth_rate < MIN_SCALING_PARAM) |
| birth_rate = MIN_SCALING_PARAM; |
| |
| p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min); |
| p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max); |
| p.ScaleParticleParam(EmitorParam.SIZE, size); |
| p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate); |
| } |
| |
| void OnEnterAngledCalculations(Particle p) |
| { |
| float velocity_min = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef); |
| float velocity_max = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef); |
| float size = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef); |
| float birth_rate = MIN_SCALING_PARAM + (m_StoppingForce * m_EnterAngledSplashCoef); |
| |
| if (velocity_min < MIN_SCALING_PARAM) |
| velocity_min = MIN_SCALING_PARAM; |
| |
| if (size < MIN_SCALING_PARAM) |
| size = MIN_SCALING_PARAM; |
| |
| if (birth_rate < MIN_SCALING_PARAM) |
| birth_rate = MIN_SCALING_PARAM; |
| |
| p.ScaleParticleParam(EmitorParam.VELOCITY, velocity_min); |
| p.ScaleParticleParam(EmitorParam.VELOCITY_RND, velocity_max); |
| p.ScaleParticleParam(EmitorParam.SIZE, size); |
| p.ScaleParticleParam(EmitorParam.BIRTH_RATE, birth_rate); |
| } |
| |
| override void Event_OnStarted() |
| { |
| Particle p; |
| vector particle_orientation; |
| float outSpeedf = m_OutSpeed.Length(); |
| |
| ParticleManager gPM = ParticleManager.GetInstance(); |
| |
| if ( m_ImpactType == ImpactTypes.RICOCHET ) |
| { |
| p = gPM.PlayInWorld(m_ParticleRicochet, m_Pos); |
| |
| if (p) |
| { |
| particle_orientation = m_OutSpeed.VectorToAngles(); |
| particle_orientation = particle_orientation + "0 -90 0"; |
| p.SetOrientation(particle_orientation); |
| |
| OnRicochetCalculations(p, outSpeedf); |
| } |
| } |
| else |
| { |
| p = gPM.PlayInWorld(m_ParticleEnter, m_Pos ); |
| |
| if (p) |
| { |
| if (m_SurfNormal != INVALID) |
| { |
| particle_orientation = m_SurfNormal.VectorToAngles(); |
| particle_orientation = particle_orientation + "0 270 0"; |
| } |
| else |
| { |
| particle_orientation = "0 0 0"; |
| } |
| |
| p.SetOrientation(particle_orientation); |
| |
| OnEnterCalculations(p); |
| } |
| |
| if (outSpeedf > 0 && m_SurfNormal != INVALID) |
| { |
| p = gPM.PlayInWorld(m_ParticleExit, m_ExitPos); |
| |
| if (p) |
| { |
| particle_orientation = m_OutSpeed.VectorToAngles(); |
| particle_orientation = particle_orientation + "0 -90 0"; |
| p.SetOrientation(particle_orientation); |
| |
| OnExitCalculations(p, outSpeedf); |
| } |
| } |
| else |
| { |
| if (m_SurfNormal != INVALID) |
| { |
| vector surfNormalN = m_SurfNormal.Normalized(); |
| vector inSpeedN = m_InSpeed.Normalized(); |
| vector bounce_ori = surfNormalN + inSpeedN; |
| |
| float dot = vector.Dot(bounce_ori, surfNormalN); |
| |
| if ( dot > m_AngledEnter ) |
| { |
| p = gPM.PlayInWorld(m_ParticleRicochet, m_Pos); |
| |
| if (p) |
| { |
| particle_orientation = bounce_ori.VectorToAngles(); |
| particle_orientation = particle_orientation + "0 -90 0"; |
| p.SetOrientation(particle_orientation); |
| |
| OnEnterAngledCalculations(p); |
| } |
| } |
| } |
| } |
| } |
| |
| if (p) |
| { |
| SetParticle(p); |
| } |
| |
| |
| |
| |
| if ( Type() != Hit_MeatBones ) |
| { |
| vector camera_pos = GetGame().GetCurrentCameraPosition(); |
| float distance = vector.Distance(camera_pos, m_Pos); |
| |
| |
| float scaling_by_distance = distance * 0.01; |
| |
| |
| float current_FOV = Camera.GetCurrentFOV(); |
| float config_FOV = GetDayZGame().GetUserFOVFromConfig(); |
| float FOV_scale = current_FOV / config_FOV; |
| scaling_by_distance = 1 + scaling_by_distance * FOV_scale; |
| |
| if (scaling_by_distance > 1.1) |
| { |
| Particle p_distant = gPM.PlayInWorld(ParticleList.IMPACT_DISTANT_DUST, m_Pos); |
| |
| particle_orientation = m_SurfNormal.VectorToAngles(); |
| particle_orientation[1] = particle_orientation[1] + 270; |
| p_distant.SetOrientation(particle_orientation); |
| |
| p_distant.ScaleParticleParam(EmitorParam.SIZE, scaling_by_distance - 0.5); |
| p_distant.ScaleParticleParam(EmitorParam.BIRTH_RATE, scaling_by_distance * 0.1); |
| p_distant.ScaleParticleParam(EmitorParam.BIRTH_RATE_RND, scaling_by_distance * 0.1); |
| p_distant.ScaleParticleParam(EmitorParam.LIFETIME, scaling_by_distance * 0.3); |
| p_distant.ScaleParticleParam(EmitorParam.LIFETIME_RND, scaling_by_distance * 0.3); |
| } |
| } |
| } |
| } |