| class DestructionEffectBase |
| { |
| EntityAI m_Entity; |
| |
| bool m_EntityIsTakeable; |
| |
| ParticleSource m_POneTime; |
| ParticleSource m_PPersistent; |
| |
| int m_ParticleOneTime; |
| int m_ParticlePersistent; |
| |
| EffectSound m_SOneTime; |
| EffectSound m_SPersistent; |
| |
| string m_SoundSetOneTime; |
| string m_SoundSetPersistent; |
|
|
| bool m_KeepHealthOnReplace; |
| string m_ReplaceWithEntity; |
| int m_ReplaceDelay; |
| |
| bool m_HasExplosionDamage; |
| DamageType m_DamageType; |
| string m_AmmoType; |
| |
| |
| void ~DestructionEffectBase() |
| { |
| if (m_POneTime) |
| { |
| m_POneTime.Stop(); |
| } |
| if (m_PPersistent) |
| { |
| m_PPersistent.Stop(); |
| } |
| |
| SEffectManager.DestroyEffect(m_SOneTime); |
| SEffectManager.DestroyEffect(m_SPersistent); |
| } |
| |
| private void Init(); |
| |
| bool HasExplosionDamage() |
| { |
| return (m_HasExplosionDamage && m_AmmoType); |
| } |
| |
| private void DealExplosionDamage() |
| { |
| DamageSystem.ExplosionDamage(m_Entity, null, m_AmmoType, m_Entity.GetPosition(), m_DamageType); |
| } |
| |
| void OnHealthLevelChanged(notnull EntityAI entity, int oldLevel, int newLevel, string zone) |
| { |
| m_Entity = entity; |
| Init(); |
| |
| if (GetGame().IsServer()) |
| { |
| entity.SetTakeable(m_EntityIsTakeable); |
| |
| if (oldLevel != -1 || entity.m_Initialized) |
| { |
| if (m_ReplaceWithEntity) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ReplaceEntityServer, m_ReplaceDelay, false); |
| } |
| if (HasExplosionDamage()) |
| { |
| DealExplosionDamage(); |
| } |
| OnEntityDestroyedOneTimeServer(entity, oldLevel, zone); |
| } |
| OnEntityDestroyedPersistentServer(entity, zone); |
| } |
| #ifndef SERVER |
| { |
| if (oldLevel != -1 || entity.m_Initialized) |
| { |
| m_POneTime = PlayParticle(m_ParticleOneTime); |
| |
| if (m_POneTime) |
| { |
| m_POneTime.SetOwner(this); |
| } |
| |
| OnEntityDestroyedOneTimeClient(entity, oldLevel, zone); |
| |
| m_Entity.PlaySoundSet(m_SOneTime, m_SoundSetOneTime, 0, 0 ); |
| m_Entity.PlaySoundSetLoop(m_SPersistent, m_SoundSetPersistent, 0, 0 ); |
| } |
| else |
| { |
| OnEntityDestroyedPersistentClient(entity, zone); |
| m_Entity.PlaySoundSetLoop(m_SPersistent, m_SoundSetPersistent, 0, 0 ); |
| } |
| |
| m_PPersistent = PlayParticle(m_ParticlePersistent, true); |
| |
| if (m_PPersistent) |
| { |
| m_PPersistent.SetOwner(this); |
| } |
| } |
| #endif |
| } |
| |
| private void ReplaceEntityServer() |
| { |
| EntityAI dead_entity = EntityAI.Cast(GetGame().CreateObjectEx(m_ReplaceWithEntity, m_Entity.GetPosition(), ECE_OBJECT_SWAP, RF_ORIGINAL)); |
| dead_entity.SetOrientation(m_Entity.GetOrientation()); |
| if (m_KeepHealthOnReplace) |
| { |
| dead_entity.SetHealth(m_Entity.GetHealth()); |
| } |
| m_Entity.Delete(); |
| } |
| |
| private ParticleSource PlayParticle(int particleType, bool attach = false) |
| { |
| if (!m_Entity) |
| { |
| ErrorEx("Missing entity - something went wrong"); |
| return null; |
| } |
| if (particleType) |
| { |
| ParticleSource p = ParticleManager.GetInstance().PlayInWorld(particleType, m_Entity.GetPosition()); |
| if (attach && p) |
| { |
| p.AddAsChild(m_Entity); |
| } |
| return p; |
| } |
| return null; |
| } |
| |
| |
| |
| |
| |
| |
| void OnEntityDestroyedOneTimeClient(EntityAI entity, int oldLevel,string zone); |
|
|
| |
| void OnEntityDestroyedOneTimeServer(EntityAI entity, int oldLevel, string zone); |
|
|
| |
| void OnEntityDestroyedPersistentClient(EntityAI entity, string zone); |
|
|
| |
| void OnEntityDestroyedPersistentServer(EntityAI entity, string zone); |
|
|
| |
| void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType); |
|
|
| } |
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