| |
| class SoundLookupTable |
| { |
| void SoundLookupTable() |
| { |
| m_soundBuilders = new map<int, ref array<SoundObjectBuilder>>(); |
| } |
| |
| void InitTable(string tableCategoryName, string parameterName) |
| { |
| m_tableCategoryName = tableCategoryName; |
| m_parameterName = parameterName; |
| } |
| |
| void LoadTable(string soundLookupTableName) |
| { |
| string path = "CfgSoundTables " + m_tableCategoryName + " " + soundLookupTableName; |
| |
| |
| int soundCount = GetGame().ConfigGetChildrenCount(path); |
|
|
| for(int i = 0; i < soundCount; i++) |
| { |
| string soundClassName; |
| GetGame().ConfigGetChildName(path, i, soundClassName); |
| string soundClassPath = path + " " + soundClassName + " "; |
|
|
| string parameter; |
| GetGame().ConfigGetText(soundClassPath + m_parameterName, parameter); |
|
|
| array<string> soundSetNames = new array<string>; |
| GetGame().ConfigGetTextArray(soundClassPath + "soundSets", soundSetNames); |
|
|
| |
| array<SoundObjectBuilder> soundObjectBuilders = new array<SoundObjectBuilder>; |
| for(int j = 0; j < soundSetNames.Count(); j++) |
| { |
| AnimSoundObjectBuilderBank bank = AnimSoundObjectBuilderBank.GetInstance(); |
| SoundObjectBuilder soundObjectBuilder = bank.GetBuilder(soundSetNames.Get(j)); |
|
|
| if(soundObjectBuilder != NULL) |
| soundObjectBuilders.Insert(soundObjectBuilder); |
| } |
|
|
| if(soundObjectBuilders.Count() > 0) |
| { |
| |
| m_soundBuilders.Insert(parameter.Hash(), soundObjectBuilders); |
| } |
| } |
| } |
| |
| SoundObjectBuilder GetSoundBuilder(int parameterHash) |
| { |
| array<SoundObjectBuilder> soundObjects = m_soundBuilders.Get(parameterHash); |
|
|
| if(soundObjects == NULL || soundObjects.Count() == 0) |
| { |
| return NULL; |
| } |
| else if (soundObjects.Count() == 1) |
| { |
| return soundObjects.Get(0); |
| } |
| else |
| { |
| int index = Math.RandomInt(0, soundObjects.Count()); |
| return soundObjects.Get(index); |
| } |
| } |
| |
| |
| private string m_tableCategoryName; |
| private string m_parameterName; |
| private ref map<int, ref array<SoundObjectBuilder>> m_soundBuilders; |
| } |
|
|
|
|
| class StepSoundLookupTable extends SoundLookupTable |
| { |
| void StepSoundLookupTable() |
| { |
| InitTable("CfgStepSoundTables", "surface"); |
| } |
| } |
|
|
| class AttachmentSoundLookupTable extends SoundLookupTable |
| { |
| void AttachmentSoundLookupTable() |
| { |
| InitTable("CfgAttachmentSoundTables", "category"); |
| } |
| } |
|
|
| class PlayerVoiceLookupTable extends SoundLookupTable |
| { |
| ref NoiseParams m_NoiseParams; |
| |
| void PlayerVoiceLookupTable() |
| { |
| InitTable("CfgVoiceSoundTables", "category"); |
| } |
| |
| void SetNoiseParam(NoiseParams param) |
| { |
| m_NoiseParams = param; |
| } |
| |
| NoiseParams GetNoiseParam() |
| { |
| return m_NoiseParams; |
| } |
| } |
|
|
|
|
| class ImpactSoundLookupTable extends SoundLookupTable |
| { |
| void ImpactSoundLookupTable() |
| { |
| InitTable("CfgImpactSoundTables", "surface"); |
| } |
| } |
|
|
| class ActionSoundLookupTable extends SoundLookupTable |
| { |
| void ActionSoundLookupTable() |
| { |
| InitTable("CfgActionsSoundTables", "category"); |
| } |
| } |
|
|
|
|
| class AnimSoundObjectBuilderBank |
| { |
| void AnimSoundObjectBuilderBank() |
| { |
| m_pBuilders = new map<int, ref SoundObjectBuilder>(); |
| } |
|
|
|
|
| static AnimSoundObjectBuilderBank GetInstance() |
| { |
| if(m_instance == NULL) |
| m_instance = new AnimSoundObjectBuilderBank(); |
|
|
| return m_instance; |
| } |
|
|
|
|
| SoundObjectBuilder GetBuilder(string soundSetName) |
| { |
| int soundSetNameHash = soundSetName.Hash(); |
|
|
| SoundObjectBuilder builder = m_pBuilders.Get(soundSetNameHash); |
| if(builder == NULL) |
| { |
| SoundParams params = new SoundParams(soundSetName); |
| if(params.IsValid()) |
| { |
| builder = new SoundObjectBuilder(params); |
| m_pBuilders.Insert(soundSetNameHash, builder); |
| } |
| else |
| { |
| Print("AnimSoundObjectBuilderBank: Invalid sound set \"" + soundSetName + "\"."); |
| return NULL; |
| } |
| } |
| return builder; |
| } |
|
|
| private static ref AnimSoundObjectBuilderBank m_instance; |
| private autoptr map<int, ref SoundObjectBuilder> m_pBuilders; |
| } |
|
|
|
|
| class AnimSoundLookupTableBank |
| { |
| void AnimSoundLookupTableBank() |
| { |
| m_pTables = new map<int, ref SoundLookupTable>(); |
| } |
|
|
|
|
| static AnimSoundLookupTableBank GetInstance() |
| { |
| if(m_instance == NULL) |
| m_instance = new AnimSoundLookupTableBank(); |
|
|
| return m_instance; |
| } |
|
|
|
|
| SoundLookupTable GetStepTable(string tableName) |
| { |
| int tableNameHash = tableName.Hash(); |
|
|
| SoundLookupTable table = m_pTables.Get(tableNameHash); |
| if(table == NULL) |
| { |
| table = new StepSoundLookupTable(); |
| table.LoadTable(tableName); |
| m_pTables.Insert(tableNameHash, table); |
| } |
| return table; |
| } |
| |
| SoundLookupTable GetImpactTable(string tableName) |
| { |
| int tableNameHash = tableName.Hash(); |
|
|
| SoundLookupTable table = m_pTables.Get(tableNameHash); |
| if(table == NULL) |
| { |
| table = new ImpactSoundLookupTable(); |
| table.LoadTable(tableName); |
| m_pTables.Insert(tableNameHash, table); |
| } |
| return table; |
| } |
| |
| SoundLookupTable GetActionTable(string tableName) |
| { |
| int tableNameHash = tableName.Hash(); |
|
|
| SoundLookupTable table = m_pTables.Get(tableNameHash); |
| if(table == NULL) |
| { |
| table = new ActionSoundLookupTable(); |
| table.LoadTable(tableName); |
| m_pTables.Insert(tableNameHash, table); |
| } |
| return table; |
| } |
|
|
| private static ref AnimSoundLookupTableBank m_instance; |
| private autoptr map<int, ref SoundLookupTable> m_pTables; |
| } |
|
|