| #ifdef GAME_TEMPLATE |
|
|
| enum DialogPriority |
| { |
| INFORMATIVE, |
| WARNING, |
| CRITICAL |
| }; |
|
|
| enum DialogResult |
| { |
| PENDING, |
| OK, |
| YES, |
| NO, |
| CANCEL, |
| }; |
|
|
| enum ScriptMenuPresetEnum |
| { |
| |
| }; |
|
|
| class MenuManager |
| { |
| proto native MenuBase OpenMenu(ScriptMenuPresetEnum preset, int userId = 0, bool unique = false); |
| proto native MenuBase OpenDialog(ScriptMenuPresetEnum preset, int priority = DialogPriority.INFORMATIVE, int iUserId = 0, bool unique = false); |
| proto native MenuBase FindMenuByPreset(ScriptMenuPresetEnum preset); |
| proto native MenuBase FindMenuByUserId(int userId); |
| proto native MenuBase GetTopMenu(); |
| |
| proto native bool IsAnyMenuOpen(); |
| proto native bool IsAnyDialogOpen(); |
|
|
| proto native bool CloseMenuByPreset(ScriptMenuPresetEnum preset); |
| proto native bool CloseMenuByUserId(int userId); |
| proto native bool CloseMenu(MenuBase menu); |
| |
| protected void MenuManager(); |
| protected void ~MenuManager(); |
| }; |
|
|
| class MenuBindAttribute |
| { |
| string m_MenuItemName; |
| |
| void MenuBindAttribute(string menuItemName = "") |
| { |
| m_MenuItemName = menuItemName; |
| } |
| } |
|
|
| class MenuBase: ScriptedWidgetEventHandler |
| { |
| proto native int GetUserId(); |
| proto native Widget GetRootWidget(); |
| proto external MenuBase BindItem(string menuItemName, func callback); |
| proto native MenuBase SetLabel(string menuItemName, string text); |
| proto native Widget GetItemWidget(string menuItemName); |
| proto native MenuManager GetManager(); |
| proto native void Close(); |
| |
| void OnMenuFocusGained() {} |
| void OnMenuFocusLost() {} |
| void OnMenuShow() {} |
| void OnMenuHide() {} |
| void OnMenuOpen() {} |
| void OnMenuClose() {} |
| void OnMenuInit() {} |
| void OnMenuUpdate(float tDelta) {} |
| void OnMenuItem(string menuItemName, bool changed, bool finished) {} |
| |
| protected void MenuBase(); |
| protected void ~MenuBase(); |
| }; |
|
|
| class MessageBox: MenuBase |
| { |
| [MenuBindAttribute()] |
| void Ok() |
| { |
| Close(); |
| } |
| } |
|
|
| #ifdef PLATFORM_WINDOWS |
| class WorldEditorIngame: MenuBase |
| { |
| proto native bool LoadWorld(string worldFilePath); |
| proto native bool SaveWorld(); |
| }; |
| #endif |
|
|
| #endif |
|
|
|
|