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| #ifdef COMPONENT_SYSTEM |
| class GenericEntity extends IEntity |
| { |
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| proto native void Show(bool show); |
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| proto native GenericComponent FindComponent(typename typeName); |
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| proto native void InsertComponent(GenericComponent component); |
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| proto native void RemoveComponent(GenericComponent component); |
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| proto native void DeleteComponent(GenericComponent component); |
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| #ifdef WORKBENCH |
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| void _WB_AfterWorldUpdate(float timeSlice) {}; |
| #endif |
| } |
|
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| class GenericWorldEntity extends GenericEntity |
| { |
| } |
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| class GenericTerrainEntity extends GenericEntity |
| { |
| } |
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| class LightEntity extends GenericEntity |
| { |
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| proto native external void SetDiffuseColor(int color); |
| proto native external int GetDiffuseColor(); |
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| proto native external void SetRadius(float radius); |
| proto native external float GetRadius(); |
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| proto native external void SetConeAngle(float angle); |
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| proto native external float GetConeAngle(); |
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| proto native external void SetCastShadow(bool enable); |
| proto native external bool IsCastShadow(bool enable); |
| } |
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| class GenericWorldLightEntity extends GenericEntity |
| { |
| } |
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| class GenericWorldFogEntity extends GenericEntity |
| { |
| } |
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| class BasicEntity extends GenericEntity |
| { |
| } |
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| class WorldEntityClass |
| { |
| } |
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| class WorldEntity extends GenericWorldEntity |
| { |
| } |
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| class ModelEntity extends BasicEntity |
| { |
| } |
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| enum CharacterMovement |
| { |
| MOVEMENTTYPE_IDLE, |
| MOVEMENTTYPE_WALK, |
| MOVEMENTTYPE_RUN, |
| MOVEMENTTYPE_SPRINT |
| }; |
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| enum CharacterStance |
| { |
| STANCE_ERECT, |
| STANCE_CROUCH, |
| STANCE_PRONE, |
| STANCE_ERECT_RAISED, |
| STANCE_CROUCH_RAISED, |
| STANCE_PRONE_RAISED |
| }; |
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| class CharacterEntity extends BasicEntity |
| { |
| proto native void Teleport(vector transform[4]); |
| proto native CharacterMovement GetCurrentMovement(); |
| proto native CharacterStance GetCurrentStance(); |
| } |
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| class BasicCamera extends BasicEntity |
| { |
| } |
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| class VRHandEntity extends GenericEntity |
| { |
| } |
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| #endif |