| #ifdef GAME_TEMPLATE |
|
|
| [EditorAttribute("box", "GameLib/Scripted", "Script model", "-0.25 -0.25 -0.25", "0.25 0.25 0.25", "255 0 0 255", "0 0 0 0", true, true, true)] |
| class ScriptModelClass |
| { |
|
|
| } |
|
|
| ScriptModelClass ScriptModelSource; |
|
|
| class ScriptModel: GenericEntity |
| { |
| [Attribute("", "resourceNamePicker", "Model", "xob")] |
| string Model; |
| [Attribute("1", "combobox", "Physics", "", { ParamEnum("None", "2"), ParamEnum("Static", "1"), ParamEnum("Dynamic", "0") } )] |
| int Type; |
|
|
| void ScriptModel(IEntitySource src, IEntity parent) |
| { |
| if (Model== "") |
| return; |
|
|
| SetFlags(EntityFlags.ACTIVE | EntityFlags.SOLID | EntityFlags.VISIBLE, false); |
| |
| vobject vobj = GetObject(Model); |
| SetObject(vobj, ""); |
| ReleaseObject(vobj, false); |
|
|
| if (Type == 1) |
| { |
| dBodyCreateStatic(this, 0xffffffff); |
| } |
| else if (Type == 0) |
| { |
| if(!dBodyCreateDynamic(this, 1.0, 0xffffffff)) |
| { |
| |
| vector mins, maxs; |
| GetBounds(mins, maxs); |
| vector center = (mins + maxs) * 0.5; |
| vector size = maxs - mins; |
| |
| PhysicsGeomDef geoms[] = {PhysicsGeomDef("", dGeomCreateBox(size), "material/default", 0xffffffff)}; |
| dBodyCreateDynamicEx(this, center, 1, geoms); |
| } |
| if(dBodyIsSet(this)) |
| { |
| dBodySetMass(this, 1.0); |
| dBodyActive(this, ActiveState.ACTIVE); |
| dBodyDynamic(this, true); |
| } |
| } |
| } |
|
|
| void ~ScriptModel() |
| { |
| if(dBodyIsSet(this)) |
| dBodyDestroy(this); |
| } |
| } |
|
|
| #endif |