| #ifdef GAME_TEMPLATE |
|
|
| [EditorAttribute("box", "GameLib/Scripted", "Script light", "-0.25 -0.25 -0.25", "0.25 0.25 0.25", "255 0 0 255")] |
| class ScriptLightClass |
| { |
|
|
| } |
|
|
| ScriptLightClass ScriptLightSource; |
|
|
| class ScriptLight: GenericEntity |
| { |
| [Attribute("1", "flags", "Flags", "", { ParamEnum("Point", "1"), ParamEnum("Spot", "2"), ParamEnum("Directional", "4") } )] |
| int Flags; |
| [Attribute("1", "combobox", "Type", "", { ParamEnum("Point", "1"), ParamEnum("Spot", "2"), ParamEnum("Directional", "3") } )] |
| int Type; |
| [Attribute("1", "editbox", "Radius", "", NULL )] |
| float Radius; |
| [Attribute("1 1 1", "color", "Color", "", NULL )] |
| vector Color; |
| [Attribute("1", "editbox", "Intensity", "", NULL )] |
| float Intensity; |
| HLIGHT m_light; |
| |
| void ScriptLight(IEntitySource src, IEntity parent) |
| { |
| |
| m_light = AddLight(this, LightType.POINT, LightFlags.DYNAMIC|LightFlags.CASTSHADOW, Radius, Color * Intensity); |
| } |
|
|
| void ~ScriptLight() |
| { |
| if(m_light) |
| { |
| RemoveLight(m_light); |
| } |
| } |
| } |
|
|
| #endif |