| #ifdef GAME_TEMPLATE |
|
|
| [EditorAttribute("box", "GameLib/Scripted", "Script camera", "-0.25 -0.25 -0.25", "0.25 0.25 0.25", "255 0 0 255")] |
| class ScriptCameraClass |
| { |
|
|
| } |
|
|
| ScriptCameraClass ScriptCameraSource; |
|
|
| class ScriptCamera: GenericEntity |
| { |
| [Attribute("60", "slider", "Field of view", "0 180 1")] |
| float FOV; |
| [Attribute("1", "editbox", "Near plane clip")] |
| float NearPlane; |
| [Attribute("4000", "editbox", "Far plane clip")] |
| float FarPlane; |
| |
| [Attribute("1", "combobox", "Projection type", "", ParamEnumArray.FromEnum(CameraType) )] |
| int Type; |
| [Attribute("5", "slider", "Camera speed", "0 20 1")] |
| float Speed; |
| [Attribute("1", "combobox", "Free Fly", "", ParamEnumArray.FromEnum(EBool) )] |
| bool FreeFly; |
| [Attribute("0", "combobox", "Invert vertical", "", ParamEnumArray.FromEnum(EBool) )] |
| bool Inverted; |
| [Attribute("0", "slider", "Camera index", "0 31 1")] |
| int Index; |
| float m_MouseSensitivity = 0.001; |
| float m_GamepadSensitivity = 0.2; |
| int m_GamepadFreeFly; |
|
|
| |
| int m_DbgListSelection = 0; |
| ref array<string> m_DbgOptions = {"Perspective", "Orthographic"}; |
|
|
| void ScriptCamera(IEntitySource src, IEntity parent) |
| { |
| SetFlags(EntityFlags.ACTIVE, false); |
| SetEventMask(EntityEvent.FRAME); |
|
|
| SetCameraVerticalFOV(Index, FOV); |
| SetCameraFarPlane(Index, FarPlane); |
| SetCameraNearPlane(Index, NearPlane); |
| SetCameraType(Index, Type); |
| m_DbgListSelection = Type - 1; |
| SetCamera(Index, GetOrigin(), GetYawPitchRoll()); |
|
|
| vector camMat[4]; |
| GetTransform(camMat); |
| SetCameraEx(Index, camMat); |
| m_GamepadFreeFly = FreeFly; |
| } |
|
|
| override protected void EOnFrame(IEntity other, float timeSlice) |
| { |
| GetGame().GetInputManager().ActivateContext("ScriptCameraContext"); |
| |
| if (GetGame().GetInputManager().GetActionTriggered("CamFreeFly")) |
| { |
| FreeFly = !FreeFly; |
| } |
| |
| if (FreeFly) |
| { |
| FreeFly(timeSlice); |
| } |
| else |
| { |
| vector camMat[4]; |
| GetTransform(camMat); |
| SetCameraEx(Index, camMat); |
| } |
| |
| if (GameSettings.Debug) |
| { |
| DebugInfo(); |
| } |
| } |
|
|
| protected void FreeFly(float timeSlice) |
| { |
| vector camPosition = GetOrigin(); |
| vector angles = GetYawPitchRoll(); |
| vector camMat[4]; |
| GetTransform(camMat); |
| InputManager imanager = GetGame().GetInputManager(); |
| imanager.ActivateContext("ScriptCameraFreeFlyContext"); |
| |
| |
| float turnX = imanager.LocalValue("CamTurnRight") * 20.0 * timeSlice; |
| float turnY = imanager.LocalValue("CamTurnUp") * 20.0 * timeSlice; |
| float turnZ = imanager.LocalValue("CamRotate") * 20.0 * timeSlice; |
| float moveForward = imanager.LocalValue("CamForward"); |
| float moveRight = imanager.LocalValue("CamRight"); |
| float moveAscend = imanager.LocalValue("CamAscend"); |
| float speedDelta = imanager.LocalValue("CamSpeedDelta") * timeSlice; |
| bool speedBoostHigh = imanager.GetActionTriggered("CamSpeedBoostHigh"); |
| bool speedBoostLow = imanager.GetActionTriggered("CamSpeedBoostLow"); |
|
|
| Speed = Math.Clamp(Speed + speedDelta * Speed * 0.25, 0.1, 1000.0); |
| |
| float finalSpeed = Speed; |
| if (speedBoostLow) |
| finalSpeed *= 25; |
| else if (speedBoostHigh) |
| finalSpeed *= 5; |
|
|
| |
| angles[0] = turnX + angles[0]; |
| if (Inverted) |
| angles[1] = turnY + angles[1]; |
| else |
| angles[1] = -turnY + angles[1]; |
|
|
| angles[2] = turnZ + angles[2]; |
| |
| |
| vector move = vector.Zero; |
| vector forward = camMat[2]; |
| vector up = camMat[1]; |
| vector side = camMat[0]; |
| |
| move += forward * moveForward; |
| move += side * moveRight; |
| move += up * moveAscend; |
| |
| |
| camPosition = (move * timeSlice * finalSpeed) + camPosition; |
| |
| Math3D.YawPitchRollMatrix(angles, camMat); |
| camMat[3] = camPosition; |
| SetTransform(camMat); |
| SetCameraEx(Index, camMat); |
| } |
|
|
| protected void DebugInfo() |
| { |
| InputManager imanager = GetGame().GetInputManager(); |
| DbgUI.Begin(String("Camera #" + Index.ToString()), 0, Index * 300); |
|
|
| DbgUI.Text(String("Position : " + GetOrigin().ToString())); |
| DbgUI.Text(String("Orientation (Y, P, R): " + GetYawPitchRoll().ToString())); |
| DbgUI.Text(String("Speed : " + Speed.ToString())); |
| DbgUI.Text(String("Mouse sensitivity : " + (2000 - (1 / m_MouseSensitivity)).ToString())); |
| DbgUI.Check("Select Free fly", FreeFly); |
| DbgUI.List("Camera type", m_DbgListSelection, m_DbgOptions); |
| if (m_DbgListSelection + 1 != Type) |
| { |
| Type = m_DbgListSelection + 1; |
| SetCameraType(Index, Type); |
| } |
| |
| float sensitivity = 2000 - (1 / m_MouseSensitivity); |
| DbgUI.SliderFloat("Mouse sensitivity", sensitivity, 1, 1999); |
| m_MouseSensitivity = 1 / (2000 - sensitivity); |
| |
| DbgUI.Text("CamTurnRight: " + imanager.LocalValue("CamTurnRight")); |
| DbgUI.Text("CamTurnUp: " + imanager.LocalValue("CamTurnUp")); |
| DbgUI.Text("CamSpeedDelta: " + imanager.LocalValue("CamSpeedDelta")); |
| DbgUI.Text("CamForward: " + imanager.LocalValue("CamForward")); |
| DbgUI.Text("CamRight: " +imanager.LocalValue("CamRight")); |
| DbgUI.Text("CamAscend: " + imanager.LocalValue("CamAscend")); |
| DbgUI.Text("CamSpeedBoostHigh: " + imanager.GetActionTriggered("CamSpeedBoostHigh")); |
| DbgUI.Text("CamSpeedBoostLow:" + imanager.GetActionTriggered("CamSpeedBoostLow")); |
| |
| DbgUI.End(); |
| } |
| } |
|
|
| #endif |
|
|