| #ifdef GAME_TEMPLATE |
|
|
| [EditorAttribute("box", "GameLib/Scripted", "Render target", "-0.25 -0.25 -0.25", "0.25 0.25 0.25", "255 0 0 255")] |
| class RenderTargetClass |
| { |
|
|
| } |
|
|
| RenderTargetClass RenderTargetSource; |
|
|
| class RenderTarget: GenericEntity |
| { |
| [Attribute("0", "slider", "Camera index", "0 31 1")] |
| int CameraIndex; |
| [Attribute("0", "editbox", "Position X <0, 1>")] |
| float X; |
| [Attribute("0", "editbox", "Position Y <0, 1>")] |
| float Y; |
| [Attribute("1", "editbox", "Render target width <0, 1>")] |
| float Width; |
| [Attribute("1", "editbox", "Render target height <0, 1>")] |
| float Height; |
| [Attribute("-1", "editbox", "Sort index (the lesser the more important)")] |
| int Sort; |
| [Attribute("0", "combobox", "Autoinit", "", { ParamEnum("No", "0"), ParamEnum("Yes", "1") } )] |
| int AutoInit; |
| [Attribute("0", "combobox", "Forcing creation of render target for camera #0 in Workbench", "", { ParamEnum("No", "0"), ParamEnum("Yes", "1") } )] |
| bool ForceCreation; |
| bool m_Show = true; |
| ref RenderTargetWidget m_RenderWidget; |
| |
| void RenderTarget(IEntitySource src, IEntity parent) |
| { |
| SetFlags(EntityFlags.ACTIVE, false); |
|
|
| if (AutoInit) |
| { |
| m_Show = false; |
| SetEventMask(EntityEvent.INIT); |
| Init(); |
| } |
| } |
|
|
| void ~RenderTarget() |
| { |
| delete m_RenderWidget; |
| } |
| |
| void Init() |
| { |
| #ifdef WORKBENCH |
| if (!ForceCreation && CameraIndex == 0) |
| return; |
| #endif |
|
|
| int screenW, screenH; |
| GetScreenSize(screenW, screenH); |
|
|
| int posX = (float)(screenW * X); |
| int posY = (float)(screenH * Y); |
| int widthPix = (float)(screenW * Width); |
| int heightPix = (float)(screenH * Height); |
| if (Class.CastTo(m_RenderWidget, GetGame().GetWorkspace().CreateWidget(RenderTargetWidgetTypeID, posX, posY, widthPix, heightPix, WidgetFlags.VISIBLE | WidgetFlags.HEXACTSIZE | WidgetFlags.VEXACTSIZE | WidgetFlags.HEXACTPOS | WidgetFlags.VEXACTPOS, 0xffffffff, Sort))) |
| { |
| m_RenderWidget.Show(m_Show); |
| SetWidgetWorld(m_RenderWidget, GetGame().GetWorldEntity(), CameraIndex); |
| } |
| } |
| override void EOnInit(IEntity other, int extra) |
| { |
| if (m_RenderWidget) |
| { |
| m_Show = true; |
| m_RenderWidget.Show(m_Show); |
| } |
| } |
| } |
|
|
| #endif |