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DDJ_real2render/official_api_test.py ADDED
@@ -0,0 +1,207 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import base64
2
+ import os
3
+ import sys
4
+ import argparse
5
+ from pathlib import Path
6
+ import PIL.Image
7
+ from google import genai
8
+ from google.genai import types
9
+ from dotenv import load_dotenv
10
+
11
+ # Load .env file from the parent directory
12
+ env_path = os.path.join(os.path.dirname(os.path.abspath(__file__)), '..', '.env')
13
+ load_dotenv(env_path)
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+
15
+ # Default template image path located under template/template5.png
16
+ DEFAULT_TEMPLATE_PATH = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'template', 'template5.png')
17
+
18
+
19
+ def _build_template_refs(count):
20
+ """Build the [图2][图3]...[图N+1] reference string for the prompt."""
21
+ return "".join(f"[图{i}]" for i in range(2, count + 2))
22
+
23
+
24
+ # Default prompt for real-to-render Minecraft character generation.
25
+ # {template_refs} is replaced at runtime based on the number of templates.
26
+ DEFAULT_PROMPT = """把[图1]中角色生成为参考图片的风格:{template_refs}
27
+
28
+ 1. 请严格像素化(最高优先级),允许丢弃细节,texture不能高于Minecraft所支持的分辨率(64x64uvmap),参考{template_refs}。
29
+
30
+ 2. 生成角色的尺寸、朝向、姿势必须与{template_refs}完全一致,轮廓与内层或外层皮肤的每个像素完全贴合,不能用超出内外层皮肤的任何元素表达角色的特征,无光影特效。
31
+
32
+ 3. 使用容易区分前景的纯色背景。
33
+
34
+ 4. 准确的还原包括外貌特征、全身所有服装、各种饰品等(不包括手持物品和披风)"""
35
+
36
+
37
+ def real2render(
38
+ image_path,
39
+ template_paths=None,
40
+ output_path=None,
41
+ prompt=None,
42
+ aspect_ratio="1:1",
43
+ image_size="2K",
44
+ proxy=None,
45
+ ):
46
+ if not os.path.exists(image_path):
47
+ raise FileNotFoundError(f"Real character image '{image_path}' does not exist.")
48
+
49
+ if not template_paths:
50
+ template_paths = [DEFAULT_TEMPLATE_PATH]
51
+
52
+ for i, tp in enumerate(template_paths):
53
+ if not os.path.exists(tp):
54
+ raise FileNotFoundError(f"Template image {i + 2} '{tp}' does not exist.")
55
+
56
+ template_refs = _build_template_refs(len(template_paths))
57
+ prompt_text = (prompt or DEFAULT_PROMPT).format(template_refs=template_refs)
58
+
59
+ print(f"[*] Real Image (Graph 1): {image_path}")
60
+ for i, tp in enumerate(template_paths):
61
+ print(f"[*] Template Image (Graph {i + 2}): {tp}")
62
+ print(f"[*] Image Size: {image_size}, Aspect Ratio: {aspect_ratio}")
63
+ print(f"[*] Prompt:\n{prompt_text}\n")
64
+
65
+ # Load images using PIL
66
+ images = []
67
+ try:
68
+ images.append(PIL.Image.open(image_path))
69
+ for tp in template_paths:
70
+ images.append(PIL.Image.open(tp))
71
+ except Exception as e:
72
+ raise ValueError(f"Failed to load images with PIL: {e}")
73
+
74
+ # Build contents for Gemini generate_content
75
+ # The list contains [image1, image2, ..., prompt_text]
76
+ contents = images + [prompt_text]
77
+
78
+ # Initialize Gemini Client with Proxy and HTTP/2 settings
79
+ import socket
80
+ proxy_url = proxy
81
+ if not proxy_url:
82
+ proxy_url = os.environ.get("HTTPS_PROXY") or os.environ.get("HTTP_PROXY") or os.environ.get("all_proxy") or os.environ.get("ALL_PROXY")
83
+
84
+ # Auto-detect Clash Verge port 7897 if no proxy is specified
85
+ if not proxy_url:
86
+ try:
87
+ with socket.create_connection(("127.0.0.1", 7897), timeout=0.2):
88
+ proxy_url = "http://127.0.0.1:7897"
89
+ print(f"[*] Auto-detected local Clash Verge proxy on {proxy_url}, using it.")
90
+ except Exception:
91
+ pass
92
+
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+ client_args = {"http2": False}
94
+ if proxy_url:
95
+ client_args["proxy"] = proxy_url
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+
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+ client = genai.Client(
98
+ api_key=os.environ.get("GEMINI_API_KEY"),
99
+ http_options=types.HttpOptions(
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+ client_args=client_args,
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+ async_client_args=client_args
102
+ )
103
+ )
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+
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+ # Call Gemini Client
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+ config = types.GenerateContentConfig(
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+ temperature=1,
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+ max_output_tokens=32768,
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+ top_p=0.95,
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+ system_instruction='你是一个专业的minecraft皮肤绘手',
111
+ response_modalities=['image', 'text'],
112
+ image_config=types.ImageConfig(
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+ aspect_ratio=aspect_ratio,
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+ image_size=image_size
115
+ )
116
+ )
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+
118
+ # Call Gemini Client with retries (up to 5 attempts) to handle transient proxy/network issues
119
+ max_retries = 5
120
+ response = None
121
+ for attempt in range(1, max_retries + 1):
122
+ try:
123
+ response = client.models.generate_content(
124
+ model='models/gemini-3-pro-image',
125
+ contents=contents,
126
+ config=config
127
+ )
128
+ break
129
+ except Exception as e:
130
+ if attempt == max_retries:
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+ raise e
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+ print(f"[!] Attempt {attempt} failed: {e}. Retrying in 2 seconds...")
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+ import time
134
+ time.sleep(2)
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+
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+ # Save the output image to the specified location
137
+ # Find the image part in the response
138
+ image_data = None
139
+ for part in response.candidates[0].content.parts:
140
+ if part.inline_data:
141
+ if image_data is None:
142
+ image_data = part.inline_data.data
143
+ else:
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+ if part.text:
145
+ print(f"[Info] Text response from Gemini: {part.text}")
146
+ else:
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+ print(f"[Info] Non-image part: {part}")
148
+
149
+ if not image_data:
150
+ raise ValueError("No image was returned from Gemini API.")
151
+
152
+ import time
153
+ if not output_path:
154
+ output_path = f"official_api_test_{int(time.time())}.png"
155
+
156
+ # Make sure output directory exists
157
+ output_dir = os.path.dirname(output_path)
158
+ if output_dir and not os.path.exists(output_dir):
159
+ os.makedirs(output_dir, exist_ok=True)
160
+
161
+ with open(output_path, "wb") as f:
162
+ f.write(image_data)
163
+
164
+ return output_path
165
+
166
+
167
+ def main():
168
+ parser = argparse.ArgumentParser(description="Convert real character photo to Minecraft render using Gemini Official API.")
169
+ parser.add_argument("image", help="Path to local real character photo (Graph 1).")
170
+ parser.add_argument(
171
+ "-t", "--template",
172
+ action="append",
173
+ default=None,
174
+ help="Path to a reference template image. May be specified multiple times "
175
+ "(e.g. -t t1.png -t t2.png -t t3.png). "
176
+ "Defaults to the built-in template if omitted."
177
+ )
178
+ parser.add_argument("-o", "--output", help="Output path for the generated image.")
179
+ parser.add_argument("-p", "--prompt", default=None,
180
+ help="Prompt for image generation. Use {template_refs} as placeholder for reference image tags.")
181
+ parser.add_argument("-a", "--aspect-ratio", default="1:1",
182
+ choices=["1:1", "2:3", "3:2", "3:4", "4:3", "4:5", "5:4", "9:16", "16:9", "21:9"],
183
+ help="Aspect ratio.")
184
+ parser.add_argument("-s", "--image-size", default="1K", choices=["1K", "2K", "4K"], help="Resolution size (default: 2K).")
185
+ parser.add_argument("-x", "--proxy", default=None,
186
+ help="Proxy URL (e.g., http://127.0.0.1:7897). If not provided, it will check environment variables and auto-detect Clash Verge.")
187
+ args = parser.parse_args()
188
+
189
+ try:
190
+ output_file = real2render(
191
+ image_path=args.image,
192
+ template_paths=args.template,
193
+ output_path=args.output,
194
+ prompt=args.prompt,
195
+ aspect_ratio=args.aspect_ratio,
196
+ image_size=args.image_size,
197
+ proxy=args.proxy
198
+ )
199
+ print(f"[+] Task completed successfully. Output saved to: {output_file}")
200
+ except Exception as e:
201
+ print(f"[!] Execution failed: {e}")
202
+ sys.exit(1)
203
+
204
+
205
+ if __name__ == '__main__':
206
+ main()
207
+
DDJ_real2render/real2render.py CHANGED
@@ -17,15 +17,15 @@ def _build_template_refs(count):
17
 
18
  # Default prompt for real-to-render Minecraft character generation.
19
  # {template_refs} is replaced at runtime based on the number of templates.
20
- DEFAULT_PROMPT = """把[图1]中角色生成为参考图片的风格:{template_refs}
21
 
22
  1. 包含内层/外层贴图的双图层模型,不能有额外元素。texture不能高于Minecraft所支持的分辨率,参考{template_refs}。
23
 
24
- 2. 生成的minecraft角色的尺寸、朝向、姿势必须与1中的参考图完全一致,无光影特效。
25
 
26
  3. 使用容易区分前景的纯色背景。
27
 
28
- 4. 在上述约束下,尽可能完美、准确的还原[图1]中的角色,包括外貌特征、全身所有服装、各种饰品等(不包括手持物品和披风)"""
29
 
30
 
31
  def real2render(
 
17
 
18
  # Default prompt for real-to-render Minecraft character generation.
19
  # {template_refs} is replaced at runtime based on the number of templates.
20
+ DEFAULT_PROMPT = """把[图1]中角色生成为参考图片的风格:{template_refs}
21
 
22
  1. 包含内层/外层贴图的双图层模型,不能有额外元素。texture不能高于Minecraft所支持的分辨率,参考{template_refs}。
23
 
24
+ 2. 生成角色的尺寸、朝向、姿势必须与{template_refs}完全一致,轮廓与内层或外层皮肤完全贴合,不能用超出内外层皮肤的任何元素表达角色的特征,无光影特效。
25
 
26
  3. 使用容易区分前景的纯色背景。
27
 
28
+ 4. 准确的还原包括外貌特征、全身所有服装、各种饰品等(不包括手持物品和披风)"""
29
 
30
 
31
  def real2render(
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