| ==Phrack Inc.== |
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| Volume One, Issue Four, Phile #5 of 11 |
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| |Breaching and Clearing Obstacles| |
| |~~~~~~~~~ ~~~ ~~~~~~~~ ~~~~~~~~~| |
| |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%| |
| Taken from |
| The Infantry Platoon and Squad FM 7-8 |
| (Infantry, Airborne, Air Assault, Ranger) |
| Army Issue |
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| By |
| Taran King |
| Sysop of Metal Shop Private |
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| Special thanks in obtaining the manual goes out to Dragon Master |
| %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
| For those of you into the war-aspects of having phun, this is a little |
| phile to tell you about the breaching and clearing of obstacles. The |
| techniques can be used by the anarchist to provide havoc in the city or by the |
| mercenary to help him out in any battle/battle games-type situation. |
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| ABATIS |
| ~~~~~~ |
| An abatis is an obstacle created by cutting down trees so their tops |
| are criss-crossed and pointing toward the expected enemy direction. It is most |
| effective for stopping vehicles in a forest (or along a tree-lined street). |
| The trees are left attached to the stumps as high as possible to make removal |
| more difficult. This obstacle may be reinforced with mines and boobytraps. |
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| Ex: |
| _______|\\_______ /||_______ |
| ||\\ / \ //|| <--fallen tree still attached |
| || \:: ::/ || |
| || :::::::: || |
| || /::::::\ || |
| / ^ \ |
| | |
| leaves and branches block the roadway |
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| To clear an abatis: |
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| 1> Suppress the enemy covering the obstacle. |
| 2> Secure whole area of all enemy elements. |
| 3> Reduce the obstacle. Mines and boobytraps must be found and can be |
| disarmed by pulling their tripwires with grappling hooks and long ropes. |
| Use pioneer tools or explosives to cut the trees from their stumps and then |
| pull the logs out of the road with a strong car/truck. |
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| LOG CRIBS |
| ~~~ ~~~~~ |
| A log crib is an obstacle constructed of logs, earth, and rocks. The |
| logs are used to make triangular cribs which are filled with earth and rock. |
| These are used to block narrow roads and defiles. |
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|
| Ex: |
| ____________ |
| / \ |
| \-------/ |
| \\earth// <--logs form a triangle, kind of |
| / \\rox// like a sandbox, and is filled |
| / \\ // \ with earth and rocks. |
| / \|/ \ |
| / \ |
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| To clear a log crib: |
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| 1> Suppress the enemy covering the obstacle |
| 2> Secure whole area of enemy elements. |
| 3> Reduce the obstacle. Use direct fire weapons, explosives, pioneer tools |
| and vehicles to reduce the obstacle. |
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| CRATERS AND TANK DITCHES |
| ~~~~~~~ ~~~ ~~~~ ~~~~~~~ |
| Craters and tank ditches are holes in the road or terrain that are put |
| there to stop the passing of vehicles, and are blown in there by explosives. |
| Sometimes, in tank ditches, barbed wire, mines and chemicals are placed in to |
| make the tank crews have a harder time. These are cleared otherwise, though, |
| by bulldozing dirt into them by pushing in the sides of the holes. Explosives |
| may also be used to blow down the sides. |
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|
| WIRE |
| ~~~~ |
| Wire is used to separate infantry from armor and as roadblocks against |
| wheeled vehicles. |
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| To clear wire obstacles: |
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| 1> Suppress the enemy covering the obstacle. |
| 2> Secure whole area of enemy elements. |
| 3> Clear a lane through the wire. Use wire cutters, or explosives to remove |
| the wire (or a bangalore torpedo if you have one [riiiight...]). Watch for |
| mines and boobytraps and mark them with engineer tape, cloth, or anything |
| recognizable. |
| 4> Destroy the marked mines with explosives or grappling hooks. |
| 5> Mark cleared lane. |
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|
| ...And for those really involved... |
| MINEFIELDS |
| ~~~~~~~~~~ |
| To maintain the momentum of an attack, the group must be prepared to |
| breach minefields. |
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| 1> Suppress the enemy covering the obstacle. |
| 2> Secure whole area of enemy elements. |
| 3> Clear a footpath/lane and mark the mines that are found. The preferred way |
| to clear a lane through a minefield is to use a rocket-propelled line |
| charge or a bangalore torpedo (Army style). However, the only way to clear |
| a minefield without special equipment is to probe with pointed sticks. |
| Bayonets should not be used because they can detonate AP mines and other |
| type magnetic mines. One squad probes while the platoon overwatches. |
| The squad probing the footpath/lane through the minefield uses two probers: |
| one in front, clearing a lane wide enough to crawl through; and a second |
| one clearing 10 meters behind the first prober and slightly to one side so |
| that their lanes overlap. The probers should not carry their weapons, |
| field packs, load-carrying equipment, helmets, etc. Their equipment is |
| carried by other squad members. Two other men crawl along behind to secure |
| the probers, to carry additional supplies, or to take a prober's job if one |
| becomes a casualty (how pleasant...). The probers should be rotated often |
| to keep them from getting tired and careless. The remaining squad members |
| overwatch the probers. |
| The probers mark mine locations with sticks, engineer tape, cloth, or |
| toilet tissue. They do not try to remove mines. |
| 4> Secure the far side. As soon as the squad has cleared a footpath/lane, it |
| moves through the lane and secures the far side of the minefield. |
| 5> Destroy the marked mines with explosives. |
| 6> Mark cleared lane. |
| 7> Move the group through the obstacle. |
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| This phile is more written for the anarchist than the military |
| gamesman out there, since there is a large lack of them, so please, feel free |
| to use these techniques in having a little phun rather than ragging on me about |
| how you never play war-games. |
|
|
| TARAN KING |
| Sysop of Metal Shop Private |
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