| ==Phrack Inc.== |
| Volume One, Issue One, Phile 3 of 8 |
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| ////////////////////////////////////////////////////////////////////////////// |
| / / |
| / Boot Tracing Made Easy / |
| / Written by / |
| / ________________ / |
| / \Cheap/ \Shades/ / |
| / \___/ \____/ / |
| / 2600 CLUB! / |
| / / |
| ////////////////////////////////////////////////////////////////////////////// |
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| \ and Phrack Inc. ) \ |
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|
| About 3 or four years ago, a real good friend of mine was teaching a ML |
| Programming course for the Apple 2 series. I, being a good friend and |
| quite bored, asked him about cracking Apple games. He told me that he had |
| spent the last summer cracking programs. He showed me a method that he came |
| up with entirely on his own, boot tracing. Little did he know that this was |
| already quite popular but he developed his own method for doing it which from |
| reading other files about it, is the simplest I've ever seen. (To give you |
| an idea, I had SN0GGLE (I've never played the game but a friend had it on |
| disk.) completely loaded into memory ready to be dumped in about 12 minutes.) |
| Ok, first of all, ALL programs can be boot traced. The only thing is that some |
| may not be easily converted into files. The only programs that you should try |
| if you aren't real good at ML, are ones that load completely into memory. Also |
| to do this you will need a cassette recorder. (don't worry the program we will |
| save won't take too long to save, and if all goes well it will only be saved |
| loaded once.) I hate learning the theory behind anything so I'm not gonna |
| give any theory behind this. If you want the theory, read some other phile |
| that does this the hard way. |
|
|
| First make sure your cassette recoder works by BLOADing some program and |
| typing: |
| CALL -151 |
| AA60.AA73 |
| You'll see something that looks like this: |
| AA60-30 02 xx xx xx xx xx xx |
| AA68-xx xx xx xx xx xx xx xx |
| AA70-xx xx 00 08 |
| or whatever...The 30 02 is the length ($0230 bytes). The 00 08 is the starting |
| address ($0800). Oh well, now you need to try and save the program. Type: |
| 800.A2FW (A2F=$800+$230-1) |
| 1000<800.A2FM |
| 800:00 N 801<800.A2FM |
| 800.A2FR |
| 1000<800.A2FV |
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|
| Once you are sure that the cassette works, (by the way do be stupid and try |
| that on a //c!) we can get to the good stuff... |
| First move the ROM boot-up code into RAM...(all steps will be from the |
| monitor * prompt.) |
| 8600<C600.C6FFM |
| 86F9:5C FF |
| (Now load in step 1 of the boot.) |
| 8600G |
| C0E8 (turn the drive off) |
| (Now you have successfully loaded in track 0 sector 0) Now since we won't want |
| to overwrite what we've loaded in this time, Type: |
| 8500<800.8FFM |
| 86F9:01 85 |
| 8501L |
| Lets see what you've gotten... |
| First see if they move this part into the keyboard buffer. (A lot of programs |
| do this and the boot trace files that I've read don't even deal with this.) |
| LDX 00 |
| LDA 800,X |
| STA 200,X |
| INX |
| BNE $803 |
| JMP $211 (or any $2xx) |
| (sometimes done with Y's instead of X's.) |
| Then the next part will scramble what's in $08xx. but we don't have to worry |
| about that. Anyways find that JMP $2xx and change it to 4C xx 85 leaving the |
| xx the same. Usually this will be the next address but just to be safe... |
| Ok, now scan the code for any other JMP's if you find one that's direct |
| (indirect ones have the address in parenthesis) change it to 4C 5C FF, but |
| write down the location that it used to jump to first so you know where to |
| look. It'll probably be 301 or B700. If it's the B700, you got lucky. If it's |
| the 301 then you've got some more work ahead. If it was an indirect JMP, most |
| likely it was JMP ($003E). No if you change that to 4C 5C FF then check 3E |
| from monitor you'll find that 3E is 00 and 3F is 3E...Monitor uses that |
| place in zero page for its current memory location. So what you need to do is |
| 8400:A5 3F 00 20 DA FD A5 3E 20 DA FD 4C 5C FF |
| then change that indirect jump to |
| 85xx:4C 00 84 |
| (by the way if the indirect jump is anything other than 3E then most likely |
| you can can just look at it from monitor if not write a little routine like |
| the one above to print out the address hidden. (Oh, check the location after |
| the next run. For now change it to 4C 5C FF.)) |
| Anyways this little game will probably go on no longer than 2 or 3 loads, each |
| time just move the newly loaded part to another part of memory and change the |
| jump to jump to monitor (4C 5C FF) and the jump from the part before it to |
| go to the moved code. |
| When you find the part that JMP's up to a high area of memory (usually $B700) |
| you're almost done. The exit routine of the will most likely be the start of |
| the program. Once you intercept it there, all you have to do now is save it to |
| cassette and re-load DOS. The starting address for saving should be the |
| address that the B700 routine exits through. If this is higher than $6000 then |
| start saving at $2000 to get the Hi-Res pictures. Using WXYZ as your starting |
| address type: |
| WXYZ.9CFFW (This will have the main program.) |
| 800.WXYZW (Save this are in case there is something needed down here we |
| don't have to start over from scratch.) |
| Ok now reboot: |
| C600G (with a DOS disk in the drive!) |
| CALL -151 |
| WXYZ.9CFFR |
| Bsave PROGRAM,A$WXYZ,L$(Whatever 9CFF-WXYZ+1 is) |
| If the it gives you an error the file is too big. A quick DOS patch to fix |
| that is: |
| A964:FF |
| and try again. |
| Now that the program is saved, try and run it. (It's a good idea to take the |
| disk out of the drive, there's no telling what the program might try and do |
| if it sees that DOS is loaded in.) |
| WXYZG |
| (If it works, just to make sure that it's a good crack, power down the system |
| and try and BRUN it after a cold boot.) |
| If your saved the pictures with the program, most likely, it won't run. You |
| need to add a JMP at 1FFD to JMP to the main program. Then re-BSAVE it with a |
| starting address of A$1FFD, and add 3 to the length. If the program tries to |
| go to the drive while its running, I'd suggest giving up unless you really |
| understand non-DOS disk usage. (but if you did you probably wouldn't be |
| reading this.) If you get a break at an address less than $2000 then you need |
| to load in the second program that you saved to cassette. Put a jump in at |
| $800 to the main program and save the whole damn thing. If it still don't work |
| you're gonna need to really get fancy. |
| Now that you've got the thing running, it's time to figure out what is used and |
| what is just wasted memory. This is where I really can't help you but just |
| make sure that you keep a working copy and before every test power down the |
| machine to clear anything that might be remaining. |
|
|
| Have phun and good luck..... |
| ________________ |
| \Cheap/ \Shades/ |
| \___/ \____/ |
| 2600 CLUB! |
|
|
| Be sure and get a copy of PHRACK INC., available on finer BBS/AE's everywhere. |
|
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