| | import { |
| | is, |
| | raf, |
| | each, |
| | isEqual, |
| | toArray, |
| | eachProp, |
| | frameLoop, |
| | flushCalls, |
| | getFluidValue, |
| | isAnimatedString, |
| | FluidValue, |
| | Globals as G, |
| | callFluidObservers, |
| | hasFluidValue, |
| | addFluidObserver, |
| | removeFluidObserver, |
| | getFluidObservers, |
| | } from '@react-spring/shared' |
| | import { |
| | Animated, |
| | AnimatedValue, |
| | AnimatedString, |
| | getPayload, |
| | getAnimated, |
| | setAnimated, |
| | getAnimatedType, |
| | } from '@react-spring/animated' |
| | import { Lookup } from '@react-spring/types' |
| |
|
| | import { Animation } from './Animation' |
| | import { mergeConfig } from './AnimationConfig' |
| | import { scheduleProps } from './scheduleProps' |
| | import { runAsync, RunAsyncState, RunAsyncProps, stopAsync } from './runAsync' |
| | import { |
| | callProp, |
| | computeGoal, |
| | matchProp, |
| | inferTo, |
| | getDefaultProps, |
| | getDefaultProp, |
| | isAsyncTo, |
| | resolveProp, |
| | } from './helpers' |
| | import { FrameValue, isFrameValue } from './FrameValue' |
| | import { |
| | isAnimating, |
| | isPaused, |
| | setPausedBit, |
| | hasAnimated, |
| | setActiveBit, |
| | } from './SpringPhase' |
| | import { |
| | AnimationRange, |
| | AnimationResolver, |
| | EventKey, |
| | PickEventFns, |
| | } from './types/internal' |
| | import { AsyncResult, SpringUpdate, VelocityProp, SpringProps } from './types' |
| | import { |
| | getCombinedResult, |
| | getCancelledResult, |
| | getFinishedResult, |
| | getNoopResult, |
| | } from './AnimationResult' |
| |
|
| | declare const console: any |
| |
|
| | interface DefaultSpringProps<T> |
| | extends Pick<SpringProps<T>, 'pause' | 'cancel' | 'immediate' | 'config'>, |
| | PickEventFns<SpringProps<T>> {} |
| |
|
| | |
| | |
| | |
| | |
| | export class SpringValue<T = any> extends FrameValue<T> { |
| | |
| | key?: string |
| |
|
| | |
| | animation = new Animation<T>() |
| |
|
| | |
| | queue?: SpringUpdate<T>[] |
| |
|
| | |
| | defaultProps: DefaultSpringProps<T> = {} |
| |
|
| | |
| | protected _state: RunAsyncState<SpringValue<T>> = { |
| | paused: false, |
| | delayed: false, |
| | pauseQueue: new Set(), |
| | resumeQueue: new Set(), |
| | timeouts: new Set(), |
| | } |
| |
|
| | |
| | protected _pendingCalls = new Set<AnimationResolver<this>>() |
| |
|
| | |
| | protected _lastCallId = 0 |
| |
|
| | |
| | protected _lastToId = 0 |
| |
|
| | protected _memoizedDuration = 0 |
| |
|
| | constructor(from: Exclude<T, object>, props?: SpringUpdate<T>) |
| | constructor(props?: SpringUpdate<T>) |
| | constructor(arg1?: any, arg2?: any) { |
| | super() |
| | if (!is.und(arg1) || !is.und(arg2)) { |
| | const props = is.obj(arg1) ? { ...arg1 } : { ...arg2, from: arg1 } |
| | if (is.und(props.default)) { |
| | props.default = true |
| | } |
| | this.start(props) |
| | } |
| | } |
| |
|
| | |
| | get idle() { |
| | return !(isAnimating(this) || this._state.asyncTo) || isPaused(this) |
| | } |
| |
|
| | get goal() { |
| | return getFluidValue(this.animation.to) as T |
| | } |
| |
|
| | get velocity(): VelocityProp<T> { |
| | const node = getAnimated(this)! |
| | return ( |
| | node instanceof AnimatedValue |
| | ? node.lastVelocity || 0 |
| | : node.getPayload().map(node => node.lastVelocity || 0) |
| | ) as any |
| | } |
| |
|
| | |
| | |
| | |
| | get hasAnimated() { |
| | return hasAnimated(this) |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | get isAnimating() { |
| | return isAnimating(this) |
| | } |
| |
|
| | |
| | |
| | |
| | get isPaused() { |
| | return isPaused(this) |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | get isDelayed() { |
| | return this._state.delayed |
| | } |
| |
|
| | |
| | advance(dt: number) { |
| | let idle = true |
| | let changed = false |
| |
|
| | const anim = this.animation |
| | let { toValues } = anim |
| | const { config } = anim |
| |
|
| | const payload = getPayload(anim.to) |
| | if (!payload && hasFluidValue(anim.to)) { |
| | toValues = toArray(getFluidValue(anim.to)) as any |
| | } |
| |
|
| | anim.values.forEach((node, i) => { |
| | if (node.done) return |
| |
|
| | const to = |
| | |
| | node.constructor == AnimatedString |
| | ? 1 |
| | : payload |
| | ? payload[i].lastPosition |
| | : toValues![i] |
| |
|
| | let finished = anim.immediate |
| | let position = to |
| |
|
| | if (!finished) { |
| | position = node.lastPosition |
| |
|
| | |
| | if (config.tension <= 0) { |
| | node.done = true |
| | return |
| | } |
| |
|
| | let elapsed = (node.elapsedTime += dt) |
| | const from = anim.fromValues[i] |
| |
|
| | const v0 = |
| | node.v0 != null |
| | ? node.v0 |
| | : (node.v0 = is.arr(config.velocity) |
| | ? config.velocity[i] |
| | : config.velocity) |
| |
|
| | let velocity: number |
| |
|
| | |
| | |
| | |
| | |
| | |
| | const precision = |
| | config.precision || |
| | (from == to ? 0.005 : Math.min(1, Math.abs(to - from) * 0.001)) |
| |
|
| | |
| | if (!is.und(config.duration)) { |
| | let p = 1 |
| | if (config.duration > 0) { |
| | |
| | |
| | |
| | |
| | |
| | |
| | if (this._memoizedDuration !== config.duration) { |
| | |
| | this._memoizedDuration = config.duration |
| |
|
| | |
| | if (node.durationProgress > 0) { |
| | |
| | node.elapsedTime = config.duration * node.durationProgress |
| | |
| | elapsed = node.elapsedTime += dt |
| | } |
| | } |
| |
|
| | |
| | p = (config.progress || 0) + elapsed / this._memoizedDuration |
| | |
| | p = p > 1 ? 1 : p < 0 ? 0 : p |
| | |
| | node.durationProgress = p |
| | } |
| |
|
| | position = from + config.easing(p) * (to - from) |
| | velocity = (position - node.lastPosition) / dt |
| |
|
| | finished = p == 1 |
| | } |
| |
|
| | |
| | else if (config.decay) { |
| | const decay = config.decay === true ? 0.998 : config.decay |
| | const e = Math.exp(-(1 - decay) * elapsed) |
| |
|
| | position = from + (v0 / (1 - decay)) * (1 - e) |
| | finished = Math.abs(node.lastPosition - position) <= precision |
| |
|
| | |
| | velocity = v0 * e |
| | } |
| |
|
| | |
| | else { |
| | velocity = node.lastVelocity == null ? v0 : node.lastVelocity |
| |
|
| | |
| | const restVelocity = config.restVelocity || precision / 10 |
| |
|
| | |
| | const bounceFactor = config.clamp ? 0 : config.bounce! |
| | const canBounce = !is.und(bounceFactor) |
| |
|
| | |
| | const isGrowing = from == to ? node.v0 > 0 : from < to |
| |
|
| | |
| | let isMoving!: boolean |
| |
|
| | |
| | let isBouncing = false |
| |
|
| | const step = 1 |
| | const numSteps = Math.ceil(dt / step) |
| | for (let n = 0; n < numSteps; ++n) { |
| | isMoving = Math.abs(velocity) > restVelocity |
| |
|
| | if (!isMoving) { |
| | finished = Math.abs(to - position) <= precision |
| | if (finished) { |
| | break |
| | } |
| | } |
| |
|
| | if (canBounce) { |
| | isBouncing = position == to || position > to == isGrowing |
| |
|
| | |
| | if (isBouncing) { |
| | velocity = -velocity * bounceFactor |
| | position = to |
| | } |
| | } |
| |
|
| | const springForce = -config.tension * 0.000001 * (position - to) |
| | const dampingForce = -config.friction * 0.001 * velocity |
| | const acceleration = (springForce + dampingForce) / config.mass |
| |
|
| | velocity = velocity + acceleration * step |
| | position = position + velocity * step |
| | } |
| | } |
| |
|
| | node.lastVelocity = velocity |
| |
|
| | if (Number.isNaN(position)) { |
| | console.warn(`Got NaN while animating:`, this) |
| | finished = true |
| | } |
| | } |
| |
|
| | |
| | if (payload && !payload[i].done) { |
| | finished = false |
| | } |
| |
|
| | if (finished) { |
| | node.done = true |
| | } else { |
| | idle = false |
| | } |
| |
|
| | if (node.setValue(position, config.round)) { |
| | changed = true |
| | } |
| | }) |
| |
|
| | const node = getAnimated(this)! |
| | |
| | |
| | |
| | |
| | const currVal = node.getValue() |
| | if (idle) { |
| | |
| | const finalVal = getFluidValue(anim.to) |
| | |
| | |
| | |
| | |
| | if ((currVal !== finalVal || changed) && !config.decay) { |
| | |
| | node.setValue(finalVal) |
| | this._onChange(finalVal) |
| | } else if (changed && config.decay) { |
| | |
| | |
| | |
| | |
| | this._onChange(currVal) |
| | } |
| | |
| | this._stop() |
| | } else if (changed) { |
| | |
| | |
| | |
| | |
| | this._onChange(currVal) |
| | } |
| | } |
| |
|
| | |
| | set(value: T | FluidValue<T>) { |
| | raf.batchedUpdates(() => { |
| | this._stop() |
| |
|
| | |
| | |
| | this._focus(value) |
| | this._set(value) |
| | }) |
| | return this |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | pause() { |
| | this._update({ pause: true }) |
| | } |
| |
|
| | |
| | resume() { |
| | this._update({ pause: false }) |
| | } |
| |
|
| | |
| | finish() { |
| | if (isAnimating(this)) { |
| | const { to, config } = this.animation |
| | raf.batchedUpdates(() => { |
| | |
| | this._onStart() |
| |
|
| | |
| | |
| | if (!config.decay) { |
| | this._set(to, false) |
| | } |
| |
|
| | this._stop() |
| | }) |
| | } |
| | return this |
| | } |
| |
|
| | |
| | update(props: SpringUpdate<T>) { |
| | const queue = this.queue || (this.queue = []) |
| | queue.push(props) |
| | return this |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | start(): AsyncResult<this> |
| |
|
| | start(props: SpringUpdate<T>): AsyncResult<this> |
| |
|
| | start(to: T, props?: SpringProps<T>): AsyncResult<this> |
| |
|
| | start(to?: any, arg2?: any) { |
| | let queue: SpringUpdate<T>[] |
| | if (!is.und(to)) { |
| | queue = [is.obj(to) ? to : { ...arg2, to }] |
| | } else { |
| | queue = this.queue || [] |
| | this.queue = [] |
| | } |
| |
|
| | return Promise.all( |
| | queue.map(props => { |
| | const up = this._update(props) |
| | return up |
| | }) |
| | ).then(results => getCombinedResult(this, results)) |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | |
| | stop(cancel?: boolean) { |
| | const { to } = this.animation |
| |
|
| | |
| | this._focus(this.get()) |
| |
|
| | stopAsync(this._state, cancel && this._lastCallId) |
| | raf.batchedUpdates(() => this._stop(to, cancel)) |
| |
|
| | return this |
| | } |
| |
|
| | |
| | reset() { |
| | this._update({ reset: true }) |
| | } |
| |
|
| | |
| | eventObserved(event: FrameValue.Event) { |
| | if (event.type == 'change') { |
| | this._start() |
| | } else if (event.type == 'priority') { |
| | this.priority = event.priority + 1 |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | protected _prepareNode(props: { |
| | to?: any |
| | from?: any |
| | reverse?: boolean |
| | default?: any |
| | }) { |
| | const key = this.key || '' |
| |
|
| | let { to, from } = props |
| |
|
| | to = is.obj(to) ? to[key] : to |
| | if (to == null || isAsyncTo(to)) { |
| | to = undefined |
| | } |
| |
|
| | from = is.obj(from) ? from[key] : from |
| | if (from == null) { |
| | from = undefined |
| | } |
| |
|
| | |
| | const range = { to, from } |
| |
|
| | |
| | |
| | if (!hasAnimated(this)) { |
| | if (props.reverse) [to, from] = [from, to] |
| |
|
| | from = getFluidValue(from) |
| | if (!is.und(from)) { |
| | this._set(from) |
| | } |
| | |
| | else if (!getAnimated(this)) { |
| | this._set(to) |
| | } |
| | } |
| |
|
| | return range |
| | } |
| |
|
| | |
| | protected _update( |
| | { ...props }: SpringProps<T>, |
| | isLoop?: boolean |
| | ): AsyncResult<SpringValue<T>> { |
| | const { key, defaultProps } = this |
| |
|
| | |
| | if (props.default) |
| | Object.assign( |
| | defaultProps, |
| | getDefaultProps(props, (value, prop) => |
| | /^on/.test(prop) ? resolveProp(value, key) : value |
| | ) |
| | ) |
| |
|
| | mergeActiveFn(this, props, 'onProps') |
| | sendEvent(this, 'onProps', props, this) |
| |
|
| | |
| | const range = this._prepareNode(props) |
| |
|
| | if (Object.isFrozen(this)) { |
| | throw Error( |
| | 'Cannot animate a `SpringValue` object that is frozen. ' + |
| | 'Did you forget to pass your component to `animated(...)` before animating its props?' |
| | ) |
| | } |
| |
|
| | const state = this._state |
| |
|
| | return scheduleProps(++this._lastCallId, { |
| | key, |
| | props, |
| | defaultProps, |
| | state, |
| | actions: { |
| | pause: () => { |
| | if (!isPaused(this)) { |
| | setPausedBit(this, true) |
| | flushCalls(state.pauseQueue) |
| | sendEvent( |
| | this, |
| | 'onPause', |
| | getFinishedResult(this, checkFinished(this, this.animation.to)), |
| | this |
| | ) |
| | } |
| | }, |
| | resume: () => { |
| | if (isPaused(this)) { |
| | setPausedBit(this, false) |
| | if (isAnimating(this)) { |
| | this._resume() |
| | } |
| | flushCalls(state.resumeQueue) |
| | sendEvent( |
| | this, |
| | 'onResume', |
| | getFinishedResult(this, checkFinished(this, this.animation.to)), |
| | this |
| | ) |
| | } |
| | }, |
| | start: this._merge.bind(this, range), |
| | }, |
| | }).then(result => { |
| | if (props.loop && result.finished && !(isLoop && result.noop)) { |
| | const nextProps = createLoopUpdate(props) |
| | if (nextProps) { |
| | return this._update(nextProps, true) |
| | } |
| | } |
| | return result |
| | }) |
| | } |
| |
|
| | |
| | protected _merge( |
| | range: AnimationRange<T>, |
| | props: RunAsyncProps<SpringValue<T>>, |
| | resolve: AnimationResolver<SpringValue<T>> |
| | ): void { |
| | |
| | |
| | if (props.cancel) { |
| | this.stop(true) |
| | return resolve(getCancelledResult(this)) |
| | } |
| |
|
| | |
| | const hasToProp = !is.und(range.to) |
| |
|
| | |
| | const hasFromProp = !is.und(range.from) |
| |
|
| | |
| | |
| | if (hasToProp || hasFromProp) { |
| | if (props.callId > this._lastToId) { |
| | this._lastToId = props.callId |
| | } else { |
| | return resolve(getCancelledResult(this)) |
| | } |
| | } |
| |
|
| | const { key, defaultProps, animation: anim } = this |
| | const { to: prevTo, from: prevFrom } = anim |
| | let { to = prevTo, from = prevFrom } = range |
| |
|
| | |
| | |
| | if (hasFromProp && !hasToProp && (!props.default || is.und(to))) { |
| | to = from |
| | } |
| |
|
| | |
| | if (props.reverse) [to, from] = [from, to] |
| |
|
| | |
| | const hasFromChanged = !isEqual(from, prevFrom) |
| |
|
| | if (hasFromChanged) { |
| | anim.from = from |
| | } |
| |
|
| | |
| | from = getFluidValue(from) |
| |
|
| | |
| | const hasToChanged = !isEqual(to, prevTo) |
| |
|
| | if (hasToChanged) { |
| | this._focus(to) |
| | } |
| |
|
| | |
| | const hasAsyncTo = isAsyncTo(props.to) |
| |
|
| | const { config } = anim |
| | const { decay, velocity } = config |
| |
|
| | |
| | if (hasToProp || hasFromProp) { |
| | config.velocity = 0 |
| | } |
| |
|
| | |
| | |
| | if (props.config && !hasAsyncTo) { |
| | mergeConfig( |
| | config, |
| | callProp(props.config, key!), |
| | |
| | props.config !== defaultProps.config |
| | ? callProp(defaultProps.config, key!) |
| | : void 0 |
| | ) |
| | } |
| |
|
| | |
| | |
| | let node = getAnimated(this) |
| | if (!node || is.und(to)) { |
| | return resolve(getFinishedResult(this, true)) |
| | } |
| |
|
| | |
| | const reset = |
| | |
| | |
| | |
| | is.und(props.reset) |
| | ? hasFromProp && !props.default |
| | : !is.und(from) && matchProp(props.reset, key) |
| |
|
| | |
| | const value = reset ? (from as T) : this.get() |
| |
|
| | |
| | const goal = computeGoal<any>(to) |
| |
|
| | |
| | const isAnimatable = is.num(goal) || is.arr(goal) || isAnimatedString(goal) |
| |
|
| | |
| | const immediate = |
| | !hasAsyncTo && |
| | (!isAnimatable || |
| | matchProp(defaultProps.immediate || props.immediate, key)) |
| |
|
| | if (hasToChanged) { |
| | const nodeType = getAnimatedType(to) |
| | if (nodeType !== node.constructor) { |
| | if (immediate) { |
| | node = this._set(goal)! |
| | } else |
| | throw Error( |
| | `Cannot animate between ${node.constructor.name} and ${nodeType.name}, as the "to" prop suggests` |
| | ) |
| | } |
| | } |
| |
|
| | |
| | const goalType = node.constructor |
| |
|
| | |
| | |
| | |
| | let started = hasFluidValue(to) |
| | let finished = false |
| |
|
| | if (!started) { |
| | |
| | const hasValueChanged = reset || (!hasAnimated(this) && hasFromChanged) |
| |
|
| | |
| | |
| | if (hasToChanged || hasValueChanged) { |
| | finished = isEqual(computeGoal(value), goal) |
| | started = !finished |
| | } |
| |
|
| | |
| | if ( |
| | (!isEqual(anim.immediate, immediate) && !immediate) || |
| | !isEqual(config.decay, decay) || |
| | !isEqual(config.velocity, velocity) |
| | ) { |
| | started = true |
| | } |
| | } |
| |
|
| | |
| | if (finished && isAnimating(this)) { |
| | |
| | |
| | if (anim.changed && !reset) { |
| | started = true |
| | } |
| | |
| | else if (!started) { |
| | this._stop(prevTo) |
| | } |
| | } |
| |
|
| | if (!hasAsyncTo) { |
| | |
| | |
| | if (started || hasFluidValue(prevTo)) { |
| | anim.values = node.getPayload() |
| | anim.toValues = hasFluidValue(to) |
| | ? null |
| | : goalType == AnimatedString |
| | ? [1] |
| | : toArray(goal) |
| | } |
| |
|
| | if (anim.immediate != immediate) { |
| | anim.immediate = immediate |
| |
|
| | |
| | if (!immediate && !reset) { |
| | this._set(prevTo) |
| | } |
| | } |
| |
|
| | if (started) { |
| | const { onRest } = anim |
| |
|
| | |
| | each(ACTIVE_EVENTS, type => mergeActiveFn(this, props, type)) |
| |
|
| | const result = getFinishedResult(this, checkFinished(this, prevTo)) |
| | flushCalls(this._pendingCalls, result) |
| | this._pendingCalls.add(resolve) |
| |
|
| | if (anim.changed) |
| | raf.batchedUpdates(() => { |
| | |
| | anim.changed = !reset |
| |
|
| | |
| | onRest?.(result, this) |
| |
|
| | |
| | |
| | if (reset) { |
| | callProp(defaultProps.onRest, result) |
| | } |
| | |
| | |
| | |
| | else { |
| | anim.onStart?.(result, this) |
| | } |
| | }) |
| | } |
| | } |
| |
|
| | if (reset) { |
| | this._set(value) |
| | } |
| |
|
| | if (hasAsyncTo) { |
| | resolve(runAsync(props.to, props, this._state, this)) |
| | } |
| |
|
| | |
| | else if (started) { |
| | this._start() |
| | } |
| |
|
| | |
| | |
| | else if (isAnimating(this) && !hasToChanged) { |
| | this._pendingCalls.add(resolve) |
| | } |
| |
|
| | |
| | else { |
| | resolve(getNoopResult(value)) |
| | } |
| | } |
| |
|
| | |
| | protected _focus(value: T | FluidValue<T>) { |
| | const anim = this.animation |
| | if (value !== anim.to) { |
| | if (getFluidObservers(this)) { |
| | this._detach() |
| | } |
| | anim.to = value |
| | if (getFluidObservers(this)) { |
| | this._attach() |
| | } |
| | } |
| | } |
| |
|
| | protected _attach() { |
| | let priority = 0 |
| |
|
| | const { to } = this.animation |
| | if (hasFluidValue(to)) { |
| | addFluidObserver(to, this) |
| | if (isFrameValue(to)) { |
| | priority = to.priority + 1 |
| | } |
| | } |
| |
|
| | this.priority = priority |
| | } |
| |
|
| | protected _detach() { |
| | const { to } = this.animation |
| | if (hasFluidValue(to)) { |
| | removeFluidObserver(to, this) |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | protected _set(arg: T | FluidValue<T>, idle = true): Animated | undefined { |
| | const value = getFluidValue(arg) |
| | if (!is.und(value)) { |
| | const oldNode = getAnimated(this) |
| | if (!oldNode || !isEqual(value, oldNode.getValue())) { |
| | |
| | const nodeType = getAnimatedType(value) |
| | if (!oldNode || oldNode.constructor != nodeType) { |
| | setAnimated(this, nodeType.create(value)) |
| | } else { |
| | oldNode.setValue(value) |
| | } |
| | |
| | if (oldNode) { |
| | raf.batchedUpdates(() => { |
| | this._onChange(value, idle) |
| | }) |
| | } |
| | } |
| | } |
| | return getAnimated(this) |
| | } |
| |
|
| | protected _onStart() { |
| | const anim = this.animation |
| | if (!anim.changed) { |
| | anim.changed = true |
| | sendEvent( |
| | this, |
| | 'onStart', |
| | getFinishedResult(this, checkFinished(this, anim.to)), |
| | this |
| | ) |
| | } |
| | } |
| |
|
| | protected _onChange(value: T, idle?: boolean) { |
| | if (!idle) { |
| | this._onStart() |
| | callProp(this.animation.onChange, value, this) |
| | } |
| | callProp(this.defaultProps.onChange, value, this) |
| | super._onChange(value, idle) |
| | } |
| |
|
| | |
| | |
| | |
| | protected _start() { |
| | const anim = this.animation |
| |
|
| | |
| | getAnimated(this)!.reset(getFluidValue(anim.to)) |
| |
|
| | |
| | if (!anim.immediate) { |
| | anim.fromValues = anim.values.map(node => node.lastPosition) |
| | } |
| |
|
| | if (!isAnimating(this)) { |
| | setActiveBit(this, true) |
| | if (!isPaused(this)) { |
| | this._resume() |
| | } |
| | } |
| | } |
| |
|
| | protected _resume() { |
| | |
| | if (G.skipAnimation) { |
| | this.finish() |
| | } else { |
| | frameLoop.start(this) |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | |
| | protected _stop(goal?: any, cancel?: boolean) { |
| | if (isAnimating(this)) { |
| | setActiveBit(this, false) |
| |
|
| | const anim = this.animation |
| | each(anim.values, node => { |
| | node.done = true |
| | }) |
| |
|
| | |
| | |
| | |
| | if (anim.toValues) { |
| | anim.onChange = anim.onPause = anim.onResume = undefined |
| | } |
| |
|
| | callFluidObservers(this, { |
| | type: 'idle', |
| | parent: this, |
| | }) |
| |
|
| | const result = cancel |
| | ? getCancelledResult(this.get()) |
| | : getFinishedResult(this.get(), checkFinished(this, goal ?? anim.to)) |
| |
|
| | flushCalls(this._pendingCalls, result) |
| | if (anim.changed) { |
| | anim.changed = false |
| | sendEvent(this, 'onRest', result, this) |
| | } |
| | } |
| | } |
| | } |
| |
|
| | |
| | function checkFinished<T>(target: SpringValue<T>, to: T | FluidValue<T>) { |
| | const goal = computeGoal(to) |
| | const value = computeGoal(target.get()) |
| | return isEqual(value, goal) |
| | } |
| |
|
| | export function createLoopUpdate<T>( |
| | props: T & { loop?: any; to?: any; from?: any; reverse?: any }, |
| | loop = props.loop, |
| | to = props.to |
| | ): T | undefined { |
| | const loopRet = callProp(loop) |
| | if (loopRet) { |
| | const overrides = loopRet !== true && inferTo(loopRet) |
| | const reverse = (overrides || props).reverse |
| | const reset = !overrides || overrides.reset |
| | return createUpdate({ |
| | ...props, |
| | loop, |
| |
|
| | |
| | default: false, |
| |
|
| | |
| | pause: undefined, |
| |
|
| | |
| | |
| | |
| | to: !reverse || isAsyncTo(to) ? to : undefined, |
| |
|
| | |
| | from: reset ? props.from : undefined, |
| | reset, |
| |
|
| | |
| | |
| | ...overrides, |
| | }) |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | export function createUpdate(props: any) { |
| | const { to, from } = (props = inferTo(props)) |
| |
|
| | |
| | const keys = new Set<string>() |
| |
|
| | if (is.obj(to)) findDefined(to, keys) |
| | if (is.obj(from)) findDefined(from, keys) |
| |
|
| | |
| | props.keys = keys.size ? Array.from(keys) : null |
| |
|
| | return props |
| | } |
| |
|
| | |
| | |
| | |
| | export function declareUpdate(props: any) { |
| | const update = createUpdate(props) |
| | if (is.und(update.default)) { |
| | update.default = getDefaultProps(update) |
| | } |
| | return update |
| | } |
| |
|
| | |
| | function findDefined(values: Lookup, keys: Set<string>) { |
| | eachProp(values, (value, key) => value != null && keys.add(key as any)) |
| | } |
| |
|
| | |
| | const ACTIVE_EVENTS = [ |
| | 'onStart', |
| | 'onRest', |
| | 'onChange', |
| | 'onPause', |
| | 'onResume', |
| | ] as const |
| |
|
| | function mergeActiveFn<T, P extends EventKey>( |
| | target: SpringValue<T>, |
| | props: SpringProps<T>, |
| | type: P |
| | ) { |
| | target.animation[type] = |
| | props[type] !== getDefaultProp(props, type) |
| | ? resolveProp<any>(props[type], target.key) |
| | : undefined |
| | } |
| |
|
| | type EventArgs<T, P extends EventKey> = Parameters< |
| | Extract<SpringProps<T>[P], Function> |
| | > |
| |
|
| | |
| | function sendEvent<T, P extends EventKey>( |
| | target: SpringValue<T>, |
| | type: P, |
| | ...args: EventArgs<T, P> |
| | ) { |
| | target.animation[type]?.(...(args as [any, any])) |
| | target.defaultProps[type]?.(...(args as [any, any])) |
| | } |
| |
|