--- annotations_creators: - expert-generated language: - en license: mit task_categories: - text-to-3d - text-to-video - other tags: - blender - procedural-generation - physics-simulation - 4d-generation - code-generation pretty_name: Code4D Benchmark size_categories: - n<1K --- # Dataset Card for Code4D (Code2Worlds) ## Dataset Description - **Paper:** [Code2Worlds: Empowering Coding LLMs for 4D World Generation](https://arxiv.org/abs/2602.11757) - **Repository:** [GitHub](https://github.com/AIGeeksGroup/Code2Worlds) ### Dataset Summary The **Code4D** benchmark is a dataset designed to evaluate the capability of Large Language Models (LLMs) in generating physically grounded 4D environments. It pairs natural language prompts with complex 3D scenes (provided here as `.blend` files) that exhibit temporal evolution, physical interactions, and atmospheric changes. Unlike existing text-to-3D datasets that focus solely on static structures, Code4D challenges models on dynamic fidelity, including fluid dynamics, particle systems, rigid-body dynamics, and soft-body simulations. This dataset supports the **Code2Worlds** framework, which formulates 4D generation as language-to-simulation code generation using a dual-stream architecture (Object Stream and Scene Stream). ### Supported Tasks and Leaderboards - **Text-to-4D Scene Generation:** Generating dynamic 3D scenes from text descriptions. - **Procedural Code Generation:** Evaluating LLMs on generating Blender/Infinigen API calls. - **Physics Simulation Benchmarking:** Assessing the realism of generated physical interactions. ### Languages The prompts and documentation are in **English**. --- ## Dataset Structure ### Data Instances Each instance in the dataset consists of a text prompt and its corresponding Blender project file (`.blend`). **Example:** * **Prompt:** "A breeze stirs through the autumn forest, gently swaying the entire tree as leaves dance in the wind." * **File:** `scene_1.blend` ### Data Fields - `prompt` (string): The natural language instruction describing the scene and desired dynamics. - `blend_file` (file): The Blender 3D project file containing the scene layout, assets, and simulation settings. --- ## Dataset Creation ### Curation Rationale The dataset was constructed to address the "semantic-physical execution gap" in generative models. It specifically targets scenarios where monolithic generation fails, requiring precise control over both local object structures and global environmental layouts. --- ## Considerations for Using the Data ### Software Dependencies To open and render the `.blend` files properly, you need: - **Blender 4.3** or higher. - **Infinigen** libraries. ### Computational Requirements The benchmark scenes are designed for high-fidelity rendering. - **Nature Scenes:** Configured for 1920x1080 resolution, 240 frames, 128 samples. - **Indoor Scenes:** Configured for 1920x1080 resolution, 120 frames, 196 samples. --- ## Citation If you use this dataset in your research, please cite the following paper: ```bibtex @article{zhang2026code2worlds, title={Code2Worlds: Empowering Coding LLMs for 4D World Generation}, author={Zhang, Yi and Wang, Yunshuang and Zhang, Zeyu and Tang, Hao}, journal={arXiv preprint arXiv:2602.11757}, year={2026} }