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# Model Description
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### Overview
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This model detects hand gestures that can be used as input controls for video games. It uses object detection to recognize specific hand poses from a webcam or standard camera and translate them into game actions.
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The goal of the project is to explore whether computer vision–based gesture recognition can provide a low-cost and accessible alternative to traditional game controllers.
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### Training Approach
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The model was trained using the nano version of YOLOv8 through the Ultralytics training framework.
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The model was trained from pretrained YOLOv8n weights and fine-tuned on a custom hand gesture dataset.
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### Intended Use Cases
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* Gesture-controlled video games with simple control schemes
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* Touchless interfaces
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* Interactive displays
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* Public kiosks
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* Smart home media controls
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* Desktop navigation
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