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<meta charset="utf-8" /><meta name="hf:doc:metadata" content="{&quot;title&quot;:&quot;bitsandbytes&quot;,&quot;local&quot;:&quot;bitsandbytes&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;8-bit (LLM.int8() algorithm)&quot;,&quot;local&quot;:&quot;8-bit-llmint8-algorithm&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;Outlier threshold&quot;,&quot;local&quot;:&quot;outlier-threshold&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Skip module conversion&quot;,&quot;local&quot;:&quot;skip-module-conversion&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3}],&quot;depth&quot;:2},{&quot;title&quot;:&quot;4-bit (QLoRA algorithm)&quot;,&quot;local&quot;:&quot;4-bit-qlora-algorithm&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;Compute data type&quot;,&quot;local&quot;:&quot;compute-data-type&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Normal Float 4 (NF4)&quot;,&quot;local&quot;:&quot;normal-float-4-nf4&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Nested quantization&quot;,&quot;local&quot;:&quot;nested-quantization&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3}],&quot;depth&quot;:2},{&quot;title&quot;:&quot;Dequantizing bitsandbytes models&quot;,&quot;local&quot;:&quot;dequantizing-bitsandbytes-models&quot;,&quot;sections&quot;:[],&quot;depth&quot;:2},{&quot;title&quot;:&quot;Resources&quot;,&quot;local&quot;:&quot;resources&quot;,&quot;sections&quot;:[],&quot;depth&quot;:2}],&quot;depth&quot;:1}">
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<link rel="modulepreload" href="/docs/diffusers/pr_10083/en/_app/immutable/chunks/stores.d6eecc38.js"><!-- HEAD_svelte-u9bgzb_START --><meta name="hf:doc:metadata" content="{&quot;title&quot;:&quot;bitsandbytes&quot;,&quot;local&quot;:&quot;bitsandbytes&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;8-bit (LLM.int8() algorithm)&quot;,&quot;local&quot;:&quot;8-bit-llmint8-algorithm&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;Outlier threshold&quot;,&quot;local&quot;:&quot;outlier-threshold&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Skip module conversion&quot;,&quot;local&quot;:&quot;skip-module-conversion&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3}],&quot;depth&quot;:2},{&quot;title&quot;:&quot;4-bit (QLoRA algorithm)&quot;,&quot;local&quot;:&quot;4-bit-qlora-algorithm&quot;,&quot;sections&quot;:[{&quot;title&quot;:&quot;Compute data type&quot;,&quot;local&quot;:&quot;compute-data-type&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Normal Float 4 (NF4)&quot;,&quot;local&quot;:&quot;normal-float-4-nf4&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3},{&quot;title&quot;:&quot;Nested quantization&quot;,&quot;local&quot;:&quot;nested-quantization&quot;,&quot;sections&quot;:[],&quot;depth&quot;:3}],&quot;depth&quot;:2},{&quot;title&quot;:&quot;Dequantizing bitsandbytes models&quot;,&quot;local&quot;:&quot;dequantizing-bitsandbytes-models&quot;,&quot;sections&quot;:[],&quot;depth&quot;:2},{&quot;title&quot;:&quot;Resources&quot;,&quot;local&quot;:&quot;resources&quot;,&quot;sections&quot;:[],&quot;depth&quot;:2}],&quot;depth&quot;:1}"><!-- HEAD_svelte-u9bgzb_END --> <p></p> <h1 class="relative group"><a id="bitsandbytes" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#bitsandbytes"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a> <span>bitsandbytes</span></h1> <p data-svelte-h="svelte-1m50ob7"><a href="https://huggingface.co/docs/bitsandbytes/index" rel="nofollow">bitsandbytes</a> is the easiest option for quantizing a model to 8 and 4-bit. 8-bit quantization multiplies outliers in fp16 with non-outliers in int8, converts the non-outlier values back to fp16, and then adds them together to return the weights in fp16. This reduces the degradative effect outlier values have on a model’s performance.</p> <p data-svelte-h="svelte-11pyf03">4-bit quantization compresses a model even further, and it is commonly used with <a href="https://hf.co/papers/2305.14314" rel="nofollow">QLoRA</a> to finetune quantized LLMs.</p> <p data-svelte-h="svelte-gf36q7">To use bitsandbytes, make sure you have the following libraries installed:</p> <div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class=""><!-- HTML_TAG_START -->pip install diffusers transformers accelerate bitsandbytes -U<!-- HTML_TAG_END --></pre></div> <p data-svelte-h="svelte-1wi97jf">Now you can quantize a model by passing a <a href="/docs/diffusers/pr_10083/en/api/quantization#diffusers.BitsAndBytesConfig">BitsAndBytesConfig</a> to <a href="/docs/diffusers/pr_10083/en/api/models/overview#diffusers.ModelMixin.from_pretrained">from_pretrained()</a>. This works for any model in any modality, as long as it supports loading with <a href="https://hf.co/docs/accelerate/index" rel="nofollow">Accelerate</a> and contains <code>torch.nn.Linear</code> layers.</p> <div class="flex space-x-2 items-center my-1.5 mr-8 h-7 !pl-0 -mx-3 md:mx-0"><div class="flex items-center border rounded-lg px-1.5 py-1 leading-none select-none text-smd border-gray-800 bg-black dark:bg-gray-700 text-white">8-bit </div><div class="flex items-center border rounded-lg px-1.5 py-1 leading-none select-none text-smd text-gray-500 cursor-pointer opacity-90 hover:text-gray-700 dark:hover:text-gray-200 hover:shadow-sm">4-bit </div></div> <div class="language-select"><p data-svelte-h="svelte-4djpqq">Quantizing a model in 8-bit halves the memory-usage:</p> <div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class=""><!-- HTML_TAG_START --><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> FluxTransformer2DModel, BitsAndBytesConfig
quantization_config = BitsAndBytesConfig(load_in_8bit=<span class="hljs-literal">True</span>)
model_8bit = FluxTransformer2DModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quantization_config
)<!-- HTML_TAG_END --></pre></div> <p data-svelte-h="svelte-kfzkum">By default, all the other modules such as <code>torch.nn.LayerNorm</code> are converted to <code>torch.float16</code>. You can change the data type of these modules with the <code>torch_dtype</code> parameter if you want:</p> <div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class=""><!-- HTML_TAG_START --><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> FluxTransformer2DModel, BitsAndBytesConfig
quantization_config = BitsAndBytesConfig(load_in_8bit=<span class="hljs-literal">True</span>)
model_8bit = FluxTransformer2DModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quantization_config,
torch_dtype=torch.float32
)
model_8bit.transformer_blocks.layers[-<span class="hljs-number">1</span>].norm2.weight.dtype<!-- HTML_TAG_END --></pre></div> <p data-svelte-h="svelte-8ov19u">Once a model is quantized, you can push the model to the Hub with the <a href="/docs/diffusers/pr_10083/en/api/pipelines/overview#diffusers.utils.PushToHubMixin.push_to_hub">push_to_hub()</a> method. The quantization <code>config.json</code> file is pushed first, followed by the quantized model weights. You can also save the serialized 4-bit models locally with <a href="/docs/diffusers/pr_10083/en/api/models/overview#diffusers.ModelMixin.save_pretrained">save_pretrained()</a>.</p> </div> <div class="course-tip course-tip-orange bg-gradient-to-br dark:bg-gradient-to-r before:border-orange-500 dark:before:border-orange-800 from-orange-50 dark:from-gray-900 to-white dark:to-gray-950 border border-orange-50 text-orange-700 dark:text-gray-400"><p data-svelte-h="svelte-of9sym">Training with 8-bit and 4-bit weights are only supported for training <em>extra</em> parameters.</p></div> <p data-svelte-h="svelte-139tok6">Check your memory footprint with the <code>get_memory_footprint</code> method:</p> <div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class=""><!-- HTML_TAG_START --><span class="hljs-built_in">print</span>(model.get_memory_footprint())<!-- HTML_TAG_END --></pre></div> <p data-svelte-h="svelte-1n4k5x7">Quantized models can be loaded from the <a href="/docs/diffusers/pr_10083/en/api/models/overview#diffusers.ModelMixin.from_pretrained">from_pretrained()</a> method without needing to specify the <code>quantization_config</code> parameters:</p> <div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class=""><!-- HTML_TAG_START --><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> FluxTransformer2DModel, BitsAndBytesConfig
quantization_config = BitsAndBytesConfig(load_in_4bit=<span class="hljs-literal">True</span>)
model_4bit = FluxTransformer2DModel.from_pretrained(
<span class="hljs-string">&quot;hf-internal-testing/flux.1-dev-nf4-pkg&quot;</span>, subfolder=<span class="hljs-string">&quot;transformer&quot;</span>
)<!-- HTML_TAG_END --></pre></div> <h2 class="relative group"><a id="8-bit-llmint8-algorithm" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#8-bit-llmint8-algorithm"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a> <span>8-bit (LLM.int8() algorithm)</span></h2> <div class="course-tip bg-gradient-to-br dark:bg-gradient-to-r before:border-green-500 dark:before:border-green-800 from-green-50 dark:from-gray-900 to-white dark:to-gray-950 border border-green-50 text-green-700 dark:text-gray-400"><p data-svelte-h="svelte-1bb05fp">Learn more about the details of 8-bit quantization in this <a href="https://huggingface.co/blog/hf-bitsandbytes-integration" rel="nofollow">blog post</a>!</p></div> <p data-svelte-h="svelte-1myadau">This section explores some of the specific features of 8-bit models, such as outlier thresholds and skipping module conversion.</p> <h3 class="relative group"><a id="outlier-threshold" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#outlier-threshold"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a> <span>Outlier threshold</span></h3> <p data-svelte-h="svelte-ur5rgd">An “outlier” is a hidden state value greater than a certain threshold, and these values are computed in fp16. While the values are usually normally distributed ([-3.5, 3.5]), this distribution can be very different for large models ([-60, 6] or [6, 60]). 8-bit quantization works well for values ~5, but beyond that, there is a significant performance penalty. A good default threshold value is 6, but a lower threshold may be needed for more unstable models (small models or finetuning).</p> <p data-svelte-h="svelte-vdcp4t">To find the best threshold for your model, we recommend experimenting with the <code>llm_int8_threshold</code> parameter in <a href="/docs/diffusers/pr_10083/en/api/quantization#diffusers.BitsAndBytesConfig">BitsAndBytesConfig</a>:</p> <div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class=""><!-- HTML_TAG_START --><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> FluxTransformer2DModel, BitsAndBytesConfig
quantization_config = BitsAndBytesConfig(
load_in_8bit=<span class="hljs-literal">True</span>, llm_int8_threshold=<span class="hljs-number">10</span>,
)
model_8bit = FluxTransformer2DModel.from_pretrained(
<span class="hljs-string">&quot;black-forest-labs/FLUX.1-dev&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quantization_config,
)<!-- HTML_TAG_END --></pre></div> <h3 class="relative group"><a id="skip-module-conversion" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#skip-module-conversion"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a> <span>Skip module conversion</span></h3> <p data-svelte-h="svelte-1hik3u4">For some models, you don’t need to quantize every module to 8-bit which can actually cause instability. For example, for diffusion models like <a href="../api/pipelines/stable_diffusion/stable_diffusion_3">Stable Diffusion 3</a>, the <code>proj_out</code> module can be skipped using the <code>llm_int8_skip_modules</code> parameter in <a href="/docs/diffusers/pr_10083/en/api/quantization#diffusers.BitsAndBytesConfig">BitsAndBytesConfig</a>:</p> <div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class=""><!-- HTML_TAG_START --><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> SD3Transformer2DModel, BitsAndBytesConfig
quantization_config = BitsAndBytesConfig(
load_in_8bit=<span class="hljs-literal">True</span>, llm_int8_skip_modules=[<span class="hljs-string">&quot;proj_out&quot;</span>],
)
model_8bit = SD3Transformer2DModel.from_pretrained(
<span class="hljs-string">&quot;stabilityai/stable-diffusion-3-medium-diffusers&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=quantization_config,
)<!-- HTML_TAG_END --></pre></div> <h2 class="relative group"><a id="4-bit-qlora-algorithm" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#4-bit-qlora-algorithm"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a> <span>4-bit (QLoRA algorithm)</span></h2> <div class="course-tip bg-gradient-to-br dark:bg-gradient-to-r before:border-green-500 dark:before:border-green-800 from-green-50 dark:from-gray-900 to-white dark:to-gray-950 border border-green-50 text-green-700 dark:text-gray-400"><p data-svelte-h="svelte-kpdzjq">Learn more about its details in this <a href="https://huggingface.co/blog/4bit-transformers-bitsandbytes" rel="nofollow">blog post</a>.</p></div> <p data-svelte-h="svelte-7ob7j">This section explores some of the specific features of 4-bit models, such as changing the compute data type, using the Normal Float 4 (NF4) data type, and using nested quantization.</p> <h3 class="relative group"><a id="compute-data-type" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#compute-data-type"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a> <span>Compute data type</span></h3> <p data-svelte-h="svelte-pa5itk">To speedup computation, you can change the data type from float32 (the default value) to bf16 using the <code>bnb_4bit_compute_dtype</code> parameter in <a href="/docs/diffusers/pr_10083/en/api/quantization#diffusers.BitsAndBytesConfig">BitsAndBytesConfig</a>:</p> <div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class=""><!-- HTML_TAG_START --><span class="hljs-keyword">import</span> torch
<span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> BitsAndBytesConfig
quantization_config = BitsAndBytesConfig(load_in_4bit=<span class="hljs-literal">True</span>, bnb_4bit_compute_dtype=torch.bfloat16)<!-- HTML_TAG_END --></pre></div> <h3 class="relative group"><a id="normal-float-4-nf4" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#normal-float-4-nf4"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a> <span>Normal Float 4 (NF4)</span></h3> <p data-svelte-h="svelte-1x6t7ts">NF4 is a 4-bit data type from the <a href="https://hf.co/papers/2305.14314" rel="nofollow">QLoRA</a> paper, adapted for weights initialized from a normal distribution. You should use NF4 for training 4-bit base models. This can be configured with the <code>bnb_4bit_quant_type</code> parameter in the <a href="/docs/diffusers/pr_10083/en/api/quantization#diffusers.BitsAndBytesConfig">BitsAndBytesConfig</a>:</p> <div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class=""><!-- HTML_TAG_START --><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> BitsAndBytesConfig
nf4_config = BitsAndBytesConfig(
load_in_4bit=<span class="hljs-literal">True</span>,
bnb_4bit_quant_type=<span class="hljs-string">&quot;nf4&quot;</span>,
)
model_nf4 = SD3Transformer2DModel.from_pretrained(
<span class="hljs-string">&quot;stabilityai/stable-diffusion-3-medium-diffusers&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=nf4_config,
)<!-- HTML_TAG_END --></pre></div> <p data-svelte-h="svelte-1qoc2ct">For inference, the <code>bnb_4bit_quant_type</code> does not have a huge impact on performance. However, to remain consistent with the model weights, you should use the <code>bnb_4bit_compute_dtype</code> and <code>torch_dtype</code> values.</p> <h3 class="relative group"><a id="nested-quantization" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#nested-quantization"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a> <span>Nested quantization</span></h3> <p data-svelte-h="svelte-ep1hhf">Nested quantization is a technique that can save additional memory at no additional performance cost. This feature performs a second quantization of the already quantized weights to save an additional 0.4 bits/parameter.</p> <div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class=""><!-- HTML_TAG_START --><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> BitsAndBytesConfig
double_quant_config = BitsAndBytesConfig(
load_in_4bit=<span class="hljs-literal">True</span>,
bnb_4bit_use_double_quant=<span class="hljs-literal">True</span>,
)
double_quant_model = SD3Transformer2DModel.from_pretrained(
<span class="hljs-string">&quot;stabilityai/stable-diffusion-3-medium-diffusers&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=double_quant_config,
)<!-- HTML_TAG_END --></pre></div> <h2 class="relative group"><a id="dequantizing-bitsandbytes-models" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#dequantizing-bitsandbytes-models"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a> <span>Dequantizing bitsandbytes models</span></h2> <p data-svelte-h="svelte-1gygypd">Once quantized, you can dequantize the model to the original precision but this might result in a small quality loss of the model. Make sure you have enough GPU RAM to fit the dequantized model.</p> <div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class=""><!-- HTML_TAG_START --><span class="hljs-keyword">from</span> diffusers <span class="hljs-keyword">import</span> BitsAndBytesConfig
double_quant_config = BitsAndBytesConfig(
load_in_4bit=<span class="hljs-literal">True</span>,
bnb_4bit_use_double_quant=<span class="hljs-literal">True</span>,
)
double_quant_model = SD3Transformer2DModel.from_pretrained(
<span class="hljs-string">&quot;stabilityai/stable-diffusion-3-medium-diffusers&quot;</span>,
subfolder=<span class="hljs-string">&quot;transformer&quot;</span>,
quantization_config=double_quant_config,
)
model.dequantize()<!-- HTML_TAG_END --></pre></div> <h2 class="relative group"><a id="resources" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#resources"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a> <span>Resources</span></h2> <ul data-svelte-h="svelte-vejlmz"><li><a href="https://gist.github.com/sayakpaul/c76bd845b48759e11687ac550b99d8b4" rel="nofollow">End-to-end notebook showing Flux.1 Dev inference in a free-tier Colab</a></li> <li><a href="https://gist.github.com/sayakpaul/05afd428bc089b47af7c016e42004527" rel="nofollow">Training</a></li></ul> <a class="!text-gray-400 !no-underline text-sm flex items-center not-prose mt-4" href="https://github.com/huggingface/diffusers/blob/main/docs/source/en/quantization/bitsandbytes.md" target="_blank"><span data-svelte-h="svelte-1kd6by1">&lt;</span> <span data-svelte-h="svelte-x0xyl0">&gt;</span> <span data-svelte-h="svelte-1dajgef"><span class="underline ml-1.5">Update</span> on GitHub</span></a> <p></p>
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