Instructions to use a-ml/FaceDepth with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- DepthAnythingV2
How to use a-ml/FaceDepth with DepthAnythingV2:
# Install from https://github.com/DepthAnything/Depth-Anything-V2 # Load the model and infer depth from an image import cv2 import torch from depth_anything_v2.dpt import DepthAnythingV2 # instantiate the model model = DepthAnythingV2(encoder="<ENCODER>", features=<NUMBER_OF_FEATURES>, out_channels=<OUT_CHANNELS>) # load the weights filepath = hf_hub_download(repo_id="a-ml/FaceDepth", filename="depth_anything_v2_<ENCODER>.pth", repo_type="model") state_dict = torch.load(filepath, map_location="cpu") model.load_state_dict(state_dict).eval() raw_img = cv2.imread("your/image/path") depth = model.infer_image(raw_img) # HxW raw depth map in numpy - Notebooks
- Google Colab
- Kaggle
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# FaceDepth
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Face-specialized monocular depth estimation.
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General depth models train on streets, rooms, and furniture, so they flatten a face into a smooth blob. A face holds its information in millimeters of relief, the bridge of the nose against the cheek, the small step from lid to eyeball, and that signal sits far below what a scene-trained model represents. Face relighting, avatar capture, and AR effects need the part those models throw away.
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# FaceDepth
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Face-specialized monocular depth estimation. Trained on a dataset of labelled faces, for use on Apple Coreml, Great for selfie videos, Portrait videos, clothing and a wide variety of human faces
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General depth models train on streets, rooms, and furniture, so they flatten a face into a smooth blob. A face holds its information in millimeters of relief, the bridge of the nose against the cheek, the small step from lid to eyeball, and that signal sits far below what a scene-trained model represents. Face relighting, avatar capture, and AR effects need the part those models throw away.
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