/* * SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include // Mathematical constants namespace Math { static constexpr float const Epsilon = 1.0e-06f; static constexpr float const LargeEpsilon = 1.0e-04f; static constexpr float const HugeEpsilon = 1.0e-02f; static constexpr float const Pi = 3.141592654f; static constexpr float const TwoPi = 6.283185307f; static constexpr float const OneDivPi = 0.318309886f; static constexpr float const OneDivTwoPi = 0.159154943f; static constexpr float const PiDivTwo = 1.570796327f; static constexpr float const PiDivFour = 0.785398163f; static constexpr float const SqrtTwo = 1.4142135623730950488016887242097f; static constexpr float const OneDivSqrtTwo = 1.0f / SqrtTwo; static constexpr float const DegreesToRadians = 0.0174532925f; static constexpr float const RadiansToDegrees = 57.2957795f; static constexpr float const Infinity = std::numeric_limits::infinity(); static constexpr float const QNaN = std::numeric_limits::quiet_NaN(); }