# shader_dir=rt means that we turn on ray-tracing rendering; this is quite crucial for the open / close drawer task as policies often rely on shadows to infer depth declare -a ckpt_paths=( "./checkpoints/rt_1_tf_trained_for_000400120/" "./checkpoints/rt_1_tf_trained_for_000058240/" "./checkpoints/rt_1_x_tf_trained_for_002272480_step/" "./checkpoints/rt_1_tf_trained_for_000001120/" ) declare -a env_names=( OpenTopDrawerCustomInScene-v0 OpenMiddleDrawerCustomInScene-v0 OpenBottomDrawerCustomInScene-v0 CloseTopDrawerCustomInScene-v0 CloseMiddleDrawerCustomInScene-v0 CloseBottomDrawerCustomInScene-v0 ) EXTRA_ARGS="--enable-raytracing" # base setup scene_name=frl_apartment_stage_simple EvalSim() { echo ${ckpt_path} ${env_name} python simpler_env/main_inference.py --policy-model rt1 --ckpt-path ${ckpt_path} \ --robot google_robot_static \ --control-freq 3 --sim-freq 513 --max-episode-steps 113 \ --env-name ${env_name} --scene-name ${scene_name} \ --robot-init-x 0.65 0.85 3 --robot-init-y -0.2 0.2 3 \ --robot-init-rot-quat-center 0 0 0 1 --robot-init-rot-rpy-range 0 0 1 0 0 1 0.0 0.0 1 \ --obj-init-x-range 0 0 1 --obj-init-y-range 0 0 1 \ ${EXTRA_ARGS} } for ckpt_path in "${ckpt_paths[@]}"; do for env_name in "${env_names[@]}"; do EvalSim done done # backgrounds declare -a scene_names=( "modern_bedroom_no_roof" "modern_office_no_roof" ) for scene_name in "${scene_names[@]}"; do for ckpt_path in "${ckpt_paths[@]}"; do for env_name in "${env_names[@]}"; do EXTRA_ARGS="--additional-env-build-kwargs shader_dir=rt" EvalSim done done done # lightings scene_name=frl_apartment_stage_simple for ckpt_path in "${ckpt_paths[@]}"; do for env_name in "${env_names[@]}"; do EXTRA_ARGS="--additional-env-build-kwargs shader_dir=rt light_mode=brighter" EvalSim EXTRA_ARGS="--additional-env-build-kwargs shader_dir=rt light_mode=darker" EvalSim done done # new cabinets scene_name=frl_apartment_stage_simple for ckpt_path in "${ckpt_paths[@]}"; do for env_name in "${env_names[@]}"; do EXTRA_ARGS="--additional-env-build-kwargs shader_dir=rt station_name=mk_station2" EvalSim EXTRA_ARGS="--additional-env-build-kwargs shader_dir=rt station_name=mk_station3" EvalSim done done