[/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Engine/Maps/Entry EditorStartupMap=/Engine/Maps/Entry GlobalDefaultGameMode=/Script/GitWorldUnreal.GitWorldGameMode [/Script/Engine.RendererSettings] r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.Lumen.HardwareRayTracing=1 r.RayTracing=True r.Nanite.ProjectEnabled=True r.Shadow.Virtual.Enable=1 r.GenerateMeshDistanceFields=True r.AllowStaticLighting=False r.DefaultFeature.MotionBlur=False r.DefaultFeature.AntiAliasing=4 r.TemporalAA.Upsampling=1 [DevOptions.Shaders] TargetedRHIs=PCD3D_SM6 [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/GitWorldUnreal") [/Script/Engine.GameUserSettings] ResolutionSizeX=7680 ResolutionSizeY=4320 LastUserConfirmedResolutionSizeX=7680 LastUserConfirmedResolutionSizeY=4320 WindowPosX=-1 WindowPosY=-1 bUseHDRDisplayOutput=False HDRDisplayOutputNits=1000 [ConsoleVariables] r.ScreenPercentage=100 r.SecondaryScreenPercentage.GameViewport=100 r.DynamicRes.OperationMode=0 r.ViewDistanceScale=2 r.Shadow.Virtual.MaxPhysicalPages=4096 r.Nanite.MaxPixelsPerEdge=1 r.Streaming.PoolSize=0 t.MaxFPS=60