gitworld / phase2-unreal /Source /GitWorldUnrealEditor.Target.cs
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using UnrealBuildTool;
using System.Collections.Generic;
public class GitWorldUnrealEditorTarget : TargetRules
{
public GitWorldUnrealEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
ExtraModuleNames.Add("GitWorldUnreal");
}
}