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1 Parent(s): f3e9df0

model card: colour muting is about strong colour and particle effects, seen on both checkpoints

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  1. README.md +7 -4
README.md CHANGED
@@ -51,10 +51,13 @@ Where it is not great (also measured):
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  - it costs about 1 dB of anchor fidelity on native keyframes and it
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  over-corrects calm chains (it smooths things that did not need
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  smoothing); keep it off on calm content
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- - on the Ref2VA checkpoint it mutes colour. A prismatic creature came out
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- as a plain calico; mean saturation dropped 46 to 38 at denoise 0.40 and
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- 54 to 40 at 0.70. If your reference has strong colour, either lower the
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- strength or accept the trade
 
 
 
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  - it is anime-heavy in effect: on very fast anime it wins by a mile at
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  every setting; on live-action character work it needs the lower inject
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  values below
 
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  - it costs about 1 dB of anchor fidelity on native keyframes and it
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  over-corrects calm chains (it smooths things that did not need
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  smoothing); keep it off on calm content
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+ - it mutes strong colour and thins particle effects. A prismatic creature
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+ came out as a plain calico on the Ref2VA checkpoint (mean saturation 46
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+ to 38 at denoise 0.40, 54 to 40 at 0.70) and again on the fl2va
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+ checkpoint when the whole clip was de-roped at 3x. Worst on Ref2VA and
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+ on full-clip passes; a windowed de-rope on the same creature kept its
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+ colour. If the subject is the colour, lower the strength or accept the
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+ trade
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  - it is anime-heavy in effect: on very fast anime it wins by a mile at
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  every setting; on live-action character work it needs the lower inject
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  values below