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card: state sample sizes (Ref2VA two clips, anime one clip), add the 0.75 fewer-objects trade, add the rooftop smoke test with its caveat

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  1. README.md +16 -7
README.md CHANGED
@@ -49,8 +49,15 @@ same graph without the adapter and against a same-seed noise floor:
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  to 1.23 on all four
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  - blind operator picks, adapter vs no adapter, same seed: 7 for, 0
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  against, 1 no preference
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- - it transfers to the Ref2VA checkpoint (same wins on both), so one file
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- serves both fl2va and ref2va graphs
 
 
 
 
 
 
 
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  Where it is not great (also measured):
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@@ -64,14 +71,16 @@ Where it is not great (also measured):
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  on full-clip passes; a windowed de-rope on the same creature kept its
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  colour. If the subject is the colour, lower the strength or accept the
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  trade
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- - it is anime-heavy in effect: on very fast anime it wins by a mile at
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- every setting; on live-action character work it needs the lower inject
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- values below
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  ## Settings that work
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- - Strength 1.0. Strength and inject turned out to be the same dial, and
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- 1.0 wins on alternation in every paired cell we ran; 0.75 was
 
 
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  in-distribution tuning on one fight plate and does not hold elsewhere.
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  - Inject is the dial. Starting points: 0.45 for character or dialogue
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  where the base model over-produces hard; 0.30 where identity or props
 
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  to 1.23 on all four
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  - blind operator picks, adapter vs no adapter, same seed: 7 for, 0
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  against, 1 no preference
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+ - it transfers to the Ref2VA checkpoint (span, alternation and jitter
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+ wins of the same size on the two clips we tried), so one file serves
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+ both fl2va and ref2va graphs
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+ - one end-to-end run of the shipped graph on a scene it had never seen
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+ (the fight choreography moved to a neon rooftop, same seed for both
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+ arms): alternation 0.24 to 0.19, jitter 0.09 to 0.04, fewer invented
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+ objects, and it kept the plate's setting where the no-adapter pass
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+ rewrote the signage. One clip, and each graph at its own shipped inject
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+ (0.70 vs 0.45), so read it as a smoke test, not a study
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  Where it is not great (also measured):
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  on full-clip passes; a windowed de-rope on the same creature kept its
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  colour. If the subject is the colour, lower the strength or accept the
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  trade
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+ - it is anime-heavy in effect: on the one very fast anime clip we
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+ measured it wins clearly at every setting; on live-action character
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+ work it needs the lower inject values below
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  ## Settings that work
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+ - Strength 1.0. Strength and inject turned out to be the same dial. 1.0
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+ wins on alternation in every paired cell we ran (8 of 8), while 0.75
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+ invents fewer objects (7 of 8), so 1.0 is the smoothness setting and
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+ 0.75 the lower-invention one; the old 0.75 to 0.80 band was
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  in-distribution tuning on one fight plate and does not hold elsewhere.
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  - Inject is the dial. Starting points: 0.45 for character or dialogue
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  where the base model over-produces hard; 0.30 where identity or props